with a heavy barrel and often longer barrel leads to the same round preforming better
Not by enough to matter. The game artificially changes damage based on class. A heavier barrel also doesn’t increase damage
well yes, with heavy barrels the kinetic energy from firing is dissipated more due to the high density leading to less recoil, on top of it being mounted to a fixed position, would almost eliminated any recoil but with a longer barrel “higher efficiency can be achieved in longer barrel firearms because they have better volume ratio” (quote from wiki) longer barrels can lead to higher velocity and better spin leading to more accuracy as well as longer ranges
common firearms knowledge
Btw what is the rof on them
i doubt the slightly improved range will be able to offset the rof or mobility advantage of many lmgs(especially the mg34/42)
Also with them being so slow you would beasically have one squad less for half of your games
I’d LOVE to see HMG / MMG squad in game but I don’t quite agree with your idea how to implement it.
First of all: you forgot about MG34/MG42 on a tripod. Me sad.
Now serious:
If this gets implemented, MG nest in it’s current form should be removed. They won’t work in game parallel to each other.
I’d combine tripod and ammo into “assistant gunner kit” and add things like spare barrels or water cans (only visually and in description of course). Making them a separate items doesn’t make much sense imo.
It will also increase survival chance of a guy with tripod (1 guy with ammo + 1 guy with tripod vs 2 guys with ammo and tripod).
Kind of meh imo but well, game is too fast to completelly prohibit HMG gunners from shooting.
This is big no from me.
Most of those weapons weren’t suited to be fired without a tripod. Allowing them to be shot from the hip is enough of a compromise imo.
Of course there should be some exeptions likke mentioned MG34 nad MG42. I guess also M1919A6 or A4 had butstock and could be mounted on a tripod but I’m not sure.
This is an obvious buff for axis of course.
Click here to see my ballance proposal.
MG34 and MG42 should be able to be used as normal LMGs but while they are mounted on a tripod, they will overheat much faster (as they are air cooled).
Also I’d make lafette mount (so MG34 and MG42 on a tripod) great when fired in bursts but normal tripod should have superior recoil reduction in ful auto.
Personally I’d rather see an assistant gunner. A soldier with mentioned AG kit can help in operating the MG (when it’s on tripod) and increase it’s total ammo reserve (by 2-3 belts let’s say).
More about AGs here: Crew-served weapons.
This one I don’t really understand. So lenght of ammo belt depends on the ammo pouch you have?
rate of fire is not every think
just think of them as a automatic sniper rifle
and i would not call is a slightly improved, some of them even had sighting equipment for ranges up to 800
Its not everything but its possibly the most important aspect in such weapons
And good luck hitting anything above 200 meters with iron sights without heavy setup
in a game yes in real life no, the sustained fire time was the must important thing about a lmg/hmg
My model is hardcore, your’s more arcade, and I can’t disagree with your opinion.
As for Engineer-2 MG nest - it’s still have no such usability, as should be. I prefer to built AA guns. They are more powerful, more universal (as anti-infantry and AA), quicker to build. Squad ammo capacity is enough to make 120+ kills. And MG-nest still no need extra ammo in rounds (that is what HMG squad suppose to have).
Infantry gameplay is pure arcade so we have to adapt sadly.
yuck
If im not mistaken this is enlisted forums, so we are talking about a fast paced game, where combat ranges rarely go above 100 m
Not for all squads. Mortar, flamethrower and AT squads have much less arcade gameplay, then more universal LMG and assault squads. Engineers and snipers in between.
game is still in open bata so it is subject to change
Not for Tunisia, on Gorge we have planty spots, where you can effectively fight on 200+. If you have propriate weapon, of course.
or Moscow and berlin for that matter
True there may be a few cases where its useful, but for the majority of games those squads will be dead weight
They will be basically useless when attacking and most combat happens in close ranges
New maps for Moscow campaign are huge. HMG will be nice on Quarry, or Woodmill in andvance, as well in defence.
as most hmgs were