Ppls reaction to FG buff

Oh, is the little german main upset they lost their spot light? Here I think I got a small violin somewhere round here to play for you
Allies have consistently been the lesser stacked faction since Merge with spouts of the vets and win leeches showing back up here and there with the new toys. Meanwhile the other factions have their dedicated vets that stay there near 24/7
Don’t even try that bull on me

That is the price to pay for having full auto, and I dont think 10 rounds less is that big of a deal.

It would also give at least one advantage to semi auto rifles which they badly need as most of them are BR IV and much worse then SF rifles.

Seems perfectly logical to me.

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Screw em

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true. i mean what is the point of assaulters when you can have 9 SF rifles that are in many situations in advantage over AR.

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It used to be this way for the Fgs if I remember well. Worked well. Those who wanted full auto simply built crates of ammunition and used them more stationary… like lmgs :smile:

Thinking back, it prevented players to assault too far without pause, like we see today in br 5.

They had to win meter by meter by bringing their logistics (ammo crates) with them, cautiously…

Or they let assaulters do their job.

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You Miss Me GIFs | Tenor

(Though nerf to SF is also an answer.)

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That’s nonsense. Full auto is not a problem. The problem is that they are better at being full auto than squads that supposed to be actually specialized at being full auto.

Yes, that’s the proper way.

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Over the last ten days or so, I ONLY play random games, so I now cheer for everyone.

:smiley:

This post was created when there were no SF rifles. And I’d say it was a “problem” as it completely changed how the game was played (speaking about premerge situation) to worse imo.
Now with BRs containing SFs it’s not really an issue.

Strange. I thought you re-shared that idea about an hour ago.

They should remove the hidden recoil reduction for bayonets.

It makes no sense realistically speaking AND is a very weird hidden mechanic to begin with.

USA still needs a better handheld AT launcher.

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Most logical solution.

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I didn’t know that resharing = creating. Good to know.

But yes I still want it. Maybe then I wouldn’t mind playing BR5 (I stick to <BR3) so I could use some guns and vehicles from higher BRs.

I didn’t know that either.

Ummm…you just showed your stats. You have played germany 2 x more (time played) than soviets BUT

  • you have way more small arms kills with soviets (in all categories)
  • a higher kd with soviets
  • you spend more time in tanks for Germany (kill farming) but still have lower k/d than soviets and allies…thats wierd
  • time to battles played shows you win faster as soviets and kill more
  • typically do better as allies across the board too

Doesnt really align with what you are saying in your thread. I bet your video of playing as soviets or allies looks the same, you would wreck just as hard

I personally win more as Germanys, but also have a higher KD with soviets

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Very true and I recomended one as a mandatory add few months back:

1 Iconic/ FLavorfull/ Necesary weapons to add per nation:

image
UK Ordnance, RCL, 3.45in Mk 1 BR4; 88mm recoiless gun was developed as a successor to the PIAT; it was issued to units for extensive trials at end of war. Primary HESH round damaged armor up to 180mm thick. Also optional 120mm penetrating HEAT round.

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Holy shit that thing is massive - would absolutely love that monster…

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I think the trooper squads are the only issue tho, since the utility squads usually have less active soldiers than assault squads.

Like i don’t think a 6 man FG pioneer squad is supperior to a 7 man assault squad.

Except for the fact that every engineer will be a specialist on top of having comparable firepower vs. assault troopers. The total utility is just higher.