so…
TL;DR
my intentions with this one are to tackle the following issues into one class:
- make riders more viable in general
- move AAs away from tank slots
- introduce iconic ww2 vehicles ( sdkfz 222s, willy’s jeeps, opel blitzes, kubelwagens, schwimmwagens, m3a1 scout cars, ba 64s etc etc )
- more support role vehicles
- slightly improve bikes as a whole
anyway,
after the new thread,
riders were slightly improved.
which i’m very glad after many years, we got something.
( as a reminder, bikes for the missing factions (USSR & Japan), less xp requirement, better mobility and a third member to free to play bikes )
but in all honesty. i think that’s half of what they actually needed. but there’s still the other half part to do. in order to make them even more appealing…
and i’ll explain why.
i won’t lie. that can be quite alot of work. but i do think it’s necessary, and can provide alot for players and the company.
i’ll start by saying that, i’m a huge fan of bikes. you may call me biased.
but, i do own all ( except the british premium bike ) and are fully upgraded
which, i’m confident about what i speak as i’m pretty much an extensive user of steel horses. ( probably one of the very few )
so, the following, is yet again a suggestion for riders based on what they need, and save them while exploring other areas too.
first thing first, we’ll go from a order of things i repute really essential, to then nitpicks or mere suggestions.
more bikes variery
for example,
a bike with the field modification mg42:
or, the soviet bike with the maxim:
which can aid for example, among different br ranges.
but as well to give some variety.
make the push function ( from boat ) also work on bikes:
Reason: whenever i play low br, i see lots of bike upside down.
and i must admit, every once in a while, when in a hurry, the bike can be flipped involuntary. and considering that the bike is actually the most valuable asset of the rider, it would be great to get this feature. so that you may unflip bikes whenever possible. opposed as ditching them.
add medics in the squad tree or medkits attached to the bike
first one, is self explanatory. the second one, better explained, and full credit to @Never_Flaccid in his/her thread: Make the motorbike give out medpacks as well as ammo
reason being, i see the riders being able to fill two roles based on players decisions.
either small mobile resupply, or shock troops to harass enemies from the rear.
both valid tactics.
Implement Rider type II ( and army infantry vehicles )
so, the idea behind rider II, is to implement long awaited and community asked ground vehicles.
those will start from jeeps/car, can improve to logistical trucks and improve to fully sized weaponized armored vehicles. and if they prefer instead, use AA
example, germany will start with a kubelwagen, upgrades to an opel blitz, then a sdkfz 6/2 (AA) and then upgrade/unlock to an sdkfz 222.
bonus, event/premium: schwimmwagen, sdkfz 8 rad, 251 piooner halftrack etc etc.
hell, even italian things.
since, they mostly fit this class as well ( as-42s, autoblindo, fiat truck etc etc )
or, another example, ussr.
they will start with the Gaz car, upgrade to a t-20 komsomolets, then a Gaz-AA quad truck, and upgrade further to ba 64s
or, allies case.
willy jeep, prestone truck, move the m16 from tanker, to rider type II and get access to the m3a1 scout car.
premium can be, any british equivalent, such as the q ford truck, the humber, the AEC/staghound AA etc etc.
AS AA HAVE NO PLACE IN TANK SPOTS.
as it goes for limitation regarding active vehicles, it can either have no limitations ( similar to current bikes ) or, like acps. no more than 2 active rider II per side. while still being separated from tank, apc or airplanes pool. they will be their own thing. after all, not everyone will run with these. so clutter i don’t think will be a major issue. while still not affecting other classes.
using what we have, to innovate them and add more additions for this game.
as some people prefer to have more infantry based squads, opposed as airplanes / tanks.
ideally, it would be great to get a jack of all trades, or some decisions between being able to carry ammo medpack, and replenish engineer resourches from (some of) them.
so players can decide wheter making it an effective anti infantry vehicle and hararss the enemy, or, go full on “logistic” / supportive approach to the team.
being able to shut off and on the engine
this pretty much goes for all vehicles, as it can better used for ambush.
but especially for bikes. bikes are the most loudest vehicle in this game.
so, perhaps with an animation of 2 to 3 seconds ( could be just a wheel like when exiting the vehicle, nothing too fancy or complex ) and additional 2 to 3 seconds to start the engine back.
let the driver be able to use sidearms when stationary
perhaps at the cost of needing an animation to get in, and out / drawn out the weapon. so, when the driver is in that state, he cannot drive but he can defend him self. opposed as having to switch to the gunner seat
would be great to combine with the previous feature. whenever the bike is turned off, the driver will be able to use weapons.
to get a decent 360° cover for the vehicle.
one from the driver, and the other from the rear passenger.
Gold order bikes and ground vehicles
how come in 2 years, not a single gold order for them bikes was made.
i think it would have made bikes more popular and an incentive to get some.
not to sound entitled or have a " complex superiority ".
but i can make them, i’m sure anyone else can.
last but not least,
make bike be able to change it’s color, and apply customization to it.
more examples can be found here ( as this suggestion is quite long ):
but ideally, i would like and love to change color ( as the germans are being forced to use tan bikes everywhere. where they stick like a sore thumb. while still using DAK insignias everywhere )