I had alot to say about the new Changes to the battle ratings, too much infact, but I am somewhat passionate about this game and want it to be as good as it can be.
This system was not my first choice, but I try to adapt my feedback for the direction it is headed.
So in the interest of trying to remain objective, I wish to compile my main feed back here.
The Main Feedback
If this is the system we must go with, then I think the Tech Tree and the Ratings are “mostly” pretty good or close enough that a few tweaks here and there will get us there. I have resigned thoughts of HA for Power prioirty and HA only where it happens to coincide
However
Having all the gear compressed into 2 Match Making queues is creating a power balance issue which IMO is not much different than now. So many items and equipment are swept under the rug or overly dominate, because they dont have a place in high or low tier.
In short:
2MM queues, while an improvement over what we have now in “some areas”, Looks much the same or worse in others due to over compression.
Personally I dont think its worth getting more players in the match at the cost of balance and fun.
One “Small” Change
Originally I was calling for BR 3 ±1 But it was pointed out by @The__Trooper that this creates more queues than necessary.
Therefore, to acheive the same difference (with less queues), I am just re-iteratiing someone elses idea to add an extra “mid tier” queue for matchmaking (I dont know who the original poster is but if its not @robihr, he can probably tell me who it was)
How do we achieve this? Quite simple.
- Add BR 6
- Move all top of the line gear/equipment to BR 6
- redistribute gear based on where it is as close to equal opposite as possible (where it can perform)
I have drawn up a visual representation of what this “could” look like (taken from the ideas of many)
BR MM Queues and the General Gear rules they follow
*NOTE Equipment placings can be changed, the Main Point is having 3 Queues
How this Looks with Maps
*NOTE: Until Japan has BR 6 Equipment, Allies have an odd split. This will be returned to the fold later
Actual Queues
As far as we can tell. The test server with 2 Match making brackets has 5-6 Actual Queues Across all Factions.
The Proposal in this post for 3 Match making brackets has 8 Actual Queues Across all Factions.
Advantages
- Makes gear competitive within its bracket
- Protects Low tier from Medium tier
- Protects Medium tier from High tier
- Allows some favourite weapons and high end SMGS back into the fold by seperating them from Assault rifles.
- More gear can See more Maps
- Removes the need to leave matches until getting a favourable MM (this will happen with 2 MM queues, guaranteed)
- gives a little room for moving around items
IMO with this change, we are about ready to go.
Thanks.