greetings. today i come with yet another suggestion.
and this suggestion TL;DR it’s essentially some sort of repost ( with more details ) of the following:
but since no one will re-read it,
here is the run down and the points i’m trying to tackle with this one:
- introduce a “”“new class”“” based on the existing one
- introduce iconic ground vehicles ( light vehicles such as jeeps up to light armored vehicles / armored cars )
- Separate AAs from tank slots
- introduce more AAs for all brs
- Introduce Logistic vehicles ( For support role )
without further ado,
The New Class - Rider II
the new class, is not technically new.
but what they can drive, will be.
this new class will essentially be able to spawn and drive slighlty bigger vehicles compared to the rider type I ( as in bigger than bikes ) while also having occasionally the ability to have up to 6 soldiers ( as long the vehicle allows it ).
Changes and prerequisites in order to function
the BA-11, M8 Greyhound, Daimler Armored car and vehicles alike needs to be recategorized as Premium / Separate them into a Rider II type of squad. because those are armored cars. not Tanks, which have no place in. and in the GAZ AA, Flakpanzer I, Ta-Se & M13 cases, those are not tank either. hence needs to be removed as tank, and recategorized as riders II.
moving these vehicles will allow to let tanks do their job, and add 2 new vehicle slots to these new light vehicles. which can include AA, or Armored Cars.
and above all, as suggested from ages
REMOVE OVERHEAT.
most AA are rather weak. and everyone has anti tank rifles, molotovs or explosive packs.
Why Riders II?
well, the idea was to make this a " reconnaissance / anti infantry / anti AA / Motorized " squad.
with the main feature is the ability to " customize it ".
being somewhat a jack of all trades, with the heavy limitations dictate from what you carry.
want to make a motorized squad with 6 soldiers and one engineer?
you can do it.
want an AA while not taking tank slots? pick a rider II.
want to harass enemy infantry with armored cars while being speedy but at the cost of armor?
take an armored car from the rider II.
want to drive quickly and safely instead of flipping the bike every goddamn time?
take a jeep and go wild offroad.
as for the squad composition, it’s essentially like APC squads, with the exceptions of being able to use one or two engineers. at the cost of only one machinegunner, and perhaps only one assaulter / medic. you may get access to a single anti tank trooper. the rest are default troopers and one rider is required to operate vehicles.
and speaking of vehicles,
riders II ideally would be able to drive:
New Vehicles
all the vehicles listed are just mere suggestions, they don’t all have to be introduced, but it would be great to include down the line
although, for this idea, in order to include all vehicles of each type, the Rider II would have dedicated levels in the tech tree for low br and high br ( but it’s up to devs )
which includes one logistical vehicle, one jeep, one armored jeep and one AA ( or more )
- Logistic Vehicles
Logistic vehicles will essentially be support role vehicles. they will not be weaponized ( unless premium. but it’s up to devs as well ), but they will allow players to support their team by parking said vehicles next to an objective, and other teammates can interact with this vehicle either for Ammunitions ( Simialar to what rider type 1 can do with their bikes and attached ammo boxes already ) Medkits or Engineer Resources. ideal to get access to a larger quantity of supplies of a specific area. and if needed to, can be relocated ( opposed as having to dismantle a box like engy ) available right away at low brs. ( perhaps before the bike )
NOTE:
i am unsure weather unite ammo and medkits within the same vehicle while keeping Engineer Resources vehicles onto dedicated one. it’s not set in stone. this will be a matter that developers will have to decide as they see fit. for the sake of this suggestion, i’ll be providing each separate vehicle as separate.
in the Logistic Vehicles Pool, players will be able to select either a
Medical Vehicle
Ammunition Vehicle
Pioneer Vehicle
they are all self explanatory. Medical one grants the ability to grab medkits, ammo allows to replenish all type of ammo ( within Faction restrictions ) and Pioneers vehicles will allow engineers to replenish Construction Resourches to build more if there was ever a need.
for all factions.
Germany
Multi purpouse Opel Blitz ( Tech Tree )
( or the Mercedes Benz L3000 )
Medical Kubelwagen ( Event / Premium ):
Steyr 1500 ( Event )
Opel Kadet K38 ( Event / Premium Volkssturm )
schwimmwagen ( Premium )
Italian Fiat 626 Truck ( Event )
Alfa Romeo 800 RE Truck ( Event )
Western Allies
Dodge WC ( Tech Tree )
UK Ford F60 ( Tech Tree - Event )
M39 Weasel ( De weaponized ) Medical-Ammo-Piooner varients ( Tech Tree / Event )
Weaponized Weasel with 30 cal ( same as above - But Premium )
French Laffly S20 ( Multi Purpose ) - ( Event / premium )
French Renault AHR Truck ( Event - Premium )
Weaponized Prestone Truck ( Premium )
Weaponized Mack NO 7½-ton ( Premium )
C15TA armoured truck ( Event - Premium )
Ford GPA ( Premium )
Bedford QL Truck ( Event )
Chevrolet WB (30 CWT) With Lewis & Anti Tank Rifle ( Premium )
Ussr
Zis 5 ( Tech tree )
Gaz 67 ( Event )
Studelbaker with tent ( Premium )
GAZ-M1 ( Premium )
Stz 5 ( Event )
Japan
Kurogane Jeep ( Tech Tree )
Nissan 80 ( tech Tree )
Toyota KB automatic truck ( event )
Toyota Type 2 Amphibious Automatic Truck ( Premium )
Nissan 70 passenger car ( event )
- Jeeps & Armored Vehicles
in these category, most vehicles will be essentially an expanded arsenal of vehicles following the Rider Type I " ethics ".
as shock troops to assault enemy infantry.
Here is the Pool for all faction:
Germany
Kubelwagen with MG34 ( Tech Tree as first Unlock )
Kubelwagen with MG34 Patronomel / MG42 ( Event - Premium )
Sdkfz 222 Early ( Tech Tree as second / sub folder Unlock )
Sdkfz 222 Late ( Premium / Event )
Sdkfz 231 6Rad ( Event )
Sdkfz 231 8Rad ( Premium )
Sdkfz 247 ( event )
Sdkfz 221 ( event )
sdkfz_221s pz b41 ( event )
Italian Lancia IZM ( event )
Western Allies
Jeep With 1919A6 ( Tech Tree as first unlock )
Dodge 3/4 Ton ( Event )
M3A1 Scout Car with M2 Browning ( Tech Tree as second unlock / sub folder )
SAS Desert Jeep ( Event - Premium )
UK " Dingo " armored car ( event )
UK Humber Armored Car ( Premium )
SARC MkIVa ( premium )
Staghound MK I ( premium )
Ford M20 ( event )
AEC MK 1 ( Event - Premium )
USSR
Gaz With DT/DP ( First Unlock )
No Photos Available
Ba-64 Armored Car ( Second Unlock / Subfolder )
Land Lease Dodge 3/4 Ton ( Premium )
Land Lease M1 Jeep With Maxim ( Premium )
Land Lease M3A1 Scout Car With DT29 ( Event - Premium )
Land Lease Ford GPA ( Event - Premium )
BA 20M ( event )
Japan
Kurogane with Type 94 ( Tech Tree - first unlock )
type 92 Hokoku-go ( Tech Tree - Second unlock )
Type 92 Chiyoda ( event - premium )
Captured Hong Kong Armored car ( event )
Captured Jeep With Type 99 LMG / TE-4 / Type 97 ( Event - premium )
No Pictures
Captured Sdkfz 222 Early ( Event - Premium )
- AAs
quite self explanatory. Riders II will be able to use AAs.
Germany
Sd.Kfz. 6/2 ( Low BR Unlock )
Flakpanzer 38 ( Premium )
Sd.Kfz.251/21 ( Event - Premium )
AS-42 ( event )
Wirbelwind ( High Br III-IV ) - needs some work
Kugelblitz ( Premium BR IV )
Flakpanzer Coelian ( Premium - BR V )
M42 Contraereo ( Event - Br III-IV )
Western Allies
T17E2 AA Staghound ( event )
Crusader AA Mk I ( Mid Br Crusader AA Mk I )
Skink ( High Br Unlock / Event / premium )
T77E1 ( High Br Unlock / Event / premium )
CCKW 353 AA Bofors ( Event )
CCKW 353 M45 ( Event )
M16 MGMC ( event )
M19 Multiple Gun Motor Carriage ( Premium )
USSR
GAZ-AAA (4M) ( first TT Unlock )
ZiS-12 (94-KM) ( event - Premium )
ZSU-37 ( Second TT Unlock - Premium )
ZiS-43 ( Second TT Unlock - Premium )
Considerations:
- Why X - Y
i tried to balance all of them. but… there are some defecensies ( mainly japan ).
hence, captured requipment is the only answer.
- why would i bother to drive a logistic vehicle when i could place medkits / build ammo crates?
because from trucks/cars you will have way more uses before it runs out ( ideally, 9 times more ).
and above all, you can reposition them. but you are not forced to use supply trucks. after all, there’s a reason why i wanted to separate them but still get access to use them. it’s more for team play.
i know. kinda a rare thing in enlisted or the forums. but it also benefits mods.
- germany has way to many armored cars!
because they were somewhat the only nation that made lots of those.
and as a collector, i kinda want all of them as well.
P.s. i didn’t even scratched the surface.
- bbb–but protohs! / didn’t exited!
deal with it. *points figer at ho-ri or that post war jet
- i don’t like them
then… don’t use them ?
- enlisted maps are too small1!!11
then don’t use them.
and if you have more questions, just ask them.
i’ll try to answer them.
i’ll add armored cars later with bigger cannons.
now i’m kinda tired.