Which changes interest you the most ?
- Beretta 1918
- Scotti naval rifle
- Type 2a (6,5mm)
- M1919A4
- Type 97 AT rifle
- Fedorov Avtomat
- M2 Carbine
- Type 100 MG
- Lee Enfield No. 4 Mk I (T)
- AS-1944 model 4 and 5
- .30 AN/M2 Stinger
- Fedorov 1912
- Mannlicher 1895
- Carcano Mod. 38 sniper
- M50 Reising
- « Fedorov rifle 25 »
- Liberator pistol
Here are a few corrections that I think are needed for the following weapons. It might be a bit messy, and I might add a few other links later. Feel free to tell me which other weapons could be added to this list.
-Beretta 1918 : should only fire in semi-auto, it has been proven that it could only do that historically, and move it to the rifleman class (like the M1 carbine atm, I would like the assault class to have access to semi-auto carbines, but this is another topic)
-Scotti naval rifle : increase the mag size to 20 rounds (the holes in the mag follow a logic, and there are 10 of them on each side if the mag, plus it looks like a there is a different bullet in each hole when you look closely on the ingame model, I have participated on a topic about this subject here a while ago : Correct the Scotti Naval Rifle magazine capacity) an move it to the rifleman squad (it uses rifle ammo, not intermediate ammo like an assault rifle, so it is more similar to the FG 42 in that regard)
-Type 2a (6,5mm) : increase the mag size to 30 rounds (I was skeptical when looking at the mag size but after all, we only have a speculative drawing of the entire gun, the only pics we have of this gun only show parts of it, but apparently it is confirmed that it indeed had a 30 round capacity in old US WW2 documentation: Encyclopedia of Japanese Small Arms 🇯🇵 - #7 by _DELAVR)
-M1919A4 : give us the possibility to shoot while standing (it was feasible historically), but you can’t ADS unless you go prone or deploy the weapon, just like the way it is at the moment
-Type 97 AT rifle : just like the Solothurn, you shouldn’t be able to shoot this thing while standing, even less being able to ADS while standing, this thing was MASSIVE, so it should work like the Solothurn in game : you can only shoot while prone or if the weapon is deployed. Also, give the model in game its real proportions, and not the downsized version we have atm.
-Fedorov Avtomat : change it to an LMG, it is NOT an assault rifle, it shoots rifle ammo, I know it wasn’t « truly » a LMG, because it was meant to be used like the Chauchat and the BAR, but the Chauchat and the BAR are classified as LMGs in the game, so the Fedorov should be the same. Whether you would like to make the reload animation more historical by reloading it with stripper clips (it was reloaded like that, the soldiers using these didn’t have any spare mags) is up to you, it could also help for balancing it.
-M2 Carbine : move it to the assault class : it shoots an intermediate cartridge in full auto, so it is way closer to a proper assault rifle than a battle rifle like the T20, it should only be available to the assault class
-Type 100 MG : this one looks like a complete fake gun, I have never found any info on a potential ground use of this weapon and not a single pic of gun modeled in the game, however, if you really want to keep a « two-barrelled MG », you could replce it with the Type 89 machine gun, because this one was actually used on the ground. Here are pics of the Type 89 with a bipod for ground use : Encyclopedia of Japanese Small Arms 🇯🇵 - #11 by _DELAVR
-Lee Enfield No. 4 Mk I (T) : this sniper rifle should be reloaded by inserting the rounds one by one, the current animation of « removing the mag » is extremely cursed, it was more a part of the rifle itself than a proper mag, and it was only removed when disassembling the rifle.
-AS-1944 model 5 : add a bipod on the model 5. Here are pics of the bipod for the model 5 : Assault rifles USSR Competition 1944 ENG Job №1
-.30 AN/M2 Stinger : correct its mag size to the historical 100 rounds (not the 200 rounds ingame atm) because the « mag » was a 250 rounds box that was cut to less than half of the box capacity, there is no way you could fit 200 rounds in this « mag ». Also, flip up the front sight for better aiming, because at the moment, the front sight on the dun model is folded down.
-Fedorov 1912 : replace it with the SVD-30 (without the scope, only the iron sights), the Fedorov 1912 was only a prototype while the SVD-30 was adopted in limited numbers, so it is not logical at all to put a prototype in the tree while an adopted rifle with basically the same characteristics is only a premium. Also rename the SVD-30 with a scope with its historically accurate name : the SVD-33.
-Mannlicher 1895 : the reload animation is wrong, the rifle uses an en-bloc clip, so if you want to reload the rifle if it isn’t empty, you should remove the clip to replace it with a full one, it is impossible to add individual rounds in the rifle one by one, just like it is at the moment.
-Carcano Mod. 38 sniper : this gun is very likely a post-war homemade assembly, the scope is german and there is zero trace of such a rifle in italian service or even as a prototype made by the italians. However, there is a very real and historically accurate prototype made by the italians with virtually the same caracteristics : the Carcano Mod. 38 sniper with Salmoiraghi scope, and yes it is in 7,35 mm Carcano too. You have historical documentation here: Repair the scope of the Carcano M38 and here : https://www.carcanorifle.com/sniper-rifles and here : fucile modello 91 con ottica
-M50 Reising : the model ingame is wrong, because the gun ingame has a 20 round mag, but the model uses the grooved mag that can only fit 12 rounds, furthermore, the magwell is also grooved so the gun can only fit the 12 round mag. The model must be corrected with the correct magwell and magazine, but the M55 Reising (the premium gun with a collapsible stock has an accurate magwell and magazine model, you can check them out both to see the difference.
-« Fedorov rifle 25 » (« Fedorov M1913/1916 » would be a more fitting name imo): the correct mag size is 15 rounds, not 25 as it is at the moment. The mag it uses is a cut down Madsen mag, an the Madsen uses a 25 round, single stack mag, so there is no way you could fit 25 rounds in this cut down mag.
-Liberator pistol : the recoil bug/glitch that makes the pistol look like it is shooting two bullets one after another when maintaining the « shooting button » is still present.
Note : I haven’t included the FNAB 43 rate of fire debate, because even though we have a video of the gun being shot and showing a rate of fire closer to 800 rpm, every other source that could be found indicates a rate of fire of 400 rpm, and some people theorize that the difference might be due to the use of modern ammo in the video, and not the kind of ammo used during WW2.
Furthermore, if the gun we see in the video was used in during the algerian war, maybe some parts could have been changed in the meantime ? Like the spring for example ? It is hard to say. The ideal thing would be to see 3 or 4 more videos of a different FNAB each time shooting at a range to see if the 800 rpm claim is accurate, and a few historical documents would be welcome too, but we have neither of those, we only have one video on the internet of on FNAB being used at a shooting range. I am of the opinion that more material/evidence should be found about this gun before changing the gun in game.
