I love what you guys did with the weapons in terms of sounds and flame/smoke/spark when shooting. It really helps with the immersion and atmosphere of the scenery.
But I have to say, the animations are very few in numbers and repetitive, which makes this game look ‘indie’ or ‘low budget’.
The first person (when running for example) or third person animations are very generic and little effort for 2022 standards. I know you said a few months a go this is not a priority. But honestly it makes the game look cheap. This is very disappointing especially when the engine is clearly very capable and the scenery looks very, very good, some maps are eye candy. The environment and animations are two extremes, they do not work together.
Main issue with animations is the lack of variety, same 1-2 animations on loop repeat with no transitions, makes characters feel robot like and cheap.
Here are a few examples related to animations:
- Example of character leaning when changing direction (also notice how authentic the running animations look, from leg movement to weapon sway)
- Example of torso turning animations rather the entire body
- Movement and stance transition animations
- Character strafing animations
- Various examples of weapon animations, randomized loops to make animations interesting
You can notice there is an animation for when the character stops running, or when they chance pose or when they strafe or how they lean depending on the direction they go or perhaps the way the character uses his hand when running into a door… etc the list could go on.
The idea is that, little by little, with multiple variations it makes the characters feel alive. Enlisted does not have that. Characters are generic and robot like.
I hope in the future, you guys will give this some attention. Animations create immersion and brings the game to life.