Myrm1dons All Nations AIR Balance and Revamp!

Hi All

One of the main attractions of Enlisted for me is that it is several different games in one. I can fight on foot, in vehicles, or in the air!!!

In this suggestion I would like to focus on the Air aspect of the game and its relationship to the ground game.

Lets start off with the Priority changes, and then move into to the lower priority but fun changes.

Would love a forward!!

The Highest Priority change revolves around how planes are spawned in. The Enlisted Devs started on this path in the right direction, but have never finished it. In Pacific, Carriers were introduced which IMO is a really good mechanic (unfortunately, Non-Carrier aircraft have been neglected and they still get air spawn and no spawn delay in pacific maps)

I propose that Airfields are introduced to “All maps and Campaigns” at a distance roughly equal to the Carriers in Pacific.

This is not a new suggestion and is already mostly implemented in Enlisted. It would not be hard to add functioning airfields as modders have done it, and all the assets needed are already in game.

It has the advantages of

  • Removing spawn delay at the start of the match
  • Provides a Safe Area with AA to protect the spawn Area
  • Provides a much-needed place to repair for the harsh effect on performance damage has
  • Makes Crashing or being shot down more meaningful (you must start on the ground)
  • Provides tankers and Infantry relief from CAS Air spawn cycling (revenge bombing/shooting down)
  • will allow you to de spawn aircraft, without losing tickets.

This change has a significant effect on the relationship between fighters and attackers, and also everyone else on the ground.

Honestly it would be one of the best changes for everyone, foot solider, tanker, pilot.

Here is a clip showing time to target airfield vs Air spawn at start of match.

Airfield vs Airspawn Stuka - YouTube
Lancaster vs P 47 - YouTube

Most of the BRs for planes are “not too bad”, with perhaps a few outliers. This is mostly caused by Ordnance loadouts.

  • The exception is the Japanese tree as it is largely incomplete and has some really odd BR placements

Until Custom loadouts are implemented, as a general rule, I believe All fighter planes should have;

  • access to small bomb, single drops only (50-60KGs, up to a single 100 or 250 at high tier) Or rockets to supplement their air superiority role (just makes them more viable from a fun standpoint).

There should be no ordnance loadouts rivaling that of the CAS Attacker planes of their BRS (IAR-81C, Soviet P-40 and USA P-38 are guilty)

At the moment these planes are popular but may be tempered by just the Airfield Change. Further attention may be required.

I have expanded upon the Tech Tree for all Nations featuring planes that are either iconic, fun or fill a hole in the lineup. I have also changed the BR on some planes.

Brand new planes have been included!!! for a detailed list see later in the post!!

I have split the Trees into Fighters and Attackers and put them side by side with other nations so you can see what they compete against. There is still asymmetry, not all Nations planes are created equal and Nations will excel in different areas/Situations.

Fighter Line

Attacker Line

  • Keep in mind that all suggestions related to BR changes are for a “Perfect World or BR ±0”

  • Also some of these changes need to be revised. For example I moved IAR-81C up to Br 2 because of its ordnance, but its a pretty poor fighter…could stay BR 1 with perhaps revised ordnance or Class

Now to the fun, not so urgent Stuff!!!

Self explanatory. System from warthunder to choose ammunition belts and ordnance at the cost of performance.(will apply to Ground Vehicles/Tanks aswell)

Render distance is very short and could do with some love. In warthunder you can spot targets upwards of 6km away.

  • Complete work on the newly added gunner seats! (including all gunner positions!)
  • Tweak the rotation speeds to be less sluggish in the small movements

I tried to pick planes that are either iconic, fun or offer different playstyles! These are some of my favorites from War thunder that I find to be very fun!

*Loadouts may need to be tweaked to suit Enlisted

“General” Nation guidelines

USA - Huge Ordnance payload CAS
Commonwealth - Air Supremacy (maneuverability)
Japan - Air Supremacy (maneuverability)
Germany/Italy - Specialist in either CAS or CAP
Soviets - Jack of all trades (Multi-purpose can do a bit of everything)

This is just my interpretation of the way Darkflow have currently incorporated each nations Airforce.

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BR 1

The Ba.65 (K.14) L is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, wing-mounted (350 rpg = 700 total)
  • 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)
  • 4 x 100 kg SAP 100M bombs (400 kg total)
  • 1 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg)

The Do 17 Z-7 is armed with:

  • 1 x 20 mm MG 151 cannon, nose-mounted (400 rpg)
  • 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 3,000 total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
  • 1 x 7.92 mm MG 15 machine gun, ventral turret (375 rpg)
BR 2

The Ju 87 G-2 is armed with:

  • 2 x 37 mm BK 3.7 cannons, wing-mounted (12 rpg = 24 total) I suggest upping the ammo count for “fun” reasons
  • 2 x 7.92 mm MG 81 machine guns, dorsal turret (850 rpg = 1,700 total)

The Potez 631 is armed with:

  • 2 x 20 mm Hispano 404 cannons, chin-mounted (90 rpg = 180 total)
  • 6 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 1,800 total)
  • 2 x 100 kg â„–.1 bombs (200 kg total)
  • 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (1,000 rpg)

The F.C.20 Bis is armed with:

  • 1 x 37 mm Breda Model 39 37/54 cannon, nose-mounted (42 rpg)
  • 2 x 12.7 mm Breda-SAFAT machine guns, wing-mounted (350 rpg = 700 total)
  • 1 x 12.7 mm Scotti machine gun, dorsal turret (650 rpg)
  • 2 x 100 kg SAP 100M bombs (200 kg total)
    image

The Hs 129 B-2 (Romania) is armed with:

  • 2 x 20 mm MG 151 cannons, fuselage-mounted (250 rpg = 500 total)
  • 2 x 7.92 mm MG 17 machine guns, fuselage-mounted (1,000 rpg = 2,000 total)
  • 1 x 30 mm MK 103 cannon, belly-mounted (100 rpg)
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The He 111 H-16 is defended by:

  • 1 x 20 mm MG FF/M cannon, nose turret (120 rpg)
  • 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
  • 2 x 7.92 mm MG 81 machine guns, ventral turret (1,000 + 850 rpg = 1,850 total)
  • 1 x 7.92 mm MG 81 machine gun, 2 x beam turrets (500 rpg)
  • 12 x 50 kg SC50JA bombs
    image
BR 3

The Ju 88 C-6 is armed with:

  • 1 x 20 mm MG FF/M cannon, nose-mounted (120 rpg)
  • 2 x 20 mm MG FF/M cannons, chin-mounted (120 rpg = 240 total)
  • 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg top/left + 800 rpg right = 2,800 total)
  • 6 x 50 kg SC50JA bombs
  • 2 x 7.92 mm MG 81 machine guns, dorsal turret (1,000 rpg = 2,000 total)
  • 2 x 7.92 mm MG 81 machine guns, ventral turret (1,800 + 900 = 2,700 total)

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BR 4

The Me 410 B-6/R3 is armed with:

  • 2 x 30 mm MK 103 cannons, chin-mounted (120 rpg = 240 total)
  • 2 x 20 mm MG 151 cannons, fuselage-mounted (350 rpg = 700 total)
  • 1 x 13 mm MG 131 machine gun, 2 x beam turrets (450 rpg)
    image

The SM.91 is armed with:

  • 3 x 20 mm MG 151/20 cannons, nose-mounted (300 rpg = 900 total)
  • 1 x 20 mm MG 151/20 cannons, chin-mounted (300 rpg)
  • 2 x 20 mm MG 151/20 cannons, wing-mounted (300 rpg = 600 total)
  • 6 x 50 kg GP 50 bombs (300 kg total)
  • 1 x 20 mm MG 151/20 cannon, dorsal turret (350 rpg)

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BR 5

The G.55 serie 1 is armed with:

  • 1 x 20 mm MG 151 cannons, nose-mounted (250 rpg)
  • 2 x 20 mm MG 151 cannons, wing-mounted (200 rpg = 400 total)
  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
  • 2 x 100 kg GP 100 bombs (200 kg total)

The Fw 190 F-8 is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (400 rpg = 800 total)
  • 14x PB 2 rockets
  • 1x C500 Incindiary Bomb

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BR 1

The Swordfish Mk I is armed with:

  • 1 x 7.7 mm Vickers E machine gun, fuselage-mounted (600 rpg)
  • 6 x 250 lb G.P. Mk.IV bombs (1,500 lb total)
  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (600 rpg)

The P-26A-34 M2 is armed with:

  • 1 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg)
  • 1 x 7.62 mm Browning machine gun, nose-mounted (500 rpg)
  • 2 x 100 lb AN-M30A1 bombs (200 lb total)

The V-156-B1 is armed with:

  • 4 x 7.7 mm Browning machine guns, wing-mounted (1,000 rpg = 4,000 total).
  • 1 x 500 lb AN-M64A1 bomb + 2 x 250 lb AN-M57 bombs (1,000 lb total)
  • 1 x 7.7 mm Browning machine gun, dorsal turret (600 rpg).

The Br.693AB2 is armed with:

  • 1 x 20 mm Hispano 404 cannon, nose-mounted (90 rpg)
  • 2 x 7.5 mm MAC 1934 machine guns, nose-mounted (500 rpg = 1,000 total)
  • 8 x 50 kg G.A. MMN. 50 bombs (400 kg total)
  • 1 x 7.5 mm MAC 1934T machine gun, dorsal turret (500 rpg)
  • 1 x 7.5 mm MAC 1934T machine gun, ventral turret (500 rpg)
    image

The Hampden Mk I is armed with:

  • 1 x 7.7 mm Browning machine gun, nose-mounted (300 rpg)
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 1 x 7.7 mm Vickers K machine gun, nose turret (1,000 rpg)
  • 2 x 7.7 mm Vickers K machine guns, dorsal turret (1,300 rpg = 2,600 total)
  • 2 x 7.7 mm Vickers K machine guns, ventral turret (1,350 rpg = 2,700 total)
    image
BR 2

The Wellington Mk X can be outfitted with the following ordnance:

  • 8 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
  • 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
  • 4 x 7.7 mm Browning machine guns, tail turret (2,500 rpg = 10,000 total)
  • 1 x 7.7 mm Browning machine gun, 2 x side turret (600 rpg)
    image
BR 3

The SB2C-4 is armed with:

  • 2 x 20 mm AN/M2 cannons, wing-mounted (200 rpg = 400 total)
  • 2 x 7.62 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
    image

The PBJ-1H is armed with:

  • 1 x 75 mm T13E1 cannon (21 rounds)
  • 4 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 1,600 total)
  • 4 x 12.7 mm M2 Browning machine guns, cheek-mounted (400 rpg = 1,600 total)
  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine guns, tail turret (600 rpg = 1,200 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (250 rpg)
    image
BR 4

The P-61C-1 is armed with:

  • 4 x 20 mm AN/M2 cannons, belly-mounted (200 rpg = 800 total)
  • 4 x 12.7 mm M2 Browning machine guns, dorsal turret (560 rpg = 2,240 total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)

The Spitfire F Mk IX is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total)
  • 1 x 250 lb AN-M57 bomb (250 lb total)
    image

The Tempest Mk V (Vickers P) is armed with:

BR 5

The Typhoon Mk Ib/L is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, wing-mounted (145 rpg outer + 143 rpg inner = 576 total)
  • 8 x RP-3 rockets
    image

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BR 1

The Ki-21-Ia can be outfitted with the following ordnance:

The Ki-43-II is armed with:

  • 2 x 12.7 mm Ho-103 machine guns, nose-mounted (250 rpg = 500 total)
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
    image
BR 2

The Ki-102 otsu is armed with:

  • 1 x 57 mm Ho-401 cannon, nose-mounted (16 rpg)
  • 2 x 20 mm Ho-5 cannons, chin-mounted (200 rpg = 400 total)
  • 1 x 12.7 mm Ho-104 machine gun, dorsal turret (500 rpg)

The G4M1 is defended by:

  • 1 x 20 mm Type 99 Model 1 cannon, tail turret (1,000 rpg)
  • 1 x 7.7 mm Type 92 machine gun, nose turret (1,000 rpg)
  • 1 x 7.7 mm Type 92 machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.7 mm Type 92 machine gun, 2 x beam turrets (1,000 rpg)
  • 6-8 x 60 kg Navy Type 97 Number 6 bombs (720 kg total)
BR 3

The A6M5 is armed with:

  • 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (100 rpg = 200 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (700 rpg = 1,400 total)
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
    image

The P1Y1 mod. 11 is defended by:

  • 1 x 20 mm Type 99 Model 1 cannon, nose turret (225 rpg)
  • 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (225 rpg)
  • 1 x 500 kg Navy Type Number 50 Model 2 bombs (1,000 kg total)
BR 4

The J5N1 is armed with:

  • 2 x 30 mm Type 5 cannons, chin-mounted (60 rpg = 120 total)
  • 2 x 20 mm Type 99 Model 2 cannons, chin-mounted (350 rpg = 700 total)

The Ki-67-I otsu is defended by:

  • 1 x 20 mm Ho-5 cannon, dorsal turret (700 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg)
  • 1 x 12.7 mm Ho-104 machine gun, 2 x beam turrets (500 rpg)
  • 2 x 12.7 mm Ho-104 machine guns, tail turret (700 rpg + 500 rpg = 1,200 total)
  • 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
    image
BR 5

The Ki-83 is armed with:

  • 2 x 30 mm Ho-155 cannons, nose-mounted (100 rpg = 200 total)
  • 2 x 20 mm Ho-5 cannons, nose-mounted (200 rpg = 400 total)
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)

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BR 1

The Yak-4 is armed with:

  • 1 x 7.62 mm ShKAS machine gun, nose-mounted (500 rpg)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
  • 4 x 100 kg FAB-100sv bombs (400 kg total)
    image
BR 2

The Yak-2 KABB is armed with:

  • 2 x 20 mm ShVAK cannons, chin-mounted (150 rpg = 300 total)
  • 2 x 7.62 mm ShKAS machine guns, chin-mounted (500 rpg = 1,000 total)
  • 2 x 100 kg FAB-100sv bombs (200 kg total)
    image

The IL-4 is defended by:

  • 1 x 12.7 mm Berezin UB machine gun, dorsal turret (230 rpg)
  • 1 x 7.62 mm ShKAS machine gun, nose turret (550 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
  • 2 x 250 kg FAB-250sv bombs (500 kg total)
    image
BR 3

The Pe-3bis is armed with:

  • 1 x 20 mm ShVAK cannon, nose-mounted (250 rpg)
  • 2 x 12.7 mm Berezin UB machine guns, belly-mounted (265 rpg left + 230 rpg right = 495 total)
  • 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)
  • 1 x 7.62 mm ShKAS machine gun, tail turret (250 rpg)
  • 6 Rockets and 4x100 kg bombs
    image
BR 4

The Yak-9B is armed with:

  • 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)
  • 3 x 100 kg FAB-100sv bombs (300 kg total)
    image

The Su-6 (AM-42) is armed with:

  • 2 x 37 mm NS-37 cannons, wing-mounted (45 rpg = 90 total) + 2 x 7.62 mm ShKAS machine guns, wing-mounted (750 rpg = 1,500 total)
  • 1 x 12.7 mm Berezin UB machine gun, dorsal turret (196 rpg)
  • 16 x 25 kg AO-25M-1 bombs (400 kg total)
    image

The Yer-2 (M-105) is defended by:

  • 1 x 7.62 mm ShKAS machine gun, nose turret (550 rpg)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,200 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (1,075 rpg)
  • 6 x 250 kg FAB-250sv bombs (1,500 kg total)
    image
BR 5

The Tu-2S-44 is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
  • 6 x250kg bombs
    image

Possible Premiums (Fun but possibly not a good idea)

The Me 262 A-1a/U1 is armed with:

  • 2 x 30 mm MK 103 cannons, nose-mounted (72 rpg = 144 total)
  • 2 x 30 mm MK 108 cannons, nose-mounted (66 rpg = 132 total)
  • 2 x 20 mm MG 151 cannons, nose-mounted (146 rpg = 292 total)

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The Do 335 B-2 is armed with:

  • 2 x 30 mm MK 103 cannon, wing-mounted (140 rpg = 280 total)
  • 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg = 70 total)
  • 2 x 20 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)
  • 2 x 250 kg SC250JA bombs (500 kg total)

image

The Meteor F Mk 3 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg top + 190 rpg bottom = 780 total)
  • 2 x 500 lb H.E. M.C. Mk.13 bombs (2,000 lb total)

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The Typhoon Mk Ia is armed with:

  • 12 x 7.7 mm Browning machine guns, wing-mounted (460 rpg outer x 2 + 500 rpg center x 2 + 460 rpg inner x 2 = 5,680 total)
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)

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The Kikka is armed with:

  • 2 x 30 mm Type 5 cannon, nose-mounted (50 rpg = 100 total)
  • 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)

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The N1K2-Ja is armed with:

  • 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (250 rpg outer + 200 rpg inner = 900 total)
  • 2 x Type 5 No.6 Mod.9 rockets

image

NOTE: Had to Replace the Tu-1, is a Post World War 2 plane :frowning:

The Su-8 is armed with:

  • 4 x 45 mm NS-45 cannons, belly-mounted (50 rpg = 200 total)
  • 8 x 7.62 mm ShKAS machine guns, wing-mounted (600 rpg = 4,800 total)
  • 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, ventral turret (200 rpg)

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The ITP (M-1) is armed with:

  • 1 x 37 mm SH-37 cannon, nose-mounted (50 rpg)
  • 2 x 20 mm ShVAK cannons, nose-mounted (200 rpg = 400 total)
  • 8 x RBS-82 rockets

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The TIS MA is armed with:

  • 2 x 37 mm NS-37 cannons, wing-mounted (75 rpg = 150 total) + 2 x 20 mm ShVAK cannons, nose-mounted (150 rpg = 300 total)
  • 8 x RS-132 rockets
    image

Thanks for reading, if you have any further suggestions or queries, please do.

I believe that Enlisted would benefit greatly from the changes/additions.

Soooo much potential!

57 Likes

If this happens, Enlisted will undoubtedly become the most powerful WW2 game of all time.

8 Likes

I appreciate the high quality post!

I like everything up to the tech tree part which… I may also like, but will have to study in more detail when I am less tired!

4 Likes

Yes, I would like them to add airfields, although with the current duration of the battles I don’t know if it would be viable.

I would also like them to add bombers to the game, obviously it would be unplayable with the current recharging point in the air because it would fill the map with bombs, this could be solved by implementing an airfield… the time it takes to go down - reload - take off…
some sirens like when the AI bombing is approaching could also help
yep

4 Likes

Good ideas, I only disagree with a few of the plane choices: Some heavy planes like the Do 17 wouldn’t be fun to play, and some like the TIS MA are prototypes. Also, Japan could get some better attackers, like the N1K2-Ja. It could carry 4 × 250 kg bombs, contrary to what it says in War Thunder.

2 Likes

I can see why many would think that, But I love using that thing :slight_smile: its just an option…maybe can be premium.

One of my favorites! I just didn’t know how to put it in because its a really good fighter/attacker when Japan already has a strong selection of fighters.

Yeah the door to prototypes got blasted off :frowning: . It was just a really fun option to fill a gap.

I was going to add a possible premium selection but just wanted to post already. might add to it.

2 Likes

And how exactly would you add airfields to the Pacific maps for the planes that are physically incapable of ever getting off of an aircraft carrier? cough P-38 cough

…by adding an airfield to one of the islands that the carriers are parked near on most maps…

8 Likes

It works out pretty well (i have been playing nothing but carrier planes lately)

Remember spawn delay will be gone. You can still get to the battlefield in a similar time if you wish. Perhaps not best idea to rush though

2 Likes

Really liked the airifield idea when I saw it the other day - glad you made a full post on it - would be a great addition!

You should also have the option to successfully land and change squads without a ticket cost - instead of having to suicide, if for example you’re in a fighter and the enemy stops spawning planes.

4 Likes

ah yes! good one!, i forgot that dot point. have added.

1 Like

I really like the option to be able to compose your own ordnance and ammo loadout for planes, this is eventually a must-have for enlisted.

How would you handle the plane stats displayed in the menu/research tree? Best turn time and max climb rate will depend on the loadout you give to your plane, and I think the game would have to default the stats to those of an “empty” plane - and then display the changes to these stats on the ordnance selection page based on the loadout you give to your plane.

Next up: Airfields! I very much agree with the benefits you list. Preferably though, I would like to have air spawns moved further away from the play area as an interim solution - simply because it appears to take a while for the devs to cycle through the ongoing redesign of each map, so that’d be a fast solution for the meantime. Ultimately, airfields are a more fitting and elaborate way of going about this change.

BR balancing is good thing to keep in mind and I understand why you could only touch on it very vaguely. Plane BR depends heavily on the loadout of the plane and the BR will have to depend on the base plane and how much ordnance you add.

Let’s face it: Players select the plane with the best ordnance. And once custom loadouts are there, it’ll be very tempting to just strap on as many rockets as you possibly can. As a counterweight to that, you must end up at a high BR to face better fighters and equal enemy ordnance.

On the other hand, BR needs to take into account how good a plane is indepentently of its ordnance. This will actually allow for more accurate BR representation: Planes with subpar mobility (e.g. AP-1, SBD-3, PE-2) will become playable at low BR without running a risk of being uptiered, simply since their frame itself will rank them at BR I or II at most. In order to stay at the low BR though, players will have to decline the use of a 1000lb or the 100kg bombs - or else the plane loadout page will end up moving them up to BR III+ to better account for their ordnance.

The BR of an airplane would thus be calculated like this:

(Quantity of Ordnance x Caliber of Ordnance) + Plane mobility

I think this adaptive approach to plane BR will end up being drastically more accurate and balanced than what’s currently in place. Your suggestion on custom plane loadouts is an important stepping stone and I’m glad you included it in such a high-effort post.

5 Likes

While well-made, I do not agree with quite a number of the suggestions listed.

I’ll break this down piecemeal once I have the time.

1 Like

It’s fantastic and I dream of something like this. It would make the game even better and plane gameplay so much more fun.

@Bigote0070 I see you like the idea as well, do you think you could pass it down to helpers? :slight_smile:

8 Likes

I like where you’re going with it, but I don’t particularly like your plane selection, nor the national rationales, they’re pretty senseless. I don’t like the idea of mixed trees as you currently have them between between the main nation and sub-nations be they allied or axis. I don’t want to fly German planes if I’m looking to field an Italian force or vice versa. I don’t really care what the current BRs are if I’m building an Italian force I’ll select what is appropriate for a given BR, within a single national load out. Same goes for small arms and armour.

I like the overall concept of keeping the fighters and attackers separated by role, noting that in a “combined arms” game and so in order to have some effect vs ground targets many of the fighters will tend to carry at least the light bombs they have now (like the 50-100Kg load outs)

I like the aspect of progressing single engine CAS attackers to twin engine, that makes sense from, a game escalation perspective and as the tanks get heavier on the ground so does the respective bomb / rocket load to deal with them.

I like the idea of airfields, I think a similar re-arming and repairing concept for planes would work, in the same way as vehicles. The only question is whether you’d be expected to bail your crew out of the plane on the runway to spanner away the damage in the same manner as on ground vehicles, or would it be sufficient to just have the timer.

2 Likes

I would Say Is the best solution… But because the map are historical based for the moment i see It hard for now implement it

1 Like

True, But they have made history take a backseat to gameplay in many other areas. I think the benefits to gameplay here are enough to overlook it…I mean, its a huge map that no one but a Pilot sees :slight_smile:

*EDIT Oh also, I know somehow @tommyZZM added Airfields with working AA, repair and rearm to the moscow map.

8 Likes

And didn’t the allies build airfields in the pacific anyway?

Thats the issue, those are huge map Who are almost unusued, i would Say whatewere air rework + airfield should come with a possibility of fully Explore the map, with more player, more plane, more things to do, more meat…

2 Likes

Thats fair enough. I just expanded upon the trees as they exist currently (and they are mixed)

as for the planes, its a biased list (My personal Favorites). Planes that I consider fun, good choices or offer a good matchup from Warthunder. Also there are so many you could add :slight_smile:

BRs are ofcourse just a first draft, and example for the purpose of this exercise.

Id just leave it as is on the Carrier now. You land, it repairs and rearms you and repositions you for take off. Dont really want more tedious downtime by having to get out to repair part by part IMO

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