Petition - Do not add the Saboteur class to the game

Petition - Do not add the Saboteur class to the game

Introduction

Greetings and salutations, friends!

We must meet more often, under better circumstances…

With the announcement of the upcoming Saboteur class in the “Hidden Threat” update, we see a major gameplay shift that raises several serious concerns. While the concept may seem exciting, in practice it threatens to undermine the WW2 squad-based, combined-arms shooter identity of Enlisted. Before this update launches, we want to voice our collective opinion and suggest urgent reconsideration.

Should the Saboteur class be added to the game?
  • No, please don’t add it.
  • Yes, I support adding it
  • I do not particularly mind either way
0 voters

Reasons to Reconsider the Saboteur Class

Hidden for legibility, expand for more:

1. Historical representation and Warcrime Concerns

  • Saboteurs wear enemy uniforms to blend in - a form of perfidy that is a literal warcrime in real life, even at the time.

The proposed mechanic allowing Saboteurs to wear enemy uniforms raises significant historical and thematic concerns. Disguising oneself as the enemy in order to conduct attacks is considered perfidy under the laws of war.

Let’s just not add literal war crimes to the game…

  • Such mechanics are extremely rare historically, with only isolated examples during WWII.

Including this risks breaking immersion and misrepresents historical reality. This is the exact reasoning (amongst other concerns) why a suppressed weapon wasn’t ultimately added in a tech tree last summer’s major update.

While Enlisted is not a strict simulation, the game has generally attempted to maintain a recognisable historical atmosphere (after all, this is still a “WW2 squad shooter”, not a “generic squad shooter”). Introducing a mechanic centred on impersonating enemy soldiers risks undermining that atmosphere and introducing a behaviour that was neither common nor representative of the conflict the game depicts.

This is not merely a question of realism, but of tone and identity. The game has built its reputation around combined-arms battles of the period. Mechanics that feel closer to espionage fiction than historical warfare risk weakening that identity.

2. Redundant Lone-Wolf Mechanics

  • The game already features the Guerrilla class for behind-enemy-lines operations.

The game already contains the Guerrilla class, which was specifically introduced to represent irregular or behind-the-lines fighters. This class already fulfils the gameplay role of harassment, infiltration, and disruption of enemy positions. This new class would tread on their toes, for no added gameplay benefit.

There is no need to reinvent the wheel.

  • Introducing a similar but - more situational - class, duplicate mechanics, undermining existing class diversity.

Introducing an additional Saboteur class risks duplicating that role while making it more specialised. When two classes attempt to fulfil the same gameplay niche, the result is often going to be confusion in balance, redundancy in design, and pressure to continuously adjust both systems.

Rather than adding another overlapping class, it may be more beneficial to improve and expand the capabilities of existing systems that already serve this purpose.

3. Potential for Spam, Balance Issues, and the breaking of gameplay

  • Respawning Saboteurs at low reinforcement cost, faster cooldowns between uses, and earning double experience encourages repeated usage of this low combat value class over playing the objective.
  • A single player could repeatedly bypass frontline combat, rendering squad-based coordination less meaningful.

One of Enlisted’s defining features is its squad-based structure. Players are encouraged to coordinate with other units, support objectives, and participate in combined-arms engagements.

The Saboteur concept instead encourages a “lone-wolf” playstyle, operating behind enemy lines independently from the main battle. While occasional flanking or infiltration can add variety, designing an entire class around avoiding the frontline risks undermining the core gameplay loop.

If players are incentivised to operate independently rather than with their own squads, the overall structure of the game begins to shift away from coordinated battlefield engagements and towards individual disruption tactics.

In a 10 vs 10 game, this would represent a serious blow to player engagement. We already have issues with players playing to passively in their rear: The upcoming update seeks to rectify this, let’s not introduce a new way to set and idle in the rear… Even if it is in the enemy’s rear this time…

4. Exploit-Prone Scoring System

  • Earning points for marking targets, even before destruction, can encourage passive or “meta” play rather than true team cooperation.
  • The system risks rewarding manipulation of mechanics instead of strategic skill.

Increasing team cooperation should not require a whole new class, especially not one that could carry with them serious concerns of exploitation.

For example, awarding score for placing markers on enemy vehicles and fortifications creates an opportunity for players to repeatedly mark targets for easy points. This could encourage behaviour where players prioritise farming score rather than meaningfully contributing to the battle.

5. Captured weaponry

  • Saboteurs using captured weapons further undermines faction identity.

Players have, repeatedly, displayed their displeasure with the increased proliferation of captured weaponry. Further such example should be avoided, not have an entirely new class built around them.

  • Stealth kills conflict with the game’s core of combined-arms combat, making battles feel unfair and/or confusing.

This class does not align with the style of gameplay Enlisted aims to represent.

6. Identification Mechanics Are Inconsistent and Player-Dependent

  • Relying on players to spot minor flaws or inconsistencies in uniforms is inherently flawed.

Most casual players will fail to notice subtle differences, leading to frequent frustration and unfair deaths.

The Saboteur mechanic appears to rely heavily on players being able to visually distinguish between genuine teammates and disguised enemy soldiers. In practice, this places a significant burden on the average player to identify subtle inconsistencies in uniforms, equipment, or behaviour during the middle of active combat.

Fast-paced multiplayer battles involve constant movement, gunfire, explosions, smoke, and rapidly changing situations. Under these conditions, expecting players to carefully analyse whether a soldier’s uniform is slightly incorrect or whether a weapon does not match the faction is unrealistic for the vast majority of the player base.

As a result, many players will likely fail to recognise disguised Saboteurs until after they have already been attacked. This risks creating gameplay situations where deaths feel unavoidable or unfair, not because of tactical mistakes, or the enemy playing smart, but because the identifying information required to react appropriately was too subtle to reasonably notice.

Game mechanics that depend on fine visual inspection during chaotic combat tend to favour only the most experienced players while creating frustration for casual or newer players. Designing core combat interactions around such subtle detection may therefore reduce accessibility and overall enjoyment of the game.

  • This system adds unnecessary cognitive load and punishes average players rather than encouraging strategic play.
  • It also conflicts with existing UI and feedback systems, which automatically highlight the enemy that killed you.

Passive ambush playstyles have historically been a source of frustration for many players (described as “corner camping”, you know the ones, people lying prone or hiding in a corner to ambush transiting AI, or players). Designing a class around this behaviour risks amplifying that issue.

7. Disguise Mechanics Undermine Battlefield Readability

Clear visual identification is essential in large-scale multiplayer shooters. Players must be able to quickly distinguish between allies and enemies during chaotic combat situations.

The Saboteur disguise mechanic deliberately breaks this clarity by allowing enemy soldiers to appear as friendly troops. Instead of immediately recognising threats, players would be forced to second-guess every nearby soldier.

This is not a theoretical concern. In the past, certain Soviet winter coats were removed from circulation because they visually resembled German uniforms too closely, due to concerns of creating confusion on the battlefield. If simple uniform similarities were enough to cause problems, a full disguise mechanic risks creating far greater issues.

Multiplayer games typically work hard to maintain strong visual clarity through distinct silhouettes, uniforms, and faction equipment. Introducing a mechanic designed to obscure those distinctions risks making combat more confusing rather than more tactical.

For a fast-paced, large-scale game like Enlisted, maintaining clear battlefield readability should remain a priority.

8. Intelligence Gathering Should Not Be Locked Behind a Class

Marking enemy vehicles, fortifications, and positions is a core teamwork mechanic that benefits the entire team. It should therefore be encouraged across all classes and all playstyles, rather than restricted to a specialised role.

By giving Saboteurs unique scoring incentives for marking targets, the system risks creating several unintended consequences:

  • Players may begin to treat reconnaissance as the Saboteur’s responsibility rather than something everyone should contribute to.
  • Battlefield awareness may decrease among the general player base.
  • The system creates an artificial incentive structure around an activity that should already be part of normal gameplay.

A healthier approach would be to encourage all players to actively participate in spotting and information sharing.

9. Improving Existing Systems Would Achieve the Same Goal

If the developers wish to increase reconnaissance, coordination, and battlefield awareness, this can be achieved by improving existing mechanics, and increasing incentives, rather than introducing an entirely new class.

For example, the game could reward players more strongly when marked targets are destroyed, provide clearer feedback when teammates benefit from their spotting, make it so that stationary tanks never lose their marks, or improve communication tools for sharing battlefield information.

These types of improvements would strengthen teamwork across the entire player base, rather than concentrating those mechanics into a single specialised role.


Conclusion

The concept of infiltration and intelligence gathering could certainly add interesting tactical possibilities to Enlisted. However, we already possess such a class - the Guerrilla - and the Saboteur as currently described raises serious concerns regarding historical tone, gameplay balance, player accessibility, and the overall identity of the game, all without adding anything meaningful to the game.

Rather than introducing a new class built around disguise mechanics and lone-wolf gameplay, it would be more beneficial to strengthen existing systems such as reconnaissance, spotting, and guerrilla warfare mechanics. Other class ideas have also been raised by the community, such as tech tree Paratroopers, or Rider II squads using slightly bigger vehicles like Jeeps, Kubelwagens, or Universal Carriers. We are not want for more and better ideas.

We hope the developers will carefully consider community feedback on this issue before the update launches.

Signed,
Lt. Ogge King, 3rd Experimental Tea Infusion and Small Arms Appreciation Company, Home Guard (Reserve),
God save the King, and may God help us all…

36 Likes

you just beat me to making this poll lol

one thing you might consider adding, is a second poll specifying if the new class should be delayed & reworked, or just scrapped entirely. Also if it should be locked to event/premium only, or added to tech tree if people think it should be reworked.

Personally, I think it’s a terrible class idea driven by desire for FOMO profits. It doesn’t fit the core gameplay of Enlisted, an ARCADE team based WW2 shooter, is extremely derivative of the already existing guerrilla class, and takes away from the focus on playing the objective

10 Likes

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Seinfeld Laugh GIFs | Tenor

13 Likes

Enlisted when sus…

I do not want this from my game…

14 Likes

I agree with you, may the emperor protect us all from this stupidity

13 Likes

I was gonna make an poll like this when i get off work.
Like who legit though adding them was a good idea? A moron, that whos. Hopefully they realize that the player base doesn’t want this. (I doubt it though)

10 Likes

I’m new around here so I don’t know, but do devs actually listen to these kinds of polls?

2 Likes

If we had more people and posted feedback more often, it could work.
After all, the suppressed PPSh-49 was originally going to be added to the tech tree, but players pushed back and got it delayed.

But whether players can actually get it canceled for good or just delayed is another question.
They’ve almost certainly already finished all the code for it.
They’ll never just give up on it completely—they hate wasting work that much.

Maybe later, when we’ve all forgotten about it, they’ll drop a big update like:
“You think I listened to you? Nope. Now you’ve forgotten, so I’m adding it back.
You won’t complain as much this time.”

Just like the Japanese VT-4 tank—no way to tell for sure.

4 Likes

Well it was fun while it lasted, time to go back to TF2 I guess.

5 Likes

Yes, and no. I’ve had two “succesfull” (with caveats) campaigns within the last year.

Those two, however, were pre-poll days…

7 Likes

Mind you that it is advertised as a limited class. They will put it in a marathon event or behind a special bp like zombie event squads anyway.
I don’t have much faith.

6 Likes

This update is named ‘after a new headline feature of it’.
With a name being ‘Hidden Thread’ it is fair to guess this class is the new headline feature (and most likely will be in a preorder pack as well).
I don’t think they’ll remove this class entirely and I don’t think there many ways to change it from planned form in meaningful way.

3 Likes

Anton’s intention here was to enrich the gameplay experience and cater to different player preferences.
But the problem is, there are only so many players. If everyone picks niche, individualistic roles, they’ll just end up ranting on the forums after losing five or six games in a row.

Just imagine: two players flying planes, two in tanks, two guerrillas, two special operatives, two snipers, and two regular sniper teams.
Then who’s going to capture the points, push forward, and fight on the front line?

Not to mention they’re so confident about it that they’ve even made four pre-order packs.
If we start a vote like this, we might just ruin their whole money-making plan.
They could even secretly tweak the RNG rates behind our backs, for all we know.
Haha, just kidding—ruining someone’s income is like killing their parents, after all.

6 Likes

Well, we eventually got Chinese ppsh41s premium squad. Big lose in my opinion. Devs can always justify adding bs on basis of limited availability.

3 Likes

Whilst it’s a long shot… I frankly don’t care.

I’m going to say things how I want them to be… I will not compromise…

Besides… People told me that removing the PPSh-41 (S) before the launch of the update was impossible… Turns out those people were wrong…

I live in hope… I would not spend this much energy on a game, repeatedly making groundbreaking petitions about sensetive topics, if I did not care passionately about it… I hope this won’t go unnoticed by the devs…

8 Likes

Honestly I would prefer no event than an event adding this abomination of a class.

5 Likes

Saboteurs as presented will certainly be disruptive, and not in a good way.

Hopefully they are taking the feedback they are receiving now, and not add a class of single soldier infantry spawns.

11 Likes

Only want it because it means i can finally use ppsh with a team that’s acceptable.

If this is a limited-time event, then it doesn’t matter. However, if it’s part of a historical battle in World War II, then it’s more harmful than beneficial.

3 Likes

I do not mind the features being kept for future use…

A “Even Fight : The Bulge” event would be interesting for example, with German soldiers being given the option of disguising themselves, as some did during this battle…

Everywhere else…? It’s wrong, it breaks with the historical record, and it breaks with the vision of the game as a squad-based shooter…

4 Likes