Following up on this announcement (49 likes btw nice):
Here are the basic principles of how the Filter should work:
- Every vehicle by default should come with accurate, immersive, appropriate, historically accurate generic decals and turret numbers randomized for each vehicle in the match:
- These default skins should change their base color/paintjob according to the map they’re placed on
These must be the default skins that are shown to players who choose to enable the Filter, NOT markless Darkflow-style sand-yellow tanks in Moscow.
Additionally there should be optional skins/decals with pre-placed locations and sizes which would NOT be disabled by the filter.
Example:
Default T-34 for Moscow, Stalingrad and Rzhev maps
Optional “improved” skin for T-34 for Moscow, Stalingrad and Rzhev maps
Optional “improved” skin for T-34 for Moscow, Stalingrad and Rzhev maps
- EACH AND EVERY other decal, ‘decorator’ and such must be hidden by the Filter because Darkflow just takes those from War Thudner without any consideration of their WW2 use.
Examples:
A. “Gneisenau” decal is from the Cold War Leopard 1 tank
B. Ulan Ude bear is from early 2000s Russian Air Forces
C. Reindeer. Enough said.
D. Fortntine characters.
E. Volkssturm and Fur hats in non-suitable locations
F. Spikey Frankensherman
G. “Super authentic WW2” DEMON decal
All these should be hidden immediately upon activating the Filter.