As players, what do you all urgently need in the game? On this memorable and extremely significant second anniversary

Exactly. War Thunder features Arcade, Historical and Defense modes, alongside the World War massive campaign mode and the newly launched asymmetric vehicle-locked mode, bringing abundant gameplay choices.

In comparison, Enlisted only offers regular matches on various maps. Players will inevitably grow weary after long hours of repeated battles

Although it has been a few days, I still want to add some exposure to this article. Here, I would like to @MajorMcDonalds to talk to our community manager. Of course, he is unlikely to make any comments or even read this article. After all, he is just an ordinary person who got this job and not a real decision maker. However, I will still @ him because we (I think I am not the only one who has this idea) really love this game and we really hope that more people will come to play it. So, I would like to ask MajorMcDonalds if he can reveal some content about the article created by @Ice_Cricetus? For example, at least let us know if the developer has read this article? Even reveal whether the suggestions have been adopted?
However, I think this is an unrealistic fantasy. I just think he has too little interaction with the community, and I also have doubts about his work ability, while he always acts as an invisible person。

This is the work ability of Major McDonald’s

However, I am not maliciously slandering him. The message he left me was very satisfactory to me. Although I continued to express my dissatisfaction at the time, it was actually quite inappropriate. I hope he can have more player interaction like this

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To improve fairness of matches:

  • Make joining matches deep in progress into an opt-in with reward bonus (i.e. check a box, join as defender when attackers already reached/capped the first point or even later, get a bonus % reward for playing the match to completion)

  • Warning when trying to enter the queue with mismatched BR squads/players active (i.e. “One of your active squads has a higher Battle Rating than the others. Due to matchmaking, this may place you at a disadvantage. Are you sure you wish to continue?”, “One of your fellow players has a lower Battle Rating than others. Are you sure you wish to continue?”)

  • Restrict or warn players about purchasing squads for BRs which they have not yet researched. At minimum there should be a confirmation message to the effect of “You have not yet unlocked the Battle Rating of this squad. Using it before you unlock its Battle Rating may place you at a disadvantage. Are you sure you wish to continue?”

  • Temporarily lock control points in invasion, destruction, and assault to prevent the inexcusable situation where attackers reach an objective before defenders.

  • Favor BR +/- 0 matchmaking when player count permits it. Uptiers and downtiers should only happen as a last resort when the matchmaker has no other choice to make a full lobby.

  • Minimum 2 human players per team to begin a match. No player should ever have to “solo” any part of a match all alone, especially when outnumbered 2-to-1 or 3-to-1.

  • Support mouse and keyboard controls for consoles, and change crossplay options to control scheme (i.e. controller vs mouse+keyboard) instead of platform. Allow mouse+keyboard console players to use text chat in matches.

To Improve the Group/Stack Experience

  • Make current Battle Ratings of group members visible by faction. Every time someone enters a group, they end up asking which BRs we are on for coordination; this should be simply visible in the UI.

  • Opt-in text chat with current stack/group members in the main menu. We should not need an external application like Discord to ask group members basic info about their preferences for faction, BR, etc before entering a match. To head off abuse, text messages should require approval from the recipient before their content appears, and it should be possible to report/block for abusive messages as well.

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All of this.

For the BR+/- 0 most of the time, it’s probably enough to up the timeout of when a match gets up-/down-tiered. I would happily wait up to 1 minute to find a +/-0 match, and if I’m real antsy to get into a game I’ll play the uptier match after the minute is up, and if I’m not looking to sweat I’ll just leave the queue at 59 seconds and then re-queue, waiting up to another minute each time if I’m dead-set on it.

Even better would be a checkbox "allow up-/down-tier? (Not checking this may significantly increase matchmaking time).

Also, groups/stacks should be restricted to playing matches against other groups/stacks. I’d be surprised to hear about any group vs non-group game of even mildly competent players that was not won by the grouped-up team. Considering there is no real in-game chat, and none at all for console players, if even 2 people are coordinating in realtime via discord or whatever, they have an absolutely massive advantage.

Even just being able to say “ok, hold in cover and wait for the signal to rush the point” and then have 2 or more squads rush the point at the same time from different directions is enough to completely break the match. And sure, YOU COULD type this into the team chat, but literally 100% of the time it will be completely ignored, so…

Great list, OP. Honestly, a lot of these suggestions are solid and I’d love to see most of them implemented.

But here’s the thing — I can’t help but feel like there’s something way more fundamental that’s being overlooked here.

The core gunplay and movement in this game are, frankly, some of the worst I’ve ever experienced in an FPS. No exaggeration. The way your character moves feels less like controlling a human being and more like driving a tank. The camera sway and weapon handling are so clunky that every firefight feels like you’re wrestling with the game itself rather than playing it. And what’s up with everyone’s head acting like it has a stabilizer bolted onto it? It just feels… off.

I’ve tried to get several friends into Enlisted. These are people who play everything — MMORPGs, mil-sims, vehicle combat games (War Thunder WoT), competitive shooters like CS and Valorant, even stuff like Squad & HLL. They’re not casuals who get scared off easily. But every single one of them? They all noped out within the first few hours because the basic movement and shooting felt that bad to them. They never even got a chance to see the deeper stuff — the faction variety, the squad system, none of it — because the very first thing you experience in this game, the act of simply moving and shooting, pushed them away.

I get that this might be an engine-level limitation. I’m not naive — some things are baked so deep into the code that you can’t just patch them out. But I figured I should at least say it out loud, because no amount of clan systems, trading markets, or faction reworks is going to matter if new players quit before they ever get to experience any of it.

Just my two cents. Thanks for putting this together, OP — really hope the devs read through all of this.

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We’re looking at threads like this all the time. :slight_smile:

We can’t always respond to them with anything particularly helpful. For every instance someone asks for “a social system”, we can continuously say “it’s been forwarded” - since it has, a number of times, and brought up again often, with detail and so on. People forget that something being forwarded does not mean it will be added into the game - or when it will be added, if it’s decided it will be. So the detail we can provide is slim, othe than continue repeating the same things until we DO have some updates on it, which might come through some news piece of a comment on the forum.

So, in response to “tell us if you have any updates about the things in this article or whether devs have read it” - I can confirm all these things are known to devs that players want these, and how much, and how it would benefit X and Y, and so on. What I can’t do (yet) is say what precisely will be done or when it will be. When we can say, we do say.

Specifically about missing patch notes, I have nothing else I can add to my original comment that you quoted, that’s literally what the situation is. :slight_smile: They’re always preliminary for this reason.

Though one of the points on this suggestion post (also the most popular it seems) I can comment on - a “market-trade system”, I assume like the GJN market in War Thunder (I see in the description of this point you don’t mean literally like this, but the concepts of trading things between each other and tickets and so on that you do mention are linked directly to this answer). This is highly likely to not happen now. The main reason for this is that War Thunder has “hidden/unavailable/gift” vehicles that aren’t available any other way, usually, on the GJN market. Enlisted no longer has this - the Silver and Gold chests (as well as returning squads for sale for a limited time still) are a way for players to get this content, so this content is now “always available”, and therefore the reason for the Gaijin Market in WT no longer applies to Enlisted.
Of course I should preface this by saying nothing is impossible and things can change over time, but right now, I would not expect it due to the reasons I mentioned above.

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The Silver chests have so much in them, including literal reskins, that the chance of getting anything you want on a pull is incredibly small. Allowing people to trade items they don’t want could also encourage people to participate in events that have main rewards they’re not all that interested in. A weapon I’m not going to use is a lot less enticing than the chance to get something I actually want for it on the market.

Not having chat, or any communication option in loby, in a multiplayer game, is not only lazy, it’s stupid.

Also I noticed that in match, there’s no squad chat. I’m pretty sure you used to be able to communicate with your squad only, but somehow I cannot find the key binding option anymore (if I recall well).

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It would also make these events 2/3x as grindy and likely the price of the silver chest would increase as well
And you wouldn’t be able to trade any of your previous items, only new stuff

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What about bug fixes and other improvements?
Taking an objective look at the game, the player trading system simply does not fit Enlisted’s environment well.

The slow pace of updates makes the game exhausting. Improvements that War Thunder rolls out weekly here take roughly a whole month to arrive.
Plenty of community votes have been cast in support of these changes. When can we expect meaningful optimizations

PVE mode.
I mean fully featured PVE mode where players can complete events and tasks, earn Silver, and allow them to use their own squads.
Players have been asking for this for five years, and since it relates directly to gameplay, I believe this is more important than social and economic systems.
On the other hand, it is also the easiest to implement.

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We could introduce a zombie defense mode with moderate difficulty, similar to the first Halloween event.
Just like Assault Mode in War Thunder, players can earn loot box chances, silver currency and booster cards if they successfully hold off 15 or 20 enemy waves

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This idea is great—giving both new and returning players a fresh start from the same starting line. However, I believe that if we implement trading, there’s no need to fully transplant War Thunder’s trading system. For example, we don’t have to make season passes, event passes, all rewards from new and old events, or special items obtained from crates into tradable content. Even in War Thunder, the probability of obtaining tradable items from crates is much lower than that of non-tradable ones. Most players primarily earn non-tradable items through scoring points rather than acquiring tradable goods. For instance, between 2021 and 2023, developers released multiple times data on major events, including total number of participants and how many players received rewards at different tiers. From this data, we can see that the number of players who received the ultimate grand prizes was less than 10% of the total participants (if I recall correctly, the proportion might even be lower).
Therefore, I agree and support this better idea.

Seeing this viewpoint makes me sad.
It leads me to understand that Cm, like the players, believes the developers responsible for Enlisted are unprofessional and lack sufficient capability.
And the future of Enlisted appears highly uncertain.
Only under such circumstances would developers and Cm resist making adaptive modifications when porting similar system modules.
It’s like someone trying to persuade a group of apes not to destroy their natural environment by using sticks and stones to continuously evolve their brains, or urging early humans to abandon fire out of fear of danger.
In my opinion, focusing only on the flaws of something while ignoring or dismissing its positive value is irresponsible.
Of course, I can understand why you think this way—after all, in your environment, nuclear facilities have been shut down for precisely these reasons, people are banned from installing and using air conditioning, and the use of natural gas is strictly restricted.
It’s not your fault.
You’ve simply chosen to embrace this new ideology.

PS: If this reasoning applies to the exchange, then why hasn’t the in-game friend messaging system been copied and pasted yet? Why hasn’t the issue of players being incorrectly marked as friends despite being on their blacklist been fixed? Why has the visual bug with the 75mm armor in KV1 still not been resolved? In Snowiew’s cabin, some bugs I reported remain unfixed to this day. Not to mention a certain avatar file in the client that keeps getting repeatedly revised across versions.

Yes, everyone knows about the non-disclosure agreements.
But what truly causes dissatisfaction or raises concerns isn’t the developers’ long-term lack of transparency regarding their progress.
Rather, it’s that after a significant amount of time has been spent, the community and developers are still stuck arguing over flaws in new content—so much so that no new folders have even been created.
Just do it, not nothing to do.
Or, like with War Thunder, there’s the same issue: large amounts of homogenized content are simply repainted, given different nationalities, or subjected to other minor changes, then repeatedly pushed out to players as major updates.

yes its right.
I want to remind you and the developers: the “Great Merge” version, which was like remaking the world, started in 2023 and ended in 2025 — it lasted two years, less than three. And the unfinished 2024 roadmap is already marching toward the third anniversary.
Players will remember the effort you and James put into wrapping up the “Merge” version after Keo left. But personally, I hope that you, who rose from among the players, will not gradually grow claws, fangs, and wings, turning from a hero into a dragon.

Excuse me, are you saying/meaning that before each update, the developers already know about every bug they created, or every bug that resurfaces in that update, yet they still release the update?
Personally, I believe this view is not based on facts. You are deifying/demonizing the developers — treating them as omniscient and omnipotent while placing all the blame and responsibility on them.

Good luck.
God bless us.

PS:
Furthermore, I want to remind other players:
the CM simply chose the “Exchange” suggestion from among a large number of suggestions and responded to it. This does not mean the developers have abandoned all other suggestions and only agreed with the “Exchange.” Therefore, I personally hope that players who dislike the “Exchange” will exercise restraint. The “Exchange” is likewise just one small step on the development roadmap. PvE, the social system, squadrons, the addition of other new content, and the optimization of various old content — all of these are steps on the development roadmap waiting for the developers to take. Players should not become divided and start attacking each other simply because the “Exchange” suggestion was mentioned in a response. Personally, I believe that all players love Enlisted, and we should be one united community. For every worthwhile suggestion, we should unite and support it.

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Atp yeah…I mean AI are smart even tho they are dumb…at staying in one place and fuckin lagging behind…they are still fun to play with.

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A player-to-player chat for messaging should have been implemented a long time ago.

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I think that should be interesting don’t let the oposite team know were the air strikes will hit. that would change the gameplay style.

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Also, I would admire, as a brazilian player, to see the FEB(Força Expedicionária Brasileira), at the battlefield!!!

AAAAND, also,
@Bigote0070
WE NEED YOUR SOUNDBANK BACK!!!

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Are DEVS paying us for those chores? Or recompense us for the wasted time? Nope!

Functional squad-AI.