Making Enlisted a Better Place №11

Each update of “Making Enlisted a Better Place” focuses on a particular aspect of the game or a particular mechanic, where we fix bugs or add interesting features.

The realized improvements mostly or even completely are based on the feedback you leave in the special topics and discussions on the online communities.


The big update “Battle for Stalingrad” has been released, which means that we can once again return to the reopening of our beloved series in which we delight you with quality changes in the game.


There is at least one good reason to have a “Trooper” class squad in your active army: grenade launchers. Three explosive rounds that can be thrown noticeably farther than a regular grenade. There are many more of these weapons in Enlisted, such as the M1 Carbine with the grenade launcher in Normandy and the Kar98k with the Schiessbecher grenade launcher in Berlin.

We have improved these grenade launchers and made them much more convenient and effective!

From now on, a rifle grenade launcher will be set and immediately loaded with the first grenade, automatically reloaded by the soldier after firing, and when it runs out of grenades your soldier will remove the grenade launcher cap themself. The best part is that the damage of the grenades has been significantly increased, and the setting and reloading is a little faster.


…instead of hitting them with rifle butts. Soldiers, we have fixed a problem that was annoying for many of you. Now, if you see the “Throw Grenade” message and press the assigned button, the grenade will be raised and thrown back - just make sure you have enough time before it goes off…


  • Significantly increased damage of rifle grenade launchers.
  • Speeded up reloading and setting up rifle grenade launchers.
  • Rifle grenade launcher will be loaded with the first grenade.
  • Rifle grenade launcher will automatically reload after firing.
  • Added an animation for changing the type of grenade in your soldier’s hand. Previously it would just change the model.
  • Fixed a bug so that after a heavy wound that happened while holding a grenade you could end up with empty hands.
  • Fixed a bug that made soldiers switch weapons when changing seats in vehicles.


Our team regularly checks the most important forum topic for your feedback, and reports back to devteam when we notice issues with gameplay mechanics and ideas for improving the game. We watch our communities and other Enlisted sites so that one day you’ll see your idea in the update notes or in this weekly series.

So share, suggest, and report!

  • the p38G figther 1 in normandy is bugged for a year now takes the place of both the attacker and the figther and does not allow the spawn of other aircraft
  • the perk of the grenade range + 50% is bugged with deathpacks launches them at almost 200m of distance, in tunisia oasis they reach the attackers’ spawn
  • AI in stalingrad refuse to reach the CAP for defend this also happen some time in other campaigns and always on train escort
  • in stalingrad MG have their recoil inverted of 180° it go dawn instead of up

Thank you. We are aware of all these points and will fix them soon.

For the last point, we need a screenshot of the point or a description - which point you are talking about.


:point_up: :point_up: :point_up:
aaaand much more

Keo don’t forget the inverted recoil on stalingrad MG it go down instead of up thanks for the hardwork :smiley:


This might make them somewhat viable, will have to test it out in Berlin.



I attached a bug post with Stalingrad area where AI get stuck, it like a broken wall in some of the ruined buildings, I can link to post if so.

Also Mortar is again firing to the right of the actual barrel, screenshotted and posted too.

Performance on PS5 seems a little lower in regards to FPS too… since latest update.

Back on topic, good to see these minor tweaks to GLs, should make them a tad easier :+1:

1 Like

Did You know…
You cant take a Medikit and Revive Yourself when Grenadelauncher is mounted???

Thats so Awesome, they fix Things and didnt know theres so much Bugs.

BTW what did more Explosives help the Game?
You can already throw 27 Detpacks 200meter with 1 Squad?

Can Ai actually use them and shot them?


The game goes around AI so much, and they are still as dumb as a rock. When dev team will actually put decent effort on the main selling point of this game? AI


Doesn’t work.
edit: doesn’t work in the practise range

Oh… I’ll pass

MP43/1 rebuff when?

1 Like

Well No Problem seeya i go play BorderlandsTinyTinas Wonderland

Keo, can you confirm that MP43 nerf was intentional and we’re never seeing this gun viable again?


Totally 100+ likes


This one and GGP/40 version still uses old textures and model for kar98k rifle itself, while sniper kar98 and basic rifle got new looks.
Unless you just changed them in this update ofc.

Well since I don’t really care about grenade launchers or MP43 and we’re sharing our pains here:

  1. Will we ever see “play any campaign, any faction” and “I agree to wait for as long as it takes to create a full human lobby” matchmaking options?

  2. Will tanks ever get some love?
    Essential Improvements for Tanks

  3. Will Lone Fighters ever get some love? I just want to play each map of the game with respective factions, not mish-mash of Russians in Tunisia and then Americans at Moscow.

  4. From Enlisted main page: The weaponry, soldier’s uniform, appearance and capabilities of the vehicles in the game are in line with historical facts.
    Do you plan to adhere to this or continue adding BS stuff like Fedorov in Berlin and MKb-42 (also absolutely broken) in Stalingrad?
    I came to this game in 2020 because it didn’t have BS like BF and CoD.
    It was supposed to destroy the evil, not join it.


They should at least reduce its dispersion first, they it’s less accurate than Thompson! 21/28, which is a joke

1 Like

Dont forget the bipods.