A bit of context:
greetings!.
with this post, i’m gonna cover what has been said during this stream:
note, that for time, and shortage of post character reasons, i’ll keep some answers shorter.
and please, do mind that english is not my first langauge. so don’t be rude.
Stream:
during the live hosted by on Enlisted Official Youtube & Twitch Channel. with the partecipation of Oxy and Mike as a introductors/entairteiners they have brought some of the most asked questions that got answered by Sergey ( Leader Game Designer & Producer ) & @AlvanTolk ( Developer )
so, without further do, let’s begin:
( Q = Question, A = Answer )
Questions and Answers:
Q: Will Enlisted reach PS4 & Xbox 1 ?
A: The problem is, that unfortunately enlisted is filled with infantry, ground vehicles, aircrafts, everything fighting together, and unfortunally however we tried, it was impossible to ensure proper visual quality and proper fps. weather we did managed to get 60fps with the newer consoles, we did not archieved the same result over older consoles due to harware too outdated to support the visual that we had for this game
Q: " Are you going to add more campaigns outside the 4 announced campaigns?
A: ( Short answer ) Yes, we have plans for further campaigns
Q:Are there by any chances to see less known battles? or it’s mainly going to cover Known and bigger campaigns?
A: Our goal, is not only to show full historical aspect of the war, but also to choose period battles which would add gameplay and add some interestring content to the game
Q:Will be there more stuff Added in Older campaign?
A: Yes, our goal is not only to create new campaigns, but also to add content to those campaigns that are already there […] there are currently 27 campaign leves which are not going to be final
Q:Are you going to include multiple playable factions in a same campaign [example, italians and germans]?
A: We do have plans to add diferent countries and to mix different country in one campaign
Q:are there going to be realistic and/or simulative aspect battles?
A: of course as we tweak some settings and vehicles from war thunder from time to time, and we mix those settings, to fit the playstyle of enlisted, but the settings are usually closer to realistical simulations ones and not arcade wise, so we think that we are pretty much already on track and we are fine with that
Q:Are Controllers and Vehicle system on how behave final? or are they going to be tweaked? are gunner going to be added as well? ( for pilots )
A: answering to the first part of the question, yes, we understand that there are 2 things to work on the battle vehicles we have, on the damage model of course, which it’s not final. and we are currently planning and working to make them more realistic and sofisticated. answering to the second part of the question, about gunners […] ( short answer) Yes.
Q:Do you plan Any Campaings outside WorldWar 2? such as vietnam or modern conflicts?
A: ( short answer) at the moment no, but in the future we cannot exclude doing something else as well. but for the moment, we are focusing on ww2 due to how content we can work on.
Q:will enlisted have custom battles, or private servers to play with friends?
A: We are NOT currently focusin on custom battles. but in the future we will consider such option.
Q:Are we going to have some sort of replay system? like we have in war thunder?
A: we do have plans to introduce replay system for the public, and we do currently have a system for development pourpose. But it requires alot of work. it’s going to be in a far future than near.
Q:Will you expand the more tactic aspect of game? ( such as comunication, team work ecc )
A: Yes, we are interestred in developing more tactic options of the game, starting from simple things like; making easier to see the friends that you play with through minimap, making easier and faster to recognize them as well. and going for more sofistifacted options, like engineers having more things to do in the battlefield, and we are going to change the way engineers are going to be rewarded.
Q:Any chances to get larger players size per battle ( increase players slot per battle from the current 20x20 & 25x25 ?) ?
A: (short answer) We are Experimenting.
Q:Will we get bigger maps?
A: We are experimenting, and we will keep experimenting for a while regarding map sizes. but introducing new gamemodes which could utilize from different map sizes. but so far, we are focus in keeping the battle dynamic high.
Q:Do you plan to introduce destructible enivorements for the maps? as well as the maps that we currently have?
A: We already have some destructible objects in normandy like the destructible walls ( that no everyone knoes ) as such, we will keep addining more destructuble objects
Q:Will we be able to see Destruction causing Deformantions in the map by explosions?
A: Dynamic terrain trasforming theorically, and technically our engine already provide such an option, and we Could do that, but that poses alot of difficulties from the gameplay stand point. for example, if some explosions creates a crater, it is very good for infantry, because they can cover in it. but it would much more difficult for tanks to go through. we are considering weather utilise this feature or not
Q:( speaking about deconstratction of the map )
A: […] if we introduce too much deconstraction of the map, it could happen that everything has been destroyed ending up just a flat map where infantry has no cover at all. something that the team would like to avoid.
Q:Are gonna PVE matches ending up being a thing?
A: we will think about adding PVE content later on in the game
Q:Are there going to be any words regarding customization options for soldiers, and vehicles? and do you plan to keep cosmetic historical? or are there going to be any cosmetics that are going to be ashistorical ( cosmetics such as helmets, decals ecc.)
A: (short answer) Yes. we have many different ideas about improving customizations options in the game, first of all, of course we will have customization for vehicles, where we could add different decoration options and decals, but also of course, we are working for a customization system for infantry as well […] currently, we are at the stage where you can change how you character look, but only randomly. and we have plans to add more options to customize how your soldier looks like ( including how your helmet look like, decorations, ecc). we do plan of course to expand different cosmetic options for infantry to make people be able to stand off in the fight, but here we try to not exeed for point of balance, and asthetic ( such as, we will not see any soldiers with no punk hair styles, squad too much different within each soldier ending up looking like a mercenary band. ) but on the other hand, we are not going to be too restrictive about exact historical look. ( making jokes about prosthestic arms soldiers by mike in the meanwhile :3)
Q:Will be an option to select Loadout Vehicles? ( selecting shells )
A: yes, for planes as well. and you will be able to select how many shells you will be able to bring on the battlefield in one of the nearerst future[…] we will also add new type of ammo and shells.
Q:Speaking of new types ammo, will be there any chances to include caniser shells, or shrapnel shells?
A:first of all, we will try to keep those munition used historical for the campaign used, and we will test if those are not gonna ruin the gampley as those shells can drastically change gameplay and aspect of the battle.
Q:will new vehicles be added?
A:yes, but not at the point of having too many vehicles of differenty types. so we will spray across many vehicles across campaigns of the historical scenario.
Q:Are you going to adds rewards for spotting?
A:(short Answer) Yes. as well for engineers constructions, ( if players respawn into rally points, if construction built previously got destoryed by enemy, if barded wire deals damage to the enemy ecc)
Q:Will Enlisted Feature some sort of Ray Tracing in the future?
A:( Short answer) Yes, the team is working for include RayTracing.
Q:Is enlisted going to be realeased on Steam?
A:(short answer) No.
Q:for the weaponary, are you going to exclude prototypes weapons in enlisted for the future?
A:we do not exclude to add some prototype. but we do not want to make them too much common. as we try to make the game historical as possible. as such, those limited weapons are going to be restricted and/or limited through special squads and events.
Q:will we be able to give more specific orders to our AIs? ( enginenrs building sandbags, bombers to order them to focus in tanks, ecc )
A:(short Anser) yes, in the future we are considering to add those options.
Q:will we be able to add bayonets in other campaings and will more weapons have this option?
A:we are currently testing how bayonets perform, and based on feedbacks if we are satisfied, we will further more develop in others campaings as well.
Q:Are you going to allow players selecting gamemode?
A:(short answer) yes, we will introduce a system with matchmaking over players preferences.
Q: we will be able to see and use more local vehicles ( cars, tractors ecc)?
A: Yes, we are planning to introduce more transporatation vehicles, but this task it’s not our priority at the moment. ( not only ground vehicles.)
Q: Do you have plans for E-sports?
A: we currently are busy polishing and improving the game. at the moment it’s not our priority. might came later down the line. but as said, it’s not a priority.
In conclusion:
so yeah, that’s it. hope this can answer some of the forum question, and help knowing others unknown aspects.
i just enjoyed watching this stream while cooking a cake.
if ya don’t trust your “favorite” girl, in a couple of days there should be an official blog about those questions.
although, i haven’t seen one till now, so i thought to make one.
cheers.