Preliminary patch notes for the “Hidden Threat” update

Weapons and soldiers

  • Added a new class: Saboteur. Lone soldiers who specialize in covert operations using enemy uniforms. (Available from the event tied to the update)
  • Added new weapons:
    • AVS-36 20 (USSR, BR V, Research)
    • Mosin M91 rifle with flamethrower (USSR, BR III, Premium)
    • Suomi KP/-31 with flamethrower (Germany, BR V, Premium)
  • Changed the BR of multiple weapons:
    • MP 40/1: III → II
    • Luftfaust B: IV → III
    • Carcano M91 with scope mount: II → I
    • Winchester 1887: II → I
    • Type 2a (6.5mm): V → IV
    • M2 Carbine sawoff: V → IV
    • Murata Type 22 rifle: II → I
  • Corrected the position of the weapon in the soldier’s hands when using the DT-29 while being prone.
  • Added new melee attack variations for weapons and bayonets.
  • Reduced the reload time of the SVT-40 and Sniper SVT-40 when there is still a round in the chamber from 2.5 to 1.9 seconds.
  • Reduced the reload time of the AKT-40 when there is still a round in the chamber from 2.5 to 1.8 seconds.
  • Reduced the spread of the following weapons: AT-44, AS-44 Model 4, AS-44 Model 5, Hyde M1944, Gewehr 43 (8mm Kurz), StG 44, Sniper StG 44, Horn StG, StG 45 (M), MKb 42(H), Sniper MKb 42(H), MKb 42(W), MKb 42(M), VG 1-5, MP 43/1, MKb 35/III, Type 2a (6.5mm).
  • Reduced the recoil control from 75% to 50% of the following weapons and their variants: AVS-36, AKT-40, AVT-40, Fedorov Avtomat, Fedorov rifle (25), T20E1 rifle, T20 Rifle, FG 42, FG 42 II, Krieghoff FG, Type Hei Automatic rifle, Breda PG (CR).
  • Reduced the recoil control from 70% to 60% of the following weapons: Type Hei LMG, Scotti Naval Rifle, Cei-Rigotti Rifle, Breda PG (Carcano).
  • Increased the recoil control of the PPD-BraMit from 55% to 70% to be in line with other submachine guns.
  • Updated the animations of the Viper No.3 submachine gun.
  • Updated the animations of the M1A1 Thompson Para submachine gun.
  • Split the uniform of Japanese infantry into torso and legs on the Appearance screen.
  • Fixed a bug where the pilot’s head of the P-51C-10 (USA, Premium) squad could be changed.
  • Added additional torso customization options for British soldiers in the Pacific.
  • Added additional overcoat customization options for German Volkssturm squads.
  • Fixed the texture of the green German M38 helmet.

Vehicles

  • Added new vehicles:
    • Do 335 A-1 (Germany, BR V, Research)
    • Cromwell I (USA, BR III, Research)
    • Chi-Ha LG (Japan, BR II, Research)
  • Changed the BR of the Stug III F from III to II.
  • Changed the BR of the M18 GMC from IV to III.
  • Changed the BR of the Na-To from III to II and removed its APCR shells.
  • Changed the BR of the 15 cm Pz.W.42 from IV to III.
  • Fixed a bug where the penetration value of HEAT projectiles was too inconsistent.
  • Trying out a vehicle now fills it with a full crew.
  • Updated the model of the D3A1.

Gameplay

  • Increased the amount of score earned from multiple sources:
    • Capturing a point: 3x score
    • Arming a bomb: 1.5x score
    • Defusing a bomb: 3x score
    • Bonus score when eliminating enemies while attacking or defending a point: 2x score
    • Teammates using your railly point or APC to spawn: 2x score
    • Assist: 2/3 of the related kill or destruction score
    • Bonus score for kills and destructions with your engineering structures: 2x score
    • Marking a tank or APC that subsequently gets destroyed: 2/3 of the related destruction score

UI

  • Added an additional free special squad slot for event and premium squads.
  • Now you can use event squads in the special slot that was only for premium squads previously.
  • Added the ability to create perk presets for soldiers.
  • Resetting perks is now free.
  • Customization items for soldiers that give protection now have a distinctive icon.
  • When searching for reserve squads, the filter now also takes into account the vehicles that the squads can use.
  • Added an icon for bayonets.

Sound

  • Adjusted the duration of gasping for air when surfacing to depend on the remaining air in the lungs of the soldier.
  • Fixed the sound of certain weapons when trying to fire them while they were empty.
  • The sound of melee and shouts are now synchronized among players.
  • Added sound effects for aircraft burning.
  • Fixed a bug where the sound of going prone was inaudible.

Graphics

  • Updated the version of NVIDIA DLSS to 4.5.
  • Updated the version of AMD FSR to 4.
  • Added ray tracing support for Intel GPUs.
  • Added DLSS RR (Ray Reconstruction).
  • Destroyed objects now break into small pieces, instead of sinking into the ground.
  • Added the possibility to burn vegetation and grass.
  • Firing a mortar, anti-tank rifle or rocket launcher now creates a dust cloud.
  • Added new effects for naval shells hitting fortifications, generating large debris and dust effects.
  • Added new hit marks on paper, ceramic and stone.
  • Added a new falling cherry blossom leaves effect.
  • Snow and mud on the winter Volokolamsk and Ardennes locations look and deform more realistically. Improved the sense of volume and depth of snow.
  • Improved the generation of palm leaves on the ground in Tunisia.
  • Improved the non-penetrating hit marks on vehicles.
  • Added new effects for coniferous and snow-covered coniferous trees.
  • Added new destruction effects for various structures (such as stone fences and columns) and other destructible objects.
  • Added new destruction effects for bushes, trees and flowers.
  • Improved the visual effect of dust rising when firing tank cannons and anti-tank guns.
  • Improved the visual effect of rain.
  • Changed the size of craters from various explosions to be more realistic.
  • Added a burning ground effect around destroyed tanks.
  • Improved the visuals of footprints.
  • Adjusted the muzzle flash and smoke effects of shots.
  • Improved the visuals of sparks and other small particle effects.
  • Improved the visuals of the flamethrower's jet of fire.
  • Improved the effect of smoke shells and grenades.
  • Added different explosion effects on metal and wooden surfaces from grenades, shells and mines.
  • Hit effects on sand and dirt are now different.
  • Added foam generation around soldiers and vehicles in water.
  • Improved the snow and flying dust effects.
  • Added an explosion effect when destroying strategic objects.
  • Significantly reduced the memory usage of ray tracing.
  • Added voxel shadows to improve the illumination of particle effects near the camera.
  • Added voxel shadows (volumetric shadows around the camera), with particle effect and ray tracing support, and proper fadeout to shadowmap at far ranges.
  • Extended the shadow range for particle effects significantly.
  • Extended the shadow range for refractive materials significantly.
  • Fixed a bug related to ray tracing particle effects where certain types of effects had black background.
  • Fixed the blurry textures on the controlled soldier when close to running out of memory.
  • Optimized particle effects when there are many of them from the same source.
  • Fixed a bug where the volumetric fog was skipping shadows of distant objects.
  • Fixed a bug where there was a visible seam far away when global illumination was set to low.
  • Fixed a bug where the volumetric fog was not being applied on the sky when there were no clouds at all.
  • Fixed a bug where the volumetric clouds were flickering when viewed from high altitudes.
  • Improved volumetric cloud upscaling.
  • Improved volumetric cloud atmospheric scattering apply (clouds no longer look like they were rendered in the wrong order).
  • Added support for cloud-map based particle effect density (for rain improvements).
  • Fixed raytracing issues caused by certain camouflage materials.
  • Added support for fine-tuning particle effect opacity based on lighting conditions.
  • Added support for more particles in particle effects.
  • Added support for particle effects to fade out based on distance.
  • Fixed an issue where particle effect quality would change after scene change.
  • Fixed particle effect placement, so that particles are now placed uniformly whenever possible.
  • Fixed an issue where certain particle effects were not fading out correctly when looking at them from a steep angle.
  • Fixed SSR ghosting on night maps.
  • Fixed a bug where SSR caused dark lines to appear on the water.
  • Fixed a bug where rain ripples appeared under bridges.
  • Fixed the sharp transition of textures on rain ripples.
  • Fixed a bug where stripes could appear on the water.
  • Fixed square-looking ripples.
  • Fixed underwater fog artifacts.
  • Added a bow wave in front of tanks when driving in water.
  • Implemented global lumination for water rendering.
  • Fixed low quality SSAO ghosting and trails on grass when rotating the camera.
  • Fixed a bug where god rays could shine through the ground in certain conditions.
  • Decals on vehicles now appear on reflections.
  • Added dynamic resolution support when using ray tracing.
  • Fixed a bug where the color of uniforms in ray-traced reflections were different.
  • Fixed the blurry grass when using upscaling.
  • Added an option to add clutter and ground foliage to the ray traced scene.
  • Fixed the self-shadowing on certain trees when ray tracing is enabled.
  • Fixed a bug where the shadows of ray-traced water seemed to flow in one direction.
  • Fixed excessive specular reflections in ray-traced reflections that made the scene appear too bright.

Locations and missions

(TBA)

20 Likes