disclaimer, it’s gonna be a lenghty one fellas. you have been warned.
so, it was confirmed that they will be working on the rider’s class
or are already working on it.
however, not much was said about it.
and, i made this post to bring one final awareness to the class in question. hoping that it’s not too late.
now, as people know me, i have been an advocate for riders.
i think they are one of the best class when it comes to fun.
which it’s funny because when first released, i was opposed to their introduction.
up until i actually tried them. and i had much fun since trying them.
nothing beats an adrenaline rush by using this thing.
that is, for me.
an excellent tool for getting ahead of the enemies in certain locations and/or place rallies, great at covering allied vehicles, great for tank hunting, secure landing zones of paratroopers while they descent, and above all, a solid machinegun nest on wheels with no overheat.
rider class has alot of potential to be some sort of APC squad but for offensive capabilities and / or logistic capabilities. ( of course, without the rally points abilities )
what i mean by this, is that it could become the perfect class to supply ammunition or medkits items on the battlefield. or become some sort of a response team, cover friendly tanks, or harass from the flanks enemy infantry.
but before i’ll go deeper in that, i’d like to cover a few things.
there are several “issues” that hinder it’s performance ( and no, i’ll say it right here, and right now. the bike is not hard to drive, and the bike it self does not have cross capabilities issue. because if you find those to be an issue, A, use the actual rider as a driver. and B, upgrade the bike already. if you do those things, it will become much easier to master if you can’t be bothered to learn " it’s pattern ". )
and;
general improvements needed
i did cover them in one of my previous posts, and i’ll do it again:
self explanatory, but it would increase the survivability and dead angles of the main gunner.
as it can be a bit clunky when operating in close quarters
( which sure, i’d argue if you put your self in that position, it can be considered sort of your fault. but we could improve that aspect to at least sort of improve cqc capabilities )
i think one of the biggest strength that the bike could have had,
was the element of concealment and striking from the shadows.
firing when the enemies expect it the least.
but it’s kinda difficult to do it since the bike is always running.
of which, it doesn’t make much sense because if i leave the bike, and order my bots to stay inside the bike, no matter if he is the driver or gunner, the bike will make no sounds.
but as soon as i enter alone in the machinegunner seat, the engine will be running no matter what.
and i think it would be cool if with a button ( at the expense of needing an animation or whatever ) to turn off and on the bike. sort of a realistic thing.
it happens rarely/often for some people,
and given that the strength of the squad is the bike it self ( for now ), it would be greatly appreciated if we could push and unflip the bike. so that people can still use it instead of being forced to ditch it because they cannot do anything once flipped.
as briefly explained, similar to halftracks, they bounce for no reason left and right making the aiming and firing slightly challenging.
we do know APC will be customizable, but there were no mentions about bikes.
at the same time, it would be great to edit the textures and remove the DAK insignas:
because currently, it only makes sense to have those bikes in tunisia ( where originally were created and designed ) or italy. but, not all br have tunisia, and italy front doesn’t exist.
hence, it would be great to get an option to remove the decals of the dak. and let the players decide to have a cleaner version to put decals on it and customize it. along side changing the paint job because you do stick out like a sore thumb in normandy-berlin, or any winter map.
and those were the fixes and various changes…
Reduce the squad grind
for some reason, despite doing extremely good with bikes ( raking up kills up to 60/70, placing rallies, destroying tanks etc ) it definitely took me more time and matches than other squads to fully grind.
Create new squads of type rider II & III
it may sound controversial, but bear with me for a moment.
the idea behind, is to have more options in terms of vehicles.
so that, rider I will use bikes and jeeps.
rider II will use logistical vehicles
and rider III will use weaponized armored cars / AA.
now, onto
general additions:
should have gone without saying, and i’m probably sure devs are already working on those, but
add rider class for japan and ussr
the Depnar M72 and the type 97 sidecar
add more type of bikes:
Examples
- add 3 seat bikes for free to players too
( perhaps, deweaponized variants as a trade off ? )
mg 42 bike:
kettenkrad:
& non-side car bikes:
BSA M20 ( brit )
mono hardley devison 1942
BMW
italian bike
and you get the jest of it.
more for choices available.
and now, we’ll get to the main part, or rather, what many people would like:
add weaponized and non bike vehicles to the rider class
what many have issues with the rider class, is that it doesn’t have many troopers. and are generally fragile.
i don’t mind the class being fragile, however i would like to improve the rider class to become a light motorized infantry.
so, as i suggested in my previous post:
and ideally, no more than 5/6 soldiers
Examples of vehicles
- weaponized kubelwagen
- Sd.Kfz.263 6-Rad rider assault vehicle
- Sd.Kfz.231 8-Rad
- Sd.Kfz.247 Ausf.B 4-wheeled APC
sdkfz 222 light tank / AA
type 92 rider weaponized car
- sas weaponized willy jeep with the Vickers ‘K’ gun
- weaponized willy jeep with 30 cal
wiesel M29 APC with 30 cal
m3 scout car
Ba 64
weaponized Gaz 64
boat car
schwimmwagen
etc, just a few examples.
so yeah, generally, being able to use cars, armored cars, and bikes.
and lastly, for this section,
add gold order vehicles for riders
in 2 years, since riders were added, not a single gold order bike has been introduced. which would have aided many people’s grind.
so in the future, it would be great to get bikes ( and any other vehicle that will be included to the riders ) with camouflages, markings, insignias or anything really. just like tanks.
i was conflicted about the following:
Logistic & AA purposes
this, is perhaps more of a brain storming idea.
because i’m unsure if those should be added.
but, the idea behind, would be to allow rider class to bring vehicles with specialization.
as mentioned at the beginning.
for example, being able to bring a medical truck where it will refills medics syringes and players mekdits if they interact with it, or ammo trucks ( that works similar to ammo boxes, but they can move and have more uses before getting depleted ).
or vehicles that can even refill engineers resources ( mostly for PVEs rather than PVPs. i’ll admit. although, it may have it’s uses there as well )
have a passive income during the battle and aid the team.
and at the same time, generally being able to move around support vehicle. instead of being a static ammunition / medical crate.
and / or additionally, being able to use AA vehicles without taking tank slots, but it’s own dedicated slots.
it could be both interesting, or a pain in the to deal with.
i’ll leave that for the community or developers.
generally being open top.
so that can be dealth with easily, but still have good weapons to defend against Airplanes.
but again, not sure. just few ideas to make the rider class very useful and an a valid option for those who seeks alternatives.
and that is all.
thanks for listening to me.