(OBT is good and all but we have to move forward, don’t we )
“A crew-served weapon is any weapon system that is issued to a crew of two or more individuals performing the same or separate tasks to run at maximum operational efficiency […]” - Wikipedia
Enlisted has opportunity to properly represent crew-served weapons without necessity of cooperating with other players. Each player has up to 4-8 bots that can serve role of a crew of different weapons, similarly to the tank crew.
My idea is to allow certain weapons to have benefits for being crewd by 2 or more persons. It would be still possible to use it by one person, but it won’t be as efficient and may block some functions.
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AT guns
Only the player operates the gun - reload is slow and during it you have animation of loading the gun so you can’t observe the sights.
Player and 1-2 bots - quicker reload and no sight obstruction, two bots reload faster than one, maybe faster turning
Player and 3+ bots - AT gun gains ability to move (credit to @ErikaKalkbrenner). After pressing a button, crew prepares the gun to be moved, same to deploy.
It may make for an interesting balancing mechanic - heavier AT guns move slower or even are stationary (for example 8,8 cm Flak 18) but have more punch, while light AT guns are able to relocate quickly and maybe require less crew to move.
AT guns will become essentially vehicles with option to deploy to shot.
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AA guns
Player and 1-2 bots - faster reload and turning speed.
(Or whole squad of assistants ) -
Mortars
Take note: I assumed that this idea will be implemented after mortars are fixed / balanced.
Player and one bot - higher rof, maybe more ammo.
But, there is more.
Russians used 120mm mortars that are too heavy to be carried by one person. They may be implemented into the game.
It would be special engineers’ building awalable only for mortar squad. It would be used similarly to AT guns I described above. (This is rough idea so don’t ask me how it would differ from a regular mortar.)
(It’s modern french 120mm but you get the point)
Germans may get 7.5cm le.IG 18 as equivalent of russian 120mm mortar.
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AT rifles and rocket launcers
AT rifles may have one bot as assistant to increase reload speed, but to be honest I don’t think it makes sense to add him at all. As far as I know, “assistant” was meant to protect the AT guy because he didn’t have a rifle. So it seems pointless.
Rocket lounchers. Player and one bot - faster reload and more ammo.
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LMGs
Assistant can be “added” only if gun is bipoded, he will improve reload speed, jam removal speed (if MGs get this mechanic), barrel change speed and increase amount of total ammo.
Maybe also option to use your assistant as an MG mount, although it may be too crazy to bother.
However this time I managed to complicate it a bit more in case of german MGs (as far as I know only they had this feature):
Ability to change patronentrommel for 250 rounds belt (or smaller one for the sake of balance) if you have an assistant (of course you can also do the opposite). If you would like to move with longer belt, it would cause more jams because of dirt and slow you down considerably. Equipping a special item (ammo box for example) may be required to use this option so you have to trade it for sth (but then I would make it so that losing soldier with it, doesn’t block this option as bots tend to die stupidly). Or instead of being an item it may be squad upgrade.
As interface to use this mechanic I would suggest this: Leftover ammunition.
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MMGs / GPMGs
Assistant would have a tripod instead of a backpack or 2nd weapon slot (not sure how to deal with this part). With usage of command menu, it would be possible to order to deploy tripod like in case of engineers’ buildings (although it may be too slow to execute). Then press F to mount your gunner’s MG and weapon is ready to use, press F to dismount.
Assistant would work just like in MG nest, when the gun is on the mount.
Problem is when guy with mount dies. Like I stated in LMG part: bots tend to die stupidly, so similarly to LMG ammo box: don’t block mount when soldier with it dies, or make it a squad upgrade. -
MG nests
(Currently we don’t have access to them but I’ll ignore that fact for now.)
I think we can give up on a commander as he wouldn’t be useful in a gameplay.
One bot as assistant - faster reload, faster jam removal, faster barrel change, more total ammo (if MG nests will have this feature)
Obvious downside of all those options is that enemy may score 2+ kills instead of one.
I would suggest regular troopers as assistants. They are worthless as a class so adding new functionality can only benefit them.
Option to toggle assistants on and off would be in the command circle.
Ps.
I probably overdesigned it, again
Pps.
Yes, 50% of this post is about MGs