It is now July 24, 2026. Although today marks the second anniversary of the release of the 2024 enlisted roadmap.
Many past developers have left, while sporadic new ones continue to join us.
But today, in both the physical and spiritual worlds, I hope everyone can briefly set aside all contradictions and disagreements.
Let us celebrate this occasion together.
And let our individual thoughts converge here—especially those with similar ideas and intentions.
Let our minds come together as a proposal, presented to the developers.


I know that every player hopes developers will continuously and gradually add more weapons, more gear, more clothing and equipment, more tanks, armored vehicles, vehicles, and aircraft to our game.
But is that enough?
Let’s briefly outline what other players might need—features that make the game more historically immersive, more entertaining, more complete, more social, and better integrated with other games!
I believe many players are looking forward to these: new mechanics, new content, new changes, or new updates.
So please take part in this poll!
Or leave a comment and suggest any missing items or topics here.
*PS: Additionally, I kindly ask all readers to be polite and help address any issues through constructive feedback rather than resorting to constant criticism or making extreme/extremist statements.
This is merely a suggestion—the decision ultimately lies not with the players, but with the developers and the Gaijin executives.
Dear friends, which of the following contents do you hope will be implemented and incorporated into the game by the developers as soon as possible?
- ① Social System
- ② League/Social/Clan System
- ③ Gaijin market-trade system
- ④ Improve and optimize the corps system
- ⑤ More sub-factions
- ⑥ More distinctive content for each faction
- ⑦ A complete warehouse and search system
- ⑧ Silver Box: pity system with pity count
- ⑨ More optional soldier cheer sound effects
- ⑩More fun and engaging content
*The vast majority of these suggestions have been repeatedly mentioned by developers, helpers, and various players at different times and across different communities. My work here has mainly been about summarizing and filtering them. Every player around the world, you are all great, as long as you truly love this game.

The following text provides a detailed description of these 10 projects.
*The tenth item contains 12 separate suggestions (because the forum limits the maximum number of options to 10).
①Social System
Why should we resist collectivism?
Humans are social animals.
Allow players to have more interactions with each other within the game.
Social System
This suggestion includes the following points:
- Add a private messaging function between players’ friends.
- In the game, add a chat channel for players’ friends.
- Fix the bug: Players who are on the blacklist are wrongly displayed as friends.
- Allow others to view the personal data display panel set by the player.
- Add a personal data display interface for players (similar to the personal display panel in War Thunder).

Allow players to show some of their game data/achievements/highlights, etc. to others.
②League/Social/Clan System
Even for Superman and Batman, they and thier friends also have their own League: The Justice League.
League/Social/Clan System
- League publicity board / League recruitment interface
- League chat channel
- League’s review mechanism for players
- When the CMs and GMs publish a ban list, League administrators will receive a notification if any League member’s ID appears on the ban list.
- League rewards: League weapons / League vehicle camo / League ornaments (vehicle ornaments & soldier costumes)
③Gaijin market-trade system
Introducing in-game commercial systems will stimulate economic growth within the game, enhance player retention, and foster the development of player communities.
Gaijin market-trade system
- Transition from Blue Cards to Trading Permit Cards
- Add tradable rewards to future season passes, special event passes, and Marathon, Armory-Support, and Anniversary events, allowing player-to-player trading.
- Restrict cheating players from using automated scripts to conduct unauthorized trading activities on the exchange through data interfaces.
④Improve and optimize the corps system
Although the developers recently released dev diaries for the “Replacement Squad” and the “Legacy Squad”—content that many players really enjoyed—the Corps system still has quite a few problems.
Improve and optimize the corps system
- Address the discrepancy in squad member class distribution between the Stalingrad squad and other traditional squads.
- Convert excess regiment research points into silver coins, or deposit them into a regiment research point pool for storage, allowing players to use these points when researching new regiments.
- Introduce new tiers for existing soldier classes (e.g., Tier 3 Engineer).
- Continue to commit to developing one new soldier class each year.
- Develop a game item that allows players to replenish missing attribute points for a soldier (without exceeding the maximum attribute cap for that soldier’s class and tier).
It is suggested that the developers consider: allowing players to consume “Soldier Rename Cards” to replenish missing attribute points. - Add decorative items for soldiers representing their regiment, such as regiment emblem flags, armbands, collar insignia, shoulder insignia, and chest badges.
⑤More sub-factions
The developers are working on making Britain and Italy into sub-factions. Why not consider adding more sub-factions?
More sub-factions
Some players are eagerly anticipating the content of these sub-factions:
Romania, Bulgaria, Siam, Canada, New Zealand, South Africa, Finland, Greece, Spain, India, Indonesia, the Philippines,
Jews from the Soviet Union/Germany/United States,
others
⑥More distinctive content for each faction
The Soviets have a large amount of plate armor, the Germans have double-layered helmets, the Japanese have a large number of swords, distinctive short stature, special bulletproof vests, gun shields, and a large number of weapons and equipment that existed only in blueprint or prototype stages. The Americans have amphibious APCs.
Players are always arguing endlessly over this.
Why don’t the developers add more unique content for each faction/sub-faction, so that every faction has plenty of distinctive features? That would satisfy more players.
*This suggestion covers weapons, equipment, soldier cosmetics, and vehicle cosmetics for all factions and sub-factions.
More distinctive content for each faction
- Allow each faction to have unique content purchasable with silver coins (e.g., Japanese swords); allow each faction to have unique content with extra attributes purchasable with cosmetic cards (e.g., Soviet plate armor); allow each faction to have unique content purchasable with gold coins (e.g., German camouflage uniforms and helmets with foliage camouflage).
- More supply items: chocolate, black tea, energy bars, ice cream, sugar, morphine, etc.
- More melee weapons/melee moves: garrote, pickaxe, wrench, etc.
- More ammunition types: incendiary rounds, white phosphorus rounds, poison gas shells, airburst shells, illumination rounds, dye rounds, signal flares.
- For infantry, mortars, armored units, and engineer constructions, allow players to use more ammunition types. Or, within certain limits, allow players to configure their own belt loadouts or ammunition types and quantities.
- More types of support: naval gunfire support, railway gun support, heavy artillery support, creeping barrage (heavy artillery / Wurfrahmen 40), aerial reconnaissance (including observation balloons, fixed-wing aircraft, and helicopters).
- More flavor content: American proximity fuzes, British anti-aircraft radar, German remote-controlled Goliath, Soviet armed helicopter (A-7-3M)

- Add more protective cosmetic items for vehicles, such as track links, wooden planks, logs, sandbags, and cement bags. And allow players to install them to a limited extent on top of their existing vehicles or existing vehicle camouflage patterns.
Additionally, introduce some vehicle camouflage cosmetics (such as camouflage nets and foliage) and protective cosmetic items as items exchangeable with silver coins or cosmetic cards, or add them to the game in the form of event rewards or regiment rewards.
⑦A complete warehouse and search system
Developers have been putting a lot of effort into soldier search functionality. Therefore, for weapons, equipment, cosmetics, and uniforms, players also need a well-organized warehouse system and a comprehensive indexing system.
A complete warehouse and search system
in other games within the Gaijin universe, there is also a warehouse system. For example, Active Matter. Players want to be able to intuitively see all the game items and assets they own. If, on top of a basic warehouse system, the developers could provide players with a private, visual warehouse similar to Tarkov’s hideout — that would be even better. Imagine, which man could resist a train loaded with every tank the player owns, and display boards lined with all the various firearms in their possession? Players could even look up combat data through the warehouse system, showing stats from every weapon and piece of equipment they’ve used. That would be paradise.
⑧Gold & Silver Box: pity system with pity count
In many regions, paid loot box mechanics without a guaranteed drop (pity system) may involve violations of laws and regulations against gambling. Furthermore, many players dislike spending large amounts of silver or gold coins only to find it very difficult to obtain the content they are interested in. Therefore, based on their thoughts, this suggestion is put forward: we hope the developers will add a pity system for loot boxes.
Gold & Silver Box: pity system with pity count
1.Milestone/Progress-based Pity System
Treats the gacha process as a progress bar. When the progress reaches a certain node (milestone), a reward is guaranteed. This is similar to “collecting stamps for a prize,” giving players a clear expectation of returns.
2.Tiered Pity System
The gacha is divided into multiple stages, each with different costs per pull, and the rewards gradually increase. A guaranteed drop is usually set at a specific stage (e.g., the third or fifth pull) to ensure players obtain the core reward.
3.Points-based Pity System
Each loot box opening grants a certain amount of points or tokens. When enough points are accumulated, players can directly exchange them for a specific rare reward. This transforms the “luck” problem into an “accumulation” problem, offering the highest level of certainty.
4.Non-duplicate Pity System (Box Gacha)
The reward pool is finite. Each time a player obtains a reward, it is removed from the pool until all rewards have been drawn. This guarantees that players will eventually obtain all items without getting duplicates, though the implementation is more complex.
5.Cyclical Pity System
A sustainably triggerable pity, such as “Every 10 pulls guarantees a reward of purple quality or higher,” which can loop infinitely.
6.Special/One-time Pity System
A pity that triggers only once under specific conditions, for example, “Within the first 100 pulls, at least one red-quality reward is guaranteed.”
7.Duplicate Prevention Pity System
In specific events, the system prioritizes giving players items/styles they do not yet own in order to reduce duplicates.
⑨More optional soldier cheer sound effects
We hope the developers can provide players with optional, more distinctive soldier shout audio?
Let players choose specific voice lines for their soldiers! Give players a stronger sense of immersion, involvement, and spiritual anchor in the game.
This could also give players a reason to spend cosmetic cards, soldier rename cards, or even gold coins on it.
More optional soldier cheer sound effects
Not just when the player presses the shout button! When soldiers are sprinting, or when they die, players want more optional, personalized custom audio content.
For example: “For glory! For the King! For all the gods! For freedom! For democracy! For fairness! For equality! For victory! For joy! For happiness! For money! For family!”

Although, to comply with certain regulations and avoid certain extreme content, the developers would restrict/ban certain things, there is still a great deal of legitimate content that can be offered to players.
⑩More fun and engaging content
Since the poll can only have a maximum of 10 options, more interesting suggestions have been consolidated here. Please check the hidden document. Some of these suggestions may cause resentment among some players, but there are also many valuable ones.
More fun and engaging content
-
Add weapon reliability stats. For weapons with low reliability, there will be a certain probability of malfunction in combat, such as ammunition jams or duds, requiring the player to manually clear the weapon (or have it cleared automatically) so that the player/AI soldier can continue using it.
-
Add more indirect fire units in the tank category to the tech tree, such as the German Wespe self-propelled artillery, the American M44 self-propelled artillery, etc. Every faction needs them.
-
Add various anti-tank grenades, bundled grenades, Bangalore torpedoes, 10 kg explosive charges, and sticky grenades for infantry of all factions; replace the Japanese TNT charge with Turtle explosive, etc.
-
Add one-way grenade chutes to some bunkers/fortifications to help infantry hold strategic points more easily.
-
The chaotic Spanish Civil War, available as a low-BR-limited event.
-
Timed-fuze ammunition.
-
Add more sandbag walls of selectable shapes for engineers.
8.Expand/stretch the BR system
There is a significant difference in weapons and vehicles between BR4 and BR5.
9.Player’s historical battles reports
player want to tally up all the silver coins I’ve earned these past few days!
player want to share with my friends the epic victory I just pulled off in-game!
After a battle, player want to better report cheaters, players who engage in passive gameplay, add annoying players to my blacklist, and send friend requests to the players they like!
Miss the battle results screen, and the only way to do any of this is through the replay system. Way too complicated.
In Enlisted, players need a battle report system similar to the one already available in War Thunder.
10.Folding and unfolding functions for bayonets and bipods
Everyone knows that bayonets come in three types: socket bayonets, those fixed via a bayonet lug/slot system, and folding bayonets.
Bipods, too, can be folded.
Therefore, we hope the developers can implement them

Take the German FG42 for example. It features a foldable bayonet and a bipod. It would be great if, in the future, players could manually fold or unfold both of them.
Additionally, it would be great if the bipod could automatically deploy (with a visual effect) and take effect when the soldier is near half-cover or in a prone position.
-
Optimize squad formation, especially the response order when players switch between soldiers! It would be even better if the minimap could show the identifiers for soldiers 1 through 9 in the player-controlled squad (additional optimization is needed when using vehicles).
-
At present, the skill trees that players build for soldiers are very rigid, or rather tend toward the optimal solution, such as the fast medic build and the fast movement/shooting build. Many skills are no longer favored by players. We hope the developers will optimize and expand the soldier skill trees, making skill combinations richer and more diverse, and adjust the practicality and power of skills.
others:
Please leave a comment / share your thoughts, and hope that the developers will see everyone’s ideas and suggestions. Then look forward to them eventually being adopted and implemented.
the end
thanks for reading
PS: Some parts may contain issues and cause ambiguity due to my poor English skills. I apologize to everyone.




