The merge dropped a few days ago, and it’s exactly as i expected!
StG44 & Fedorov spam (general spam meta), extremely unbalanced matchmaker and one sided stomp matches with massive BR differences between teams…
Let’s think for a bit about WHY the merge happened in the first place. It was supposed to fix some of the problems of campaign-based Enlisted. Which problems you ask???
Here are the main problems of pre-merge Enlisted:
- Progression system
- Unbalanced matchmaker
- Weapon/Vehicle unbalance
- Gray zone
- Stupid and inconsistent AI soldiers
Out of all these, only the progression system was improved properly.
The issues around balance got 100 times worse.
The tier/BR system is too compressed and it incentivises SPAM meta so much that literally all BR’s are worse to play than previously.
Like, now you go and queue up for a match in you BR 3 gear, with a MP40 squad and you will be thrown into a match with 7 guys with full Fedorov and AS-44 squads. And if you are unlucky, you team will have only 2~3 StG44 spamming players and the rest will be like you. And that is common now!
That is insanely worse than the previous system, where that same MP40 squad would face a bit of everything, and they had to face equal amounts of better and worse equipped players than themselves.
You rarely had this crazy level of equpment disparity between teams before and people whined about it! What about now? It’s not just the 4stack of sweats anymore! It’s the whole BR bracket!
The insanely compressed 5 tier system alongside unbalanced matchmaker, BR±2 for BR3 and “best equpped gun = your BR” has led us to endless cycles of STOMP matches where highest BR SPAM always wins the fight.
Firstly, BR±2 matchmaker with “best equpped gun = your BR” turned the game into a COD like spammy #$@&fest of top and mid tier weapons.
Couple that with a matchmaker that has no idea thet 1+1=2 and you end up with matches where 1 T-34 player kills 6+ Pz.II’s in a row because the enemy team doesnt have any Pz. IV’s. Or, a normandy match with a Tiger II H annialating the shit out of the americans because no CAS and he camps grayzone.
Does that sound fun to you?? Cuz this game has become a mix of endless stomps and mirror matches.
Instead of fixing the matchmaker and the maps to balance the game, they wrecked everything for the sake of “balance”, creating new problems in the process:
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Any resemblence of historical accuracy went out the window…
We now have: bolt-action rifles = Moscow and select-fire rifles = Berlin
No historical / mixed loadouts, not realistic ratios of weapons, no… -
Endless toxic spam…
You want to mix weapons because you are grinding, got a gold order or want historical squads?
You will be screwed by “best equpped gun = your BR” forcing you to sit at BR1 or 2 untill you can spam high tier weapons… Or else:… BR5 spam… -
Gatekeeping new players at low tier. You said that the merge will help new players… Tecnically, this helps but in practice it doesnt. It helps at the beginning, but you are essentially soft banned from entering BR3 before you can spam BR3 equipment and even then you will be blasted to pieces by endless (& toxic) BR5 spam.
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BR compression with BR±2 for BR3 is messing everything up. We only have 5 ultra compressed
tiers and BR3 ends up in this wierd position of clapping BR1’s in downtiers (if left unopposed) and then getting seal clubbed by BR5 spam the next match…
Only BR2 is fully balanced. BR1 struggles against BR3, and BR4 & BR5 are ultra compressed which turns uptiers for BR3 into toxic spam nightmares.
So, HOW do we fix Enlisted???
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Decompress BR5 by adding BR6/tier6.
BR6 is urgently needed because BR5’s weapons and vehicles have way too much difference from eachother for them to all be at BR5. Alot of them are too much even for BR4 weapons to face. -
We finally fix the unbalanced matchmaker. (something which should be fixed ages ago…)
We shouldnt have games where one team has 7+ BR5 spammers while they fight a majority BR3 enemy. Come on, you went with war thunder like BR system, just look at it’s matchmaker for a bit! Why you allow mismatched numbers of players of each BR to fight???
Just have the matchmaker enforce BR parity between teams, with limits of the top BR to 30% for Br±2 matches and 50% for the Br±1 matches. -
Fix the inconsistency of BR±2 only for BR3.
This is a stupid situation to be in… Currently, we have 2 queues, 1-2-3 and 3-4-5, which means that BR2 and BR4 get ±1 matchmaker, BR1 get’s +2, BR5 get’s -2 and BR3 get’s ±2…
Reducing the BR spread to ±1 (with 4 queues: 1-2, 2-3, 3-4, 4-5) is not recommended, because it will make the mirror (spam) meta more prevelant and toxic that it already is post merge.
Better, (with BR6) have BR±2 be the norm with 4 main overlapping queues: 1-2-3, 2-3-4, 3-4-5, 4-5-6. (like war thunder) and have the matchmaker automatically reduce the BR spread to ±1 for the popular BR’s when playercount allows it. -
Actual vehicle and weapon balance.
Generally, balance at low to mid tiers is OK. But, at top tier, the difference in performance between weapons is massive, especially between smg’s vs assault rifles and BR5 tanks.
Which weapons/vehicles should be put into BR6/tier6 ?? Which ones should be buffed/nerfed ??
This is gonna be spicy!
NEEDED BALANCE CHANGES:
- Generally, the BR’s should be described as:
BR1: entry level gear (basic rifles, weak smgs, anti-tank rifles, weakest equpment in general)
BR2: bolt-action era (+weakest semi-auto rifles, decent guns on light tanks, LMG’s arrived,…)
BR3: semi-autos debut (best bolt-action rifles, competitive smg’s, proper medium tanks,…)
BR4: mid war stuff(best true medium tanks, most semi-auto rifles, some Brrrrt smg’s & Lmg’s,…)
BR5: Brrrrrt smg’s !!! (best smg’s, worst select-fire rifles, good heavy tanks, beltfed Lmg’s,…)
BR6; A new era, StG (Late war heavy tanks, select-fire rifles, long belts for Lmg’s,…)
My proposed BR changes:
- Tiger II H & Tiger II P & IS-2 (1944) & IS-2: BR6, they are too strong for BR5
- M4A2 (76)W and M18 GMC: BR4, they are significantly weaker that the german cats they face.
- M10 GMC: BR3, no armor for it’s tier, bad turret,… should be treated like the Pz. IV F2.
- Pz. IV H: BR3, it has no place alongside the Panther, it’s equal to KV-1 and M4A2 sherman.
- M1 Garand: BR4???, it’s equal to the Gewehr 43 and the SVT 40, just 2 rounds smaller mag…
- Springfield M1903A1/3: BR2, bigger scope than Springfield M1903A4’s, just give it proper stats.
- Springfield M1903A4: BR1, lower magnification scope than Springfield M1903A1/3.
- Sniper M1 Garand: BR4?, just like the normal Garand, it’s equal to Gewehr 43 and SVT 40 snipers.
- M1C Garand: BR4, WHY it is at BR5?? It’s literally a sidegrade from the other Garand sniper rifle…
- T20E1 rifle: BR6? i dont think that this is necessary but it’s the american gold order FG 42
- MAS-36: BR1, one of the worst rifles in german tech tree,… lowest damage too…
- FG 42 II & FG 42 II sniper: BR6, the best german select-fire “rifles”.
- Carcano M91 sniper: BR2, low muzzle velocity + 6 round magazine + bad RoF,… not that good…
- Gewehr 98 sniper: BR2?, aren’t all BR3 bolties supposed to have 10 round mags? Best damage tho…
- StG 44 Sniper: BR6, it’s an StG 44 with a 4x scope, what you want??? MKb 42(H)/(W) stays BR5.
- AVT-40: BR6, better than the AVS 36, so same treatment as FG 42 and FG 42 II.
- AVS-36 sniper: BR6, unless we get a AVT-40 with a scope at BR6, this better be there.
- FNAB-43: BR1, too low fire rate
- MP 38 & MP 40: BR2???, they are the weakest BR3 submachineguns…
- PPS-43 : BR3, oppressive at BR2, it’s better than some BR3’s.
- PPsh-41 (box) : BR4, Too much DPS for BR3, it rivals BR4 smg’s and it’s a sidegrade to PPD 34/38.
- MP 35/I: BR3, not that good against thompsons and drum PPD’s.
- StG 44 & MP 43/1: BR6, they are the best german assault rifles. (MKb 42(H)/(W) too weak)
- Sten Mk II: BR2, it’s by far the best BR1 american smg, even rivaling the Lanchester (at BR3)
- M3A1 Greasegun: BR1, not a significant upgrade over M3 Greasegun…
- M1928A1 Thompson: BR4, it’s a sidegrade over the Thompson M21/28 (better sights,worse recoil).
- Fedorov & AS-44: BR6, the soviet assault rifles. PPsh-41 drum mag stays at BR5.
- Bren Mk II: BR2, it’s slightly worse than the Bren mk I (heavier) but higher br somehow…
- DPM: BR3? Is it enough of an upgrade over the DP-24 for it to be +1 BR (BR4) ???
- Panzeufaust 60/100: +1 BR (BR4/BR5) too much pen…
- RPzB. 43: BR5, the best anti-tank rocket launcher in the game.
- GrB-39: BR3, only the weakest anti-tank rocket/grenade launchers should remain at BR2.
- M9 Bazooka: BR4 better than the PIAT and longer range than the Panzeufaust 60.
- PIAT: BR3, significantly better pen than the M1 bazooka, which is needed at mid tier.
Buffs/Nerfs:
- Gewehr 41: Buff it’s ammo capacity (+20 rounds) to match it’s contemporaries. (SVT-38)
- Armaguerra Mod. 39: Buff it’s ammo capacity (+18 rounds) like above .Λ. (M1 Carbine)
- VG 1-5: Nerf it’s ammo capacity, (-1 mag) it’s too strong compared to Gewehr 41 just from that.
- Pavesi M42: Buff it’s ammo capacity (+18 rounds) like the Armaguerra Mod. 39 needs.
- Scotti Mod.X: Buff it’s ammo capacity (+18 rounds) like the Armaguerra Mod. 39 needs.
- Nerf the SVT-38 to use clips for partial reloads and only change magazine when empty.
- M2 Carbine: Classify it as an assault rifle so engineers (+AT gunners, etc…) cant equip it.
- Give all shermans their APHE round.
- M1903A1/3: Actually give them 8x magnification, which is what their scope should have.
- M1 Garands (all) IF they stay at BR3, nerf their damage to 12.0 to match the SVT-38’s & G41.
Extras:
- Mosin M91/30 sniper, add back the version with the PE scope at BR1/2. Why it got removed ???
- Isn’t there a M2 Carbine with a scope??? Put that as the american BR5/6 sniper rifle.
- Find some american / british semi-auto rifle for BR3 (equal to Gewehr 41).
- Any american / british prototype like the AS-44’s ??? for BR6 ???
- Finally add the M26 Pershing, so the americans can get a tank at tier 5+ (BR5/6)
- Sadly, alot of great additions for fleshing out the tech trees are now premium weapons…
I DONT play planes and Japan, so i cant comment on those…
As about the other issues, i talk about some of them in this old thread:
So, 2 words about them:
Ai soldier behavior needs to be changed. They need better situational awareness, they need to use cover and react to their squadmates dying infront of them…
Grayzone should be removed. We need the spawn system of War Thunder in order to allow for flanks, ambushes and the countering of grayzone campers without needing CAS.
Any suggestions from you guys???