Answering Your Questions!

Greetings, commanders! Last week, we shared our plans for the near future of Enlisted, and you responded with your feedback and suggestions. Your input has helped us adjust our plans, and we’re pleased to present an updated version. Thank you!

New points are marked with a differently colored icon.

As you may recall, we also invited you to share your questions - we managed to gather quite a few interesting proposals and opinions from all platforms. Today, we’ll be answering some of the most popular ones.

Q&A

Q. Will you rework animations? Especially running animations with various weapons, particularly with pistols.

A. Yes. We’re already working on improving them. We’ll pay special attention to those related to soldier movements: running, turning, and changing positions. We hope to show you the first results soon.

Q. You mentioned considering the possibility of letting players change the amount of shells in tanks, as well as the belts and payloads of aircraft. Have you forgotten?

A. We haven’t forgotten. We see that players are requesting this feature. However, implementing payloads in the described manner is a very complex and extensive mechanic. It’s not a priority at the moment, but we may tackle this task in the future.

Q. Do you plan to expand the number of servers, for example, create dedicated ones for Asia and Oceania? Will there be a setting, like in War Thunder, that prevents you from connecting to ongoing battles?

A. At the moment, this could further fragment the playerbase and lead to a significant increase in matchmaking times. But we’re keeping it in mind.

Q. Are there plans to limit players who don’t play infantry and constantly stay in tanks in the grey zone or fly planes?

A. We’d like to avoid “restrictions” - we hope to solve the problem through other means, such as altering maps, introducing new mechanics, and improving old ones that will help players counter vehicles in the grey zone and aircraft.

Q. One of the recent events showed that there’s demand for PVE content among players. Will you continue working in this direction?

A. We had a lot of fun developing the PVE event for April Fools’, and we’re glad you enjoyed it. However, maintaining a PVE mode permanently would be challenging. Not only due to implementation difficulties, but also because we want to avoid having “two games in one”. Nevertheless, we’re discussing this internally.

Q. Will there be an option to separately purchase British and Italian soldiers of various classes?

A. We’re considering allowing players to change the voice and name of soldiers to the other nationality in the Appearance settings.

Q. Will there be a colorblind mode in the game?

A. The colors for the in-game HUD were specifically chosen so that people with color vision deficiencies could play Enlisted without problems. However, since you’re asking this question, we may have overlooked something. We’ll pay attention to this again. If you’re experiencing difficulties, please let us know. We’ll try to improve these aspects for your convenience.

Q. Will you improve or rework the customization system? For example, by adding seasons: autumn, winter, summer?

A. Unfortunately, this approach isn’t suitable for Enlisted - besides seasons, there’s also the time period to consider. Uniforms in the summer of 1941 and the summer of 1945 can differ significantly, which is reflected in the game, and we don’t want to lose that.

Instead, we plan to analyze the current customization system and possibly adjust the order price relative to the amount that a player can realistically obtain. We plan to address this after we finish balancing the Silver earnings.

Q. Are there plans to rework the “Rider” class? Currently, its effectiveness is questionable. Will other countries get motorcycles too? Now they’re only available for Germany and the USA.

A. Yes, improving the “Rider” class is in our plans.

Q. As you answered earlier, you decided to abandon the idea of “veteran” soldiers, but are there any plans for something similar in terms of concept and mechanics?

A. We don’t have such plans, but we had ideas to make a “second” layer of progression for soldiers. We might return to this in the future.

Q. Are there plans to limit or nerf anti-personnel mines? For example, being able to place them only while crouching or making them available only to engineers.

A. We have plans to rebalance or change the mechanics of anti-personnel mines. At this stage, we’re considering several options: allowing engineers to find mines and disarm them, reducing the blast radius of mines to make it harder to “cover” a large area, lowering the durability of the mines, so they trigger from explosions and shots more easily. Some or all of these changes may appear in one of the upcoming updates.

Q. Are there any plans to make it possible to transfer accounts from console to PC?

A. Implementing such a feature is difficult. It’s unlikely.

Q. How will the new deserter penalty work?

A. When leaving a battle early, players will incur a penalty on experience and silver earnings in subsequent battles. This penalty won’t apply if the player has spent enough time in the battle. The specific values of the penalty, the number of battles affected and the duration of the penalty are still being discussed within the team. We’ll inform you of the exact details closer to the release of this mechanic. We’d like to clarify that this penalty will be introduced alongside other planned matchmaking improvements.

Q. Will there be any gameplay changes for players? For example, there are currently too many explosions on the battlefield. Or perhaps a rework of the gray zone in certain missions?

A. World War II had many explosions - bombs, artillery - and our game reflects this. However, we’re trying to ensure that infantry can always react somehow to such things. We’re already working on the gray zones. The changes in Moscow and Tunisia, and changes in Berlin are examples of what we’ve already implemented. But it’s important to understand that Enlisted has many missions, and all these changes are made manually - so it will take some time to fix all the gray zones.

Q. Will there be a filter or search function for weapons in the storage, or something similar? Sometimes it’s easy to get lost in the large amount of available weapons.

A. Good idea! We’ve added it to our to-do list.

Q. Are you considering any improvements to premium squads? For example, adding a universal slot for specialists?

A. Yes, we’ve seen this request from players. Therefore, we’re considering the possibility of giving all premium squads a universal slot for an additional specialist, where possible.

Q. Will anti-aircraft guns also get an improved version for high BR like anti-tank guns?

A. For now, we hope to balance the infantry vs aircraft fights with one set of anti-aircraft guns. But if that doesn’t work out, we’ll certainly consider adding a separate set of AA guns for higher BR.

Q. The roadmap didn’t mention anything about custom matches and the mod editor. Are there any planned changes for them? New functionalities, improvements or quality of life updates?

A. We’re constantly working on improving them and fixing the issues that you report on community.gaijin.net, but developing interesting improvements and new functions is very complex and time-consuming. Currently, the priority is on the game’s core mechanics.

33 Likes

9-men riflemen squads need some way of creating rally points.
4-men engineer squads have to few soldiers, consider adding 2 more soldiers.

Engineer are already “overworked”, there are other soldier classes with little to do ingame like snipers

Any plans to allow players to change soldier names without changing nationality (actual namechange, not a callsign order)?

9 Likes

“Altering maps” sounds like making them even worse for vehicle play. But maybe I’m just paranoid.

7 Likes

I hope that won’t cost gold/appearance orders if we can’t recruit them, British/Italian.

9 Likes

Blockquote Q. Are there plans to limit or nerf anti-personnel mines? For example, being able to place them only while crouching or making them available only to engineers.

Wouldn’t the most straightforward suggestion to this is treating AP mines like buildings, healing, or extinguishing? Give them a new animation and make it so it takes like 5 seconds to arm it and set it down. Would be a pretty useful item in your loadout but would certainly make you think twice before laying one down instead of just dropping them in an instant.

12 Likes

So why run a TT squad if you can run a premium squad with with better armaments and the same specialist. Premium squad already are cheating on the amount of the dedicated squad type specialist and their armaments of those.

2 Likes

Any other Plans involving customization? like adding fitting camo pants and torso not having only pants or only torso.

5 Likes

Good idea :+1:

10 Likes

Thanks @MajorMcDonalds for the answers. Hope to see some constructive changes regarding the customization in-game. If you can’t do it based on climate then club the respective campaigns which took place more or less along the same time period. Like what you did with the Battle of Stalingrad/Battle of Rzhev. Do it for the Invasion of Normandy/Battle of Berlin and so on. Lastly, a big thumbs up for the proposed mechanic regarding the British and Italian soldiers in-game.

2 Likes

It may be difficult, but perhaps AP mines can be adjusted to require trip wire placement. As they work in game, if you get close enough they explode. AT mines make sense, since they are trod upon by a tank which triggers them.

There are a lot of ways to balance AP mines that require 0 requirements of any classes.

  1. Visible tripwires that need to be walked over. Even in call of duty with it’s laser-detonated claymores, you can go up behind it and not worry.

  2. Requiring an animation to place and setup instead of just dropping it. This makes it harder to use in battle but since mines have an activation time anyway, means defenders can still set up. The time of inactivity means you can be shot but also means you can’t do other things while setting up a mine (although being able to tell an AI to do it would be neat) so it might be worthwhile to take a different item in the slot.

  3. This one is german specific, but the german AP mine sinks into any surface which makes it significantly harder to detect than the other AP mines which basically sit on the ground.

4 Likes

Customization getting ignored for afew more years thanks Darkflow, for the record reducing prices doesn’t do anything when the uniform selection is this limited and ass

10 Likes

Q. The roadmap didn’t mention anything about custom matches and the mod editor. Are there any planned changes for them? New functionalities, improvements or quality of life updates?

A. We’re constantly working on improving them and fixing the issues that you report on community.gaijin.net, but developing interesting improvements and new functions is very complex and time-consuming. Currently, the priority is on the game’s core mechanics.
[/quote]

Understandable. Still hoping for something major this year. But yes, keeping the boat afloat comes first, modding second.

Q. How will the new deserter penalty work?

A. When leaving a battle early, players will incur a penalty on experience and silver earnings in subsequent battles. This penalty won’t apply if the player has spent enough time in the battle. The specific values of the penalty, the number of battles affected and the duration of the penalty are still being discussed within the team. We’ll inform you of the exact details closer to the release of this mechanic. We’d like to clarify that this penalty will be introduced alongside other planned matchmaking improvements.

I will still desert from defending most of the time; It takes more time to complete a battle and gives roughly the same XP as attacking. I often find myself waiting at the capzone for the enemy to arrive, which, if they are bad, will never make it to the zone itself because they get camped at their spawn.

  • Give “Defense” team 1.25 XP multiplier then we are in buisness.

Q. One of the recent events showed that there’s demand for PVE content among players. Will you continue working in this direction?

A. We had a lot of fun developing the PVE event for April Fools’, and we’re glad you enjoyed it. However, maintaining a PVE mode permanently would be challenging. Not only due to implementation difficulties, but also because we want to avoid having “two games in one”. Nevertheless, we’re discussing this internally.

Wasted potential. Imagine defending a single point from hundreds of bots, tanks and even aircraft as one team.

“Implementation difficulties” sound more like “We don’t have time”.

Q. Do you plan to expand the number of servers, for example, create dedicated ones for Asia and Oceania? Will there be a setting, like in War Thunder, that prevents you from connecting to ongoing battles?

A. At the moment, this could further fragment the playerbase and lead to a significant increase in matchmaking times. But we’re keeping it in mind.

Fill the empty slots with bots? I don’t mind not playing against tryhards.

Q. Are there plans to limit players who don’t play infantry and constantly stay in tanks in the grey zone or fly planes?

A. We’d like to avoid “restrictions” - we hope to solve the problem through other means, such as altering maps, introducing new mechanics, and improving old ones that will help players counter vehicles in the grey zone and aircraft.

Turn off XP gain entirely, in grey zones. Campers would magically disappear i’m sure.

5 Likes

Also please look into this. Thanks @Waldkauz for pointing this out. And please look into the old CBRs about customization. They have not still not been addressed to this day.

They’re never going to fix uniforms are they? default soldiers are forever gonna look like a farb fest, the uniforms that make your guys look less idiotic are forever gonna be behind tokens instead of just letting you use silver. They say they account for the “years” yet almost none of the uniforms are year reflective, same cosmetics in every campaign.

How a game and the characters in it look can affect the feel of a game massively, and the devs certainly don’t seem to care about that one bit.

6 Likes

The only thing they even remotely ever did to address uniform limitations was a single attempt at battle pass cosmetics, that was so laughably bad and did nothing they immediately abandoned it… classic Darkflow

3 Likes

what I really care about is the exact subscription ratio from excess research points to silver

1 Like

Summer sale?

I think it would be more appropriate for mines to make it so they cannot be placed inside houses

Instead, new things for TNT and the engineer to assign a trap wire.

Adding more deserter penalties in the middle of matchmaking changes, what could go wrong.

Please seriously reconsider.
Right now it ain’t even guaranteed to play in 2-4 BR bracket when playing BR 3, we are still thrown into BR5 at the mercy of matchmaker.
Not to mention no map veto still, and we have many glourious modes like train that everybody will desert regardless.

And the time spent in battle will just mean people afking again istead of just deserting, which is worse in my opinion.

You want to have casuall game, but rules for competitve one. Decide on one

15 Likes

One of the biggest problems is the circular vehicle system.

4 Likes