Testing the "Hidden Threat" update

True, but people from.both the forums and discord wants it gone! Or reworked to have a debuff. Or only available to the assault engineers

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Could you make this more specific, like gives us the exact percentage:
nobias
Also do helmets show their hidden damage protection?

Wait, why hasn’t the Cromwell been changed at all? It’s still stuck with a 57mm gun and placed at BR3! The 34-57 is at BR3 because it has a BR3-level hull. What’s so good about the Cromwell? It’s just a boxy, square thing—just like the Panzer IV.

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Cromwell has APCBC now, no real reason to downtier it

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Can the Devs do one of these again where they announce their adding some weapons that are in the editor?

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Honestly lots of good changes here, would be nice…

Continuing the discussion from Preliminary patch notes for the “Hidden Threat” update:

Honestly FINALLY good battle rifle nerfs. Let there be good space for assault rifles, since these hyper optimized full power spam has been meta for over a year+

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So that means it will be available before the Tokyo Arsenal and the Type 2 (50 rounds) in the research tree?

Whatever

Items now showing armor is great
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PS New premium squads showing Secondary weapon in the squad loadout as primary.
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Note Berdan and pistol for engineer, same for german squad

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Nvidia dlss 4.5, FSR as of 2024 still 2.0. Radeon players also play this game.

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To me, this was a major misstep with balancing it. Yes, the dispersion is a lot better now, but it still doesn’t change the downright awful TTK at BR5 compared to other rifles. Also, all the other high BR ARs got dispersion buffs as well including the STG, AS-44, both of which got even better dispersion values than the MKB, which just completely took away any meaning to buffing the MKB to being good enough for BR5. I’m quite disappointed with this.

I used the base values since I don’t have any progress on my PC account btw, but all 3 guns have the same upgrades so all would have 15% less dispersion. For reference, current dispersion values for the previously mentioned guns are; 53 for the MKB, 46 for the STG, and 39 for the AS-44.

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Words cannot describe how long i have waited for this. Now all that remains is giving the standard japanese tan army uniform for purchase instead of locking it behind premium tanker squads

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It wouldnt be DF if for no reason the russian one wouldnt have for some wierd reason way better dispersion again as the axis counterpart…
fucking bias showing itself again…

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I don’t see the options:

“fixed pathetic matchmaking”
“removed constant uptiering”
“added campaign selection”
“improved map rotation”

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This is literally the best patch notes we’ve had in over a year. Cry harder

Nice Volks in Ardennes

Unholy Stalingrad Volkssturm

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The competition for best patch notes hasn’t been that stiff in a while anyway :rofl:

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I hadn’t downloaded the server when I wrote that. I made a suggestion about something similar, but you already know that, you voted ‘no’?

FSR was updated too. Patchnote will be edited later

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Still. Reworking a br and all the graphics and customization changes and the squad slot stuff is very nice

And where is the fedorov MG?
It also functions just like a SF rifle with enhanced damage so it also should have its recoil control nerfed or otherwise recieve normal mg damage if it isnt supposed to be an SF rifle aswell…

1 Like