difference is that you are actually buying fully upgraded soldier. correct way to calculating cost of the new soldier is cost of the soldier+cost of the upgrade to lvl 5.
IIRC 1 silver soldier order= 1000 silver, while 1 bronze soldier order=100
according to their math you needed 36 bronze orders to upgrade to lvl 5 from lvl 1 and 1 silver soldier order to buy it, so overall cost is 4600 silver according to old price.
As someone who reached max level in Battle of Moscow Allied side, being put up against later stage of the war campaign Axis squads with STG44âs, FG42âs, Tiger Eâs/2âs is insanely unbalanced. Sure my battle rating is 5 however my infantry and vehicle squads are so antiquated it just leads to being instantly wiped out when coming across enemies.
Why didnât they just significantly decrease the grind needed for each campaign instead of throwing them into a faction meatgrinder and hoping for the best.
The complete lack of choice for what maps you play is incredibly annoying also. I loved the smaller Battle of Moscow maps that were fast paced, now Iâm stuck playing snoozefest Berlin/Stalingrad maps that lead to matches finished in <10 minutes with low scores/progress made.
1st test was done when they had heavy grind event (i think requirement was complete 5 battles per day). also they put new MM that was contrary to everything they were telling people for whole year.
test 2-4 were basically same test. they changed almost nothing except few BR tiers.
btw did you check players feedback on those tests? absolutely everyone didnt want 2 queue MM
i am for merge and consider it necessary. ffs i was one of the biggest voice on forum for merge. but this is just shitshow in how they implemented it. like i said read long post that i linked before on how devs made this shitshow.
this is casual game, not competitive one. it is perfectly ok to be matched with varied skill level.
any kind of SBMM is terrible idea cause it would make the game sweatfest (also you wouldnt have enough people for SBMM).
game was HE spam fest way before. merge was implemented badly cause lot of problems that it should have solved it doesnt in current implementation. they have received extensive feedback on every nugget of information that they provided, just problem is that they didnt put much specific information out there.
it was discussed multiple times on forum. i know that i abused my breda carcano in tunisia for my recent axis grind. equipped it on regular riflemen, when he died picked it up with engineer, when he died picked it up with whatever soldier has been left. if i had soldiers left i would pickup second trash weapon first before picking up breda carcano in primary weapon slot so it drops after death. also i would have ammo box somewhere near to resupply ammo.
this is something that will become standard if you allow high tier veteran to bring his OP weapon in low tier battles. and limiting picked up weapons is even worse idea.
After playing a bit, I do have a few things I would like to see:
Squad Presets need to save the equipment as well if at all possible. We have the new mass unequip process so the game should be able to mass unequip, and then equip based on the preset saved. This is mainly a problem with Japan, who simply do not have the squad count to make 3 full 10 squad loaduts (one for low, one for III, and one for high br) without having to manually requip certain weapons and such.
When squadding up, on the lower right where it displays your teammates that have joined up with you. Please display their equipped BRâs as well. Then, when someone select âreadyâ it should âlock inâ their squads. In addition ⌠adding the BR group that you will be playing on the start button would be a great addition.
Change the âJoin Any Teamâ to a Nation checkbox ⌠Sometimes I may want to play only 2 or 3 of the factions.
Add BR to the Shopâs Weapon cards so I can see them at a glance and not need to another screen. Or better yet, add a filter to the shop.
Iâm sure more will come up the more I play, but these things were some of the first to show up for me.
âlook at dataâ is exactly my kind of humor. Just because some data tells you have many % are here and there, you have to destroy the game?
It is like everywhere else in random companies: Randomly a guy walks in a meeting, opens his flip chart and says âLOOK AT THE DATAâ. Then a bunch of âsmart peopleâ want to change everything bacause of the DAAAATAAAA (uuh, spooky) and the company wents bankrupt. Why: Dont touch a running system!
As I said. The stacks in each campaign always moved around and depended on events or new stuff. When the T-34 was introduced for moskow, every main russkie rushed to this campaign and it was sealclubbing as german main. Yes, I was frustrated, but got revenge in Berlin where we slapped the soviet teams so hard. Then the IS-2 came some months later and whoops, they came back. Same in normandy - I exactly remember my first match as level 1 axis with K98s and Mannlichers. We lost, but it was hard for the allies and we had fun because we slapped them hard with our level 1 equipment. Sure there are some bots, but I rarely had so many in my or in the enemy team the last months.
Long story short. I dont give a f*** about numbers or data.
Give those campaigns back! Stop this BR nonsense - it is actually WORSE then playing in a team full of bots.
Sort of agree with you, except if you say âcasual gameâ, then the game must make it sure weâll enjoy it. So
improve the bot-only matches to a level where itâs not so blatantly obvious there are no enemy players,
make it sure if youâre free to all then youâre not too often facing impossible odds and get wiped out with 10-15 kills per match, die-die-die-my-darling style.
So you canât.
So you canât refill either - no ammo for the weapon (IF you want to use it in low BR match). This is my choice, either I donât use that weapon or agree that itâs limited in some ways to fit in that map type. (In high BR matches I would not apply this limit.)
My suggestions were specifically tailored to fix the way you played around the limits, after I read your comment somewhere elseâŚ
Arguing without arguments is the worst idea.
Can you please explain why is it worse for the game overall if you canât pick up some special weapon your other soldier used, if in return it makes it possible to use the weapon in itâs historically correct time frame and not abuse other playersâ experience? You could not pick up weapons for a year or more and Enlisted was fun, before gray zone tanks, explosives hell, FG42 and parasâŚ
Iâm absolutely okay with not picking up my cherished weapon if I can at least carry it to those battles I canât from now on - I usually donât do it anyways. And Iâm sure an average rifleman recruit who never used a machine gun was not able to reload it in 5 seconds after first touch either.
Right now I canât use some of the historically correct weapons at all because someone thought that instead of more complicated calculations and some extra mechanisms, easiest if we just put some stickers on the guns saying âIt was in Moscow in WW2 but canât go back to Moscow because it hurtsâ, and to some others âAh it was almost never used in WW2 so lets make it one of the best guns in Berlin.â
Not for this topic but I canât fully see the reason for making the BR the campaign selection mechanism instead of the historical appearance of some weapons, and arguing that BR will bring balance where it clearly canât, at least not in this way. I guess these are the things that break the weapon/nonexistent map selection problems we try to go around now with these ideas.
Oh ofc itâs that Vladimir guy using most cancerous meta shit possible, even in a test server he was doing that shit 24/7. I guess others are the same.
All effort and work is welcome, but to be honest and from my point of view, it is a real disaster not to be able to choose which maps to play on (and donât tell me: âyou have to choose the corresponding inventory for that period of timeâ, because I want to play with everything Iâve unlocked and grinded on the maps I CHOOSE".)
Added to the previous fact, we still have the lack of freedom in choosing the game mode (Invasion, destruction, etc.), I had a distant illusion that they would add the mode selection button, but, once again, disappointing.
Itâs a shame because the playerâs freedom of choice is significantly reduced. I really think they should have taken more time and read the playersâ responses after the server tests. I donât know, this doesnât look good at all.
You still pay silver to buy soldiers, you still need to unlock class upgrades (extra stars) via squad upgrades.
And you still need to farm XP on individual soldiers to level them up (âlight upâ the stars)
BUT you do NOT pay anymore to rank up individual soldiers (buying extra stars). Those are granted collectively as soon as you unlock the corresponding squad class upgrade.