Weapons and soldiers
- Added a new class: Saboteur. Lone soldiers who specialize in covert operations using enemy uniforms. (Available from the event tied to the update)
- Added new weapons:
- AVS-36 20 (USSR, BR V, Research)
- Mosin M91 rifle with flamethrower (USSR, BR III, Premium)
- Suomi KP/-31 with flamethrower (Germany, BR V, Premium)
- Changed the BR of multiple weapons:
- MP 40/1: III → II
- Luftfaust B: IV → III
- Carcano M91 with scope mount: II → I
- Winchester 1887: II → I
- Type 2a (6.5mm): V → IV
- M2 Carbine sawoff: V → IV
- Murata Type 22 rifle: II → I
- Corrected the position of the weapon in the soldier’s hands when using the DT-29 while being prone.
- Added new melee attack variations for weapons and bayonets.
- Reduced the reload time of the SVT-40 and Sniper SVT-40 when there is still a round in the chamber from 2.5 to 1.9 seconds.
- Reduced the reload time of the AKT-40 when there is still a round in the chamber from 2.5 to 1.8 seconds.
- Reduced the spread of the following weapons: AT-44, AS-44 Model 4, AS-44 Model 5, Hyde M1944, Gewehr 43 (8mm Kurz), StG 44, Sniper StG 44, Horn StG, StG 45 (M), MKb 42(H), Sniper MKb 42(H), MKb 42(W), MKb 42(M), VG 1-5, MP 43/1, MKb 35/III, Type 2a (6.5mm).
- Reduced the recoil control from 75% to 50% of the following weapons and their variants: AVS-36, AKT-40, AVT-40, Fedorov Avtomat, Fedorov rifle (25), T20E1 rifle, T20 Rifle, FG 42, FG 42 II, Krieghoff FG, Type Hei Automatic rifle, Breda PG (CR).
- Reduced the recoil control from 70% to 60% of the following weapons: Type Hei LMG, Scotti Naval Rifle, Cei-Rigotti Rifle, Breda PG (Carcano).
- Increased the recoil control of the PPD-BraMit from 55% to 70% to be in line with other submachine guns.
- Updated the animations of the Viper No.3 submachine gun.
- Updated the animations of the M1A1 Thompson Para submachine gun.
- Split the uniform of Japanese infantry into torso and legs on the Appearance screen.
- Fixed a bug where the pilot’s head of the P-51C-10 (USA, Premium) squad could be changed.
- Added additional torso customization options for British soldiers in the Pacific.
- Added additional overcoat customization options for German Volkssturm squads.
- Fixed the texture of the green German M38 helmet.
Vehicles
- Added new vehicles:
- Do 335 A-1 (Germany, BR V, Research)
- Cromwell I (USA, BR III, Research)
- Chi-Ha LG (Japan, BR II, Research)
- Changed the BR of the Stug III F from III to II.
- Changed the BR of the M18 GMC from IV to III.
- Changed the BR of the Na-To from III to II and removed its APCR shells.
- Changed the BR of the 15 cm Pz.W.42 from IV to III.
- Fixed a bug where the penetration value of HEAT projectiles was too inconsistent.
- Trying out a vehicle now fills it with a full crew.
- Updated the model of the D3A1.
Gameplay
- Increased the amount of score earned from multiple sources:
- Capturing a point: 3x score
- Arming a bomb: 1.5x score
- Defusing a bomb: 3x score
- Bonus score when eliminating enemies while attacking or defending a point: 2x score
- Teammates using your railly point or APC to spawn: 2x score
- Assist: 2/3 of the related kill or destruction score
- Bonus score for kills and destructions with your engineering structures: 2x score
- Marking a tank or APC that subsequently gets destroyed: 2/3 of the related destruction score
UI
- Added an additional free special squad slot for event and premium squads.
- Now you can use event squads in the special slot that was only for premium squads previously.
- Added the ability to create perk presets for soldiers.
- Resetting perks is now free.
- Customization items for soldiers that give protection now have a distinctive icon.
- When searching for reserve squads, the filter now also takes into account the vehicles that the squads can use.
- Added an icon for bayonets.
Sound
- Adjusted the duration of gasping for air when surfacing to depend on the remaining air in the lungs of the soldier.
- Fixed the sound of certain weapons when trying to fire them while they were empty.
- The sound of melee and shouts are now synchronized among players.
- Added sound effects for aircraft burning.
- Fixed a bug where the sound of going prone was inaudible.
Graphics
- Updated the version of NVIDIA DLSS to 4.5.
- Updated the version of AMD FSR to 4.
- Added ray tracing support for Intel GPUs.
- Added DLSS RR (Ray Reconstruction).
- Destroyed objects now break into small pieces, instead of sinking into the ground.
- Added the possibility to burn vegetation and grass.
- Firing a mortar, anti-tank rifle or rocket launcher now creates a dust cloud.
- Added new effects for naval shells hitting fortifications, generating large debris and dust effects.
- Added new hit marks on paper, ceramic and stone.
- Added a new falling cherry blossom leaves effect.
- Snow and mud on the winter Volokolamsk and Ardennes locations look and deform more realistically. Improved the sense of volume and depth of snow.
- Improved the generation of palm leaves on the ground in Tunisia.
- Improved the non-penetrating hit marks on vehicles.
- Added new effects for coniferous and snow-covered coniferous trees.
- Added new destruction effects for various structures (such as stone fences and columns) and other destructible objects.
- Added new destruction effects for bushes, trees and flowers.
- Improved the visual effect of dust rising when firing tank cannons and anti-tank guns.
- Improved the visual effect of rain.
- Changed the size of craters from various explosions to be more realistic.
- Added a burning ground effect around destroyed tanks.
- Improved the visuals of footprints.
- Adjusted the muzzle flash and smoke effects of shots.
- Improved the visuals of sparks and other small particle effects.
- Improved the visuals of the flamethrower's jet of fire.
- Improved the effect of smoke shells and grenades.
- Added different explosion effects on metal and wooden surfaces from grenades, shells and mines.
- Hit effects on sand and dirt are now different.
- Added foam generation around soldiers and vehicles in water.
- Improved the snow and flying dust effects.
- Added an explosion effect when destroying strategic objects.
- Significantly reduced the memory usage of ray tracing.
- Added voxel shadows to improve the illumination of particle effects near the camera.
- Added voxel shadows (volumetric shadows around the camera), with particle effect and ray tracing support, and proper fadeout to shadowmap at far ranges.
- Extended the shadow range for particle effects significantly.
- Extended the shadow range for refractive materials significantly.
- Fixed a bug related to ray tracing particle effects where certain types of effects had black background.
- Fixed the blurry textures on the controlled soldier when close to running out of memory.
- Optimized particle effects when there are many of them from the same source.
- Fixed a bug where the volumetric fog was skipping shadows of distant objects.
- Fixed a bug where there was a visible seam far away when global illumination was set to low.
- Fixed a bug where the volumetric fog was not being applied on the sky when there were no clouds at all.
- Fixed a bug where the volumetric clouds were flickering when viewed from high altitudes.
- Improved volumetric cloud upscaling.
- Improved volumetric cloud atmospheric scattering apply (clouds no longer look like they were rendered in the wrong order).
- Added support for cloud-map based particle effect density (for rain improvements).
- Fixed raytracing issues caused by certain camouflage materials.
- Added support for fine-tuning particle effect opacity based on lighting conditions.
- Added support for more particles in particle effects.
- Added support for particle effects to fade out based on distance.
- Fixed an issue where particle effect quality would change after scene change.
- Fixed particle effect placement, so that particles are now placed uniformly whenever possible.
- Fixed an issue where certain particle effects were not fading out correctly when looking at them from a steep angle.
- Fixed SSR ghosting on night maps.
- Fixed a bug where SSR caused dark lines to appear on the water.
- Fixed a bug where rain ripples appeared under bridges.
- Fixed the sharp transition of textures on rain ripples.
- Fixed a bug where stripes could appear on the water.
- Fixed square-looking ripples.
- Fixed underwater fog artifacts.
- Added a bow wave in front of tanks when driving in water.
- Implemented global lumination for water rendering.
- Fixed low quality SSAO ghosting and trails on grass when rotating the camera.
- Fixed a bug where god rays could shine through the ground in certain conditions.
- Decals on vehicles now appear on reflections.
- Added dynamic resolution support when using ray tracing.
- Fixed a bug where the color of uniforms in ray-traced reflections were different.
- Fixed the blurry grass when using upscaling.
- Added an option to add clutter and ground foliage to the ray traced scene.
- Fixed the self-shadowing on certain trees when ray tracing is enabled.
- Fixed a bug where the shadows of ray-traced water seemed to flow in one direction.
- Fixed excessive specular reflections in ray-traced reflections that made the scene appear too bright.
Locations and missions
(TBA)