Plane and Tanks Marks Concept

I know it’s going be a shit to code it but if we can marks tanks,it would be cool planes could be marked too,however I would love both tanks and Planes can have an unique mark so people eventually can learn wich tank/plane is even if you can’t see it, something based on this

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I guess it would be nice just for the sake of consistency but outside of that it seems a bit pointless because…

•Planes are auto marked when flying
•Lead marker via AA is better than any mark.

I suppose it could be nice if the auto mark from flying was shared with teammates.

However I am definitely not in favor of any of this. Think the game would be better off without any live vehicle marks.

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I have been thinking about spotting “planes” too. Lead indicator absent (at least at long range) if not spotted.

I also think that tank spots should be a static mark, on the location at time of spot, like it used to be.

Spotting that sticks could be come a sniper perk, or a binocular perk

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The loud engines and the tracers already go a long way in spotting air threats. Any more additions would take the sport out of spotting bogies. Spamming the spot mechanic from the air is already broken against tankers. The answer should not be an equally busted way of spotting aircraft.

Overall I’d rather just see the devs work towards airfields or customizable armaments than something like this.

Lead and spot indicator already shows up, as well as the sounds and tracers. No interaction/awareness requred, You dont do anything…its handed to you on a silver platter…There already is no sport. Im actually talking about putting the sport into it spotting bogies…

Having to spot them to get the lead indicator actually requires you to do something.

I commented on removing the sticky spotting for tanks. and reverting to the old way where last known location is marked.

Number 1 on my wish list for ages

if anything easiest thing to add would be the “Air Alert!” callout like from warthunder so a little bit more communication would be going on

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I do agree that it is already too easy. The issue with this is that it may turn AA into a two man operation. 1 to spot while 1 is on the gun. If not turning it into a two man op, it would slow the process down a bit… spot the guy the hop on the gun real quick.

The bigger issue would be that if a plane is spotted, he will probably be an easy kill for any enemy pilot that just spawned in or is rearming.
Though I do admit that this would at least be more in line with what happens to tankers.

I think even this is too much of a “give me”. When a pilot spots, tanks will be marked well before regular pings can be placed, it will mark through building/trees, and if pinged in the general vicinity, the spot is awarded. Shoot, the spot is given before the tank is probably even rendered! But yeah so what if he is moving. I’ll have his general area and can just eyeball from there or just re-ping for an updated location.

I don’t think most tankers truly realize how easy it is to spot and kill them from the air.

It would be nice for the game to render things in clearly at distance, so the spotting can be removed completely.

Disappearing tanks, gun emplacements and infantry are a real pain for flying absent spotting. Also for spotting distant planes

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Exactly! If everything rendered properly, there may be no need for training wheel style spotting mechanics.

On a side note, ever flown against the fiat G55? It has a very limited render distance. In fact it will be spotted before you can actually physically see it. Well, on XboxsX anyways. Just a little example on how rendering, or lack there of, can make some things much more difficult.

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lots of the smaller planes dont render in well. I cant count how many times I have been looking at something and not see it, only to have it appear when I zoom in.

Warthunder Rendering used to be terrible. It has alot of work done in its 10 years. I still has issues but its far better now

At least in warthunder you can see the silouhette of the other plane as a clear Black DOT from the opposite air spawn. Enlisted is a long way behind

Funily enough “improve render distance” Was also one of the Suggestions in my Airfield Post I linked above

But yeah. I can certainly agree with this. I might be a Battlefield fan, but I dont like 3d spotting. at all. takes away from a game

Well if Warthunder has come along way then there is plenty of hope for Enlisted.

And yeah some planes are definitely easier to spot than others. It may be a render issue but I have mostly chalked it up to the varying silhouettes, paint schemes, and current conditions/visibility. Map being a factor as well.

And not trying to discount this statement but sometimes that is just the very nature and power of “zooming in”. A closer look will often reveal what was once thought invisible. So once again, this could be a render issue but it is hard to say for sure without proper testing. Id honestly guess most aircraft are seeable from friendly resupply to the enemies, therefore making it more of an issue of any individuals ocular adeptness.

Two exceptions that I know of. Some duel engine attacker I forgot to identify. Saw it actually disappear at extreme range so it was less worrisome. The other exception being the Fiat G.55, in which case it is a huge issue. I even submitted a ticket a few months ago because I thought it was a bug. Had footage of it literally appearing within the default spot range which is 1500m. My guess is that it finally rendered at 1000m. Anyways the dude canceled my bug report and claimed it was not a bug, but rather a render issue.

The perks that come with only being seeable within 1000m cannot be overstated. If a US/Russian player does not use their ears to help pinpoint bogies, they stand no change against a good pilot in the Fiat. At least in the realm of XboxsX players.

Shoot, I’d go as far to say that it ruins a game. There are many reasons why I don’t play Bf anymore. 3d spotting is definitely on that long list.

Anyways, hope this gets fixed. Amongst other things.

Except that you see it construct in low poly and then appear. Same way Stuff on the ground suddenly “appears” at a certain distance.

Warthunder De- renders anything that no one can see (or has line of sight on) at least it used to. Delay causes it to be an issue when you should see it. Used to be really bad. Much better now

2 Likes

Airports are just useless and detrimental to combat mechanics
The Japanese forces in the Pacific have proven this
When you take off you have to spend more time pulling up and accelerating
This time is enough for the enemy to kill all the anti-intellectual groups on the ground and occupy the stronghold.

When you don’t raise the height, any gun that is not an anti-aircraft gun can easily hit you, and the anti-aircraft gun can also easily detect and destroy you.
Enemies that take off earlier than you and are near friendly airfields can easily shoot you down if your acceleration is incomplete.
And you will have worse bombing vision and angle due to insufficient height.

Wouldn’t say they are useless. They just slow things down a bit. You have take the time to gain altitude or else you’re an easy target. Most people still just rush to point even though they are extremely vulnerable.

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Will have to take your word on that. See it all the time with ground targets. In the air it’s only ever been consistent with the broken G.55.

you can mark planes, someone did it in a game earlier, then we all went wut in chat

Climbing and accelerating = wasted time = missed opportunities and more risks
It’s because it’s so inefficient and risky that airports are called terrible

Well that was part of the appeal. Folks were complaining about plane spam. Airfields would slow down the time to action therefore dealing with that problem.

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Since planes are already marked, what did that look like when it was marked again?

They are just looking for excuses for their incompetence or conflict of interest
Just like they cry over serial suicide attacks and machine gun bunkers and gray zone tanks