Please make tail gunners call out and when firing their guns louder (I am not sure if it’s intentional or bug on PS5), it is affecting gameplay right now in a plane it is very difficult to know you are being shot at, unless damaged… Tail Gunner should give you earlier warning…
Airstrike suggestion: each radio squad starts off with 5 bombers at the start of each round. If any of those bombers are shot down, they do not come back.
Let’s say an airstrike is called and a fighter takes out two of the five bombers. Any and all future strikes called by that radio squad will now be diminished to three bombers.
If all a squad’s bombers are shot down, the airstrike ability is lost for the rest of the round.
What I enjoy: Maps are very well made, feel atmospheric, LOVE the russian loudspeakers, really builds on.
The new weapon sounds; GOD, they sound GREAT now. whoever headed the sound department for this update deserves a raise lol. The Kar feels powerful, and the SMGs actually sound like they have some hmph to them.
Bomber runs are also very cool but a little slow (and hard to shoot down with the current plane damage model)
What I disliked: Lots of copy and paste weapons. Since i’m a Normandy main it was my first taste of soviets so it didn’t feel too bad, but I know that other players will feel like they’re unlocking the same weapons again. Danuvia is Awesome though!
The event helps even it out, but Cosmetics are VERY pricey.
And the fact that there was a premium after it was promised there’d be no premium squads. I’m not too mad about it because Night Witches isn’t gamebreaking, but the point still stands.
And lastly, PLEASE remove or reduce the stamina penalty with machineguns/at guns. It makes it SO difficult to use them viably. I’m okay with keeping the drain, but it should at least be reduced in my opinion. It creates players who constantly dropshot like Siege.
All in all, good update with flaws
This update was, at least for me a big letdown.
There were too many controversies such as “poor no microtransactions wording” (or planned lie?), medics that are actually assaulters, extremely overpriced cosmetics that are not even squad or campaign unlock (as they should be with this outrageous price) or even multiple battlepass extensions with zero regard on transparency or announcements.
I did not have high expectations due to the reasons above, yet I was disappointed again, because of how poorly new headshake mechanic is implemented, turning entire match into one big trippy experience and blurred vision 90% of all time in match.
Changes to some weapon textures, weapon smoke, and sound simply does not redeem this update for me, there are just too many negatives on this one.
What is wrong with it?
I summarized it here:
I guess this is probably my most negative post ever since start of OBT.
I´m not sorry, this update and circumstances is just not really good.
took me a while to make this feedback as i wanted to cover pretty much everything.
but as i’m human, i might have forgot something as well, therefore my bad.
i’ll start by saying that this update for me it’s a 7.5 out of 10.
i really reccomend it for those who are interested in stalingrad. it needs a bit of tuning, but i can confidently say it’s somewhat of a solid campaign with some decent equipment for both the russians, and the german from start to end tier. maps are lacking, but they are somewhat faithfully recreated. for now, we got the Gumrack Station up to the gorky theatre, and the fallen’s fighter square.
if we take in consideration the potential, it is a neat campaign. can’t really wait for the grain elevator, Spartanovka, The labor house, the tank factory, and many, many other locations.
but off with the chit chat, and let’s start as scheduled:
Things that i LOVE
- movable AT guns
- Vehicle & Soldier Customization
- Stalingrad Campaign booster
- New Gun Sounds
- Better and Tweaked/Reversed Semi Auto Nerf
Things that i like:
- New Concussion System
- Machineguns “Nerf”
- Medic Class
( Although, i wish that they can refill their Syringes from medic boxes. perhaps it drains the box of 1 medkit for th syringes? just an idea ) - New Event " Unknown War "
- Aircraft AI Gunners
- Aircraft Tutorial
( Although very basic, in my opinion flaps are not described there as not everyone knoes how to use them. hence, why suicide bombing? i think ) - Flame Tanks
- Pre Order Decal
- New Maps
- New Kiral Smg
- New Silenced Guns
- New Gold Order Vehicles
( even though, most of them lacks of decorations… ) - New Bolt Action Damage
- New TNT
- New weapons models
( although, i kinda wish for the older ones to become a skin. as in my opinion, those also looked nice ) - New Voice lines ( death sounds and Switching amonutions on tanks )
( even though, i wished if death voices were different and categorized per faction ) - Changes about restriction before the stalingrad campaign was introduced on the mkhb
( so we don’t have to see fgs 2.0 electric bogaloo all over again with every normal troopers using those weapons )
Things that i don’t like:
i’ll start by saying that i might be… a bit rough. but i am passionate about enlisted.
nothing personal of course, but i feel like a few notes should be mentioned.
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New Concussion System
i don’t hate it, but it can get a bit annoying as it’s sometimes too loud, and you get supressed even behind concrete walls and such. it should be tweaked a bit but not removed. -
New Flamethrower Engineer thingy
i don’t particularly hate this one either, but i’m not a huge fan of fire. it shoots way faster than it should and can deny defenders or attackers to even reach or hold the point ( in my honest opinion ).
plus it would be even worse on other campaign. unfortunately, i don’t really know how to balance it. but for me, it should be available only in stalingrad. -
New Bombardment Artillery Call
i like the idea, but despite having fighter airplanes with 20/30 mm cannons, none of the airplanes goes down even if i finish all my amonutions on them. let alone getting sniped by the AI rear gunners. -
Misinformation or Language Barrier from the community manager.
i’m really sorry to mention this, but must be addressed. no hate towards our community manager is intended, let’s be crystal and clear, but based on his past and his still on going " behavior " it’s honestly creating huge issues about credibility that leads to alot of reconsideration towards the whole studio it self. it’s hard to tell if he is getting misinformed about what he talks about, or his incompetence in english make him twist entire threads and left them vague with a backup exscuse. because it was clear to everyone that stalingrad would not had microtransactions. and yet, we have premium squads, customization for price etc. not many automatic weapons for stalingrad, yet everyday matches are “plagued” by automatic weapons that still dominates capture points because are structured for CQC.
Stalingrad in terms of Marketing and description did not coincide. or rather, have been pourly formed. -
Stalingrad Huge Gap between F2p players, and payed players.
i’m not getting into this too much, but i think it could have been handled better. like, both players that bought the pack or not, can research the same stuff. but the paid players get acess to premium squads, booster, and all the other bonuses. so that free to players will not be completely cutted off and feel strange in this campaign. perhaps give more reasons to play it as from my understanding, it feels like a Demo. ( despite not being called one as such when clearly it is ) but i suppose you guys knoes best. -
MP43
not to sound bias, but why should i use this weapon if even upgraded can’t two down shot like it used to. and a federeov it’s twice good than any kp… i don’t know. doesn’t sound reasonable. fine with nerfs, but not making useless weapons because, reasons yet not known ? -
new campaign level introductions that are just re used assets and further more unbalance campaigns
the only cool things, are the sherman for tunisia and the lmg for the allied normandy.
which, once again, you guys refuse to rework levels making the overall experience much worse.
a tiger for normandy? i’m sure new players and those who are at middle campaign levels will be thankfull for that. because people do not buy premium hoping to reach a counter faster, they leave because no one is forcing them. -
overpriced premium squads that are getting closer to the pay to win idea.
the ( german ) normandy one is an example, as well as the bf 109 over moscow. and that’s what i call, a scummy tactic. remove the bf109 that had bombs just because the counter part didn’t had them, wait months hoping for people to forget, and introduce the plane the same plane with just bombs when it would have been much easier replace or add bombs to the counter part. you can fool a few people, but not everyone. -
new customization Prices and System
despite me loving so much the customization, i found my self spending something around 20 euros + all my remaining appearance cards ( which where 24 ) just to not even being able to fully customize 2 squads. prices are so, so high along side everything else. it doesn’t make any sense in a campaign that was supposed to be without micro transactions. the system it self it’s, ok, but at the same time, i wish i have been told that the customization that i bought could not have been transfered from squad to another squad. majority of the outfit clips, and lacks of proper camo ( at least for the germans ) resulting in having lots of difficult to even match pants and headgears.
it was also worded that classed would had different equipment based on the specialization. yet they all look the same based on the squad cosmetic. plus, why german engineers and assaulters get to wear the gorget from the premium pre order normandy campaign squad mp28? doesn’t that defeat the whole purpose of premiums then? -
Stalingrad Soldiers wearing Snow Equipment
despite being autumn in stalingrad? -
Vehicle Decals
prices are fine, but what it’s not fine in my honest opinion, is that we lack to begin with the most important roundels and faction signs. such as german crosses, allied stars and many others. but what i don’t like is, you buy one decal, and you can’t use it more than once on the same vehicle, or even not being able to use the decal that i bought on more tanks ( same with the pre order decal). worst part is, people can now cover half of their vehicle with not so realistic decals. perhaps, change them in fixed positions?
-
Parachute divisions squads in the normal campaign tree ( from berlin and normandy ) still lacks of proper uniform despite the base paratrooper uniform has been released for a 2 premium squad by now. i get that they have unique cosmetics…
but shouldn’t the other guys have priority as well? at least give them basic or different colors. or just the helmet?
and lastly
- gold order weapons removed the ability to change their faces
the reason why i don’t like this, it’s because we will have more clones on the battlefield. with the same face, which i talked about it here:
Gold Order Soldiers - Cosmetic concept Idea Enhancement
in conclusion:
somewhat of a good update. but not without it’s controversy as usual.
i think it’s becoming more of a pattern. but i hope to be wrong.
can’t wait to see more and better customization system.
Let’s say it’s a hot take on the Stalingrad update, as I haven’t propery checked out everything yet.
Good:
-
Weapon ballance changes.
Bolt action rifles feel very powerfull, even in CQC. At the same time SMGs are still a good choise.
To be honest I didn’t think you would manage but so far you’ve proven me wrong (yet again) and I’m happy about that. -
MG stamina drain.
Imo it’s a good mechanic but you should finally improve bipods. -
Gun sounds.
They sound a bit strange yet powerfull. Kind of mixed feelings but I’d say it’s a positive change anyway. -
Gun models improved.
They look a bit too new and shiny but overall nice.
I’m especially happy about new MG42 model as imo it was the ugliest mode in the game. But why it’s belt wasn’t changed? It should fire from nondesintegrating metalic belt.
Like here:
-
Maxim MG nest.
It’s really great to see this gun. Now I’m waiting for german (inspiration above) and US guns. -
Movable AT guns.
Finally they are here! They need polishing but over all really nice. -
Concusion from friendly explosions.
We don’t have friendly fire so I guess it’s ok way to king of simulate it.
Although I’d add a notification that you concus friendlies with your explosions. And maybe even some penalties for doing it repetitively. -
MKb restricted to assaulters and engineers.
Finaly! I was waiting for this moment since the OBT started. -
M1919A6
The King (MG34) is dead, long live the King (M1919A6)!
It’s good to see this gun finally. It’s a shame it wasn’t introduced earlier.
Bad:
-
Medic class is just assaulter 1.1
I think giving medics SMGs was a mistake. Now they are used mostly as assaulters rather than medics.
I haven’t seen one person healing or placing medical box. -
Yet another twisted premium squad.
Why is it so hard to coppy the composition of free squads?
Literally nobody asked for 5 MG / SMG squad with engineer II abilities!!!
Why do you make so stupid decisions in this regard? Those squads are wrong in every possible way! -
Increased concusion.
It has too big range. It was better previously. -
Prices of customisation are too high.
(Although imo 90% of the things are overpriced.) -
Full acces locked gear.
The concept itself is not bad, but the choise of weapon and vehicles that are locked is so weird.
Like, why would I pay for Drilling? Or for SVT? Most if not all of the full acces weapons can be unlocked in other, free campaigns.Imo what you should have done is to lock weapons that are unique. Like Romanian or Hungarian weapons/squads.
Thanks to that, f2p players would slowly grind the same weapons from other campaigns, while paying players would get something unique that is worth their monney.
Good example are flame tanks.Imo it makes the game more frustrating because it feels like you want to force players to buy full acces or play a demo, instead of encouraging them to buy it by giving them shiny things.
Other comments (about M1919A6). I hid them as they are of lesser importance to you.
This weapon will be nerfed sooner or later. So I’d like to propose a mechanic that would nerf the gun but would aldo make it unique and intersting.
It’s based on those topics: GPMG - discussion, Crew-served weapons.
MMGs should have two operating modes (use “U” to switch):
-
belt atached - gun is loaded and ready to fire, but soldier is unable to sprint or uses way more stamina.
-
belt detached - gun is unloaded and soldier can sprint.
Alternatively instead of being fully unloaded, guns could use smaller (50 rounds) belts.If we were about to care about history, only germans should be able to use smaller belts (and it would give them actual, historical advantage instead of silly things like superior recoil). I’d really like to see that but there are severeal problems with it:
- heavy asymetrical balance. We already have it but my idea would mean that only one side have exclusive acces to the whole, powerfull mechanic.
- it wouldn’t make sense in case of german MG unlocks. MG34 with 50 rounds is the same as MG34 with 200 rounds so it would screw up the whole progresion.
But there is a way around it. Just screw it and make MG34/MG42 with belt as a separate unlock. It would have option to transform to the prewious “version” like described above.
I’d love to see sth like that but I’m afraid it’s not possible.
I have a question about the clothes of the Soviet 3rd class commandos, the Soviets should not wear the winter white snow camouflage suits for autumn operations, maybe they can be replaced with the camouflage camouflage suits of the Soviet commandos in Berlin.
the Stalingrad update is pretty good for now (at least what i’ve seen), there are only two things that i did not like.
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levels that are entirely beyond paywall - i know you guys need money and have contracts, but keeping some levels completely beyond paywall is not a good idea, it would be better to just keep all level free and give some unique equipment on some levels for those who paid
-
customization prices - the prices are too high considering how many custom orders we get (outside flames of stalingrad event), it would not be viable to send the system to other campaigns at least not like this
here is my thought on stalingrad from f2p player perspective.
this campaign is not anything attractive for f2p players. they will be just cannon fodder there cause some good squads/weapons/vehicles are blocked behind paywall. and with no f2p players there i dont know how long paying customers will also play stalingrad after the novelty of new campaign wears off. i dont see myself playing this after i get rewards for event…
Update: STGs (MKBs) or PPS-42 have no documented evidence of any use in Stalingrad, why are they included?
Especially the MKb is such a meta gun, there’s no reason not to use it, yet it was not adopted by that time.
Absolutely hate it.
What’s the reason of trying to depict historical events if the goalposts get moved so much? By the same logic we can expect RPK and IS-3 in Berlin because it just missed out on the action.
And speaking of Berlin, I absolutely hate the Fedorov, since it had absolutely zero chance of appearing in Berlin, it was barely ever used even in the panic of 1941 and in very, very limited numbers even in the Winter War.
Hate that we’re going more and more fantasy, and not just as meme guns, but OP end-game meta.
Please asap port the gunplay changes and TNT packs to all other campaigns
The bolt action change alone should be ported immediately
- make it a bit easier to deploy bipods for machine guns.
What I like:
Stalingrad
The new sounds
The new models
What I don’t like:
Graphical issues on Ps5
Absence of grass on Ps5
Screen space reflections not working on Ps5
What I don’t understand:
Why is The Ps5 edition so broken after this update
I have a suggestion to make the game more immersive
It can be added in the game: in the air of the countdown to resurrection, you can see the animation of the troops of the two sides fighting in the entire area, and the bullets flying everywhere
(Including outside the air wall, creating a huge battlefield of World War II, should not be limited to small-scale wars between players)
NPCs that cannot be attacked by the player can be added outside the air wall to let them shoot each other, bullets and shells splash, making the whole map lively.
(For example, in the confrontation mode of Star Wars Battlefront 2, the NPCs that are fighting outside the air wall, players cannot damage these NPCs.)
After the player is killed, the perspective turns to the sky, and the ground is full of bullets and artillery shells flying around in battle. Think about it and see if it is very immersive.
When the ground player and the enemy are fighting and firing, the NPC friendly forces outside the air wall are also fighting side by side with the player.
(Although there is no actual damage, it can make the battlefield look extraordinarily spectacular.)
If there are players with low computer configuration, these fake NPCs can be turned off in the settings.
Можно добавить в игру: в эфире отсчета до воскрешения можно увидеть анимацию войск двух сторон, сражающихся на всей территории, и летящие повсюду пули.
(В том числе за пределами воздушной стены, создающей огромное поле боя Второй мировой войны, не следует ограничиваться мелкомасштабными войнами между игроками)
NPC, которые не могут быть атакованы игроком, могут быть добавлены за пределами воздушной стены, чтобы позволить им стрелять друг в друга, пули и снаряды брызгают, оживляя всю карту.
(Например, в режиме противостояния Star Wars Battlefront 2 NPC, которые сражаются за пределами воздушной стены, игроки не могут повредить этим NPC.)
После того, как игрок убит, перспектива превращается в небо, а земля полна пуль и артиллерийских снарядов, летающих в бою.Подумайте об этом и посмотрите, оч
I agree with your suggestion
thank you very much
Well, the attemt to introduce customisation is meant good, but i have 3 problems with it:
1: There are no camo tops… Why? They were not that common, but they were around back then. Especially in elite troops and if a Elite soldier died, the were directly taken from the corpse and used by normal infantrymen. (At least in the german army, that was common)
2: Customisation is too expensive! One Field jacket for one single soldier is equivalent to 13 days of playing with premium battle pass or 41 days with normal battle pass! Thats terrible! I have to be lowered by at least 3/4!
3: Tops should be divided in Jacket/Coat and Equipment, so that you can, for example, put a field grey m40 tunic and mp40 mag pouches seperately on.
Playing this game right now isn’t fun. Imo
The concussions is just too much, I feel like I m on my 20s again drunk as fk playing it every time a grenade or arty lays around me.
Worst feauture ever.
OK, since I’ve had more time with the update and have played also other campaigns for comparison, I’ll give you amended feedback.
What I like
-
Destruction of Enemy Spawns gives points, excellent! (should add a new “saboteur” battle award for the most spawns destroyed)
-
The general idea of the customization is good
-
Maps give stalingrad feeling
-
Bombers are fun
What I dont like
-
Rifles are a bit too powerful and it changes the way the game is played for the worse. I generally enjoy enlisted due to the relatively fast pace of the game, but due to the single shot death rays in stalingrad the game is much more campy. The general problems with people attacking which exist in other campaigns are just getting worse. It’s actually not very fun to get one-shotted by some corner hiding camper the whole time. Particularly the stock& basic unupgraded rifles are too powerful. Constant one-shotting is not fun. Rifles are too universally good.
-
Stamina system and recoil changes are bad. I dislike the recoil changes and the stamina system in particular. I think you are creating a fundamental imbalance between the weapons by boosting rifles and nerfing autos at the same time with these changes. The stamina system is bad. The inaccuracy makes MGs rather useless and it’s pointless to talk about bipods because it’s still useless and by the time you set it up, you are dead. SMGs feel weak even in close combat vs. rifles, except for the MKB.
-
As a consequence old campaigns feel like the weapons are better in balance. I find that the weapons are better balanced and more universally useful in the non-stalingrad campaigns.I would rather keep the system as in the other campaigns, with some moderate increase in the medium range lethality of rifles over the current system in stalingrad. I also think that this level of rifle lethality will fundamentally break a lot of the more open maps in the other campaigns.
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Concussion, Concussion, Concussion. This is very annoying and there are times when you are concussed for 80% of your spawn duration time when the battle is raging for a spawn. It’s still too much.
-
Still, the price of customization. Also I realized that the amount of customization tickets from the battle pass is not enough to customize a single (1!) soldier fully. The prices are way off and the amount of BP tickets doesn’t make sense for the new system. Also still, the customization options are not
-
Finding airplanes is a bit too challenging now with the smoke trail gone. You should increase the spotting radius when the plane is against the sky and keep the same range when spotting towards the ground (so that planes can try to dive towards ground for hiding).
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Not enough map variety
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Soviets are objectively worse with infantry weapons
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Bipod system still sucks badly
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Bombers are too strong
Thanks I can hear tail gunners now, no callouts though. But good start.
LMG new stamina is much better, but I perked out to max stamina so didn’t notice too much and always deployed when I could.