Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
“CONQUEST” MODE IMPROVEMENTS
On our roadmap, we mentioned that we will work on increasing your earnings in “Conquest” mode.
We’ve made several changes that combined have resulted in an increase in the length of battles. Therefore, “Conquest” mode has become less fast-paced, and its average battle time is now closer to modes like “Invasion” and “Confrontation”. Try out the updated “Conquest” mode and let us know what you think - we need your feedback!
IMPROVING THE RESEARCH UI
Multiple improvements have been made to the UI of the Research tab. We tried to make the process of unlocking the next piece of equipment more understandable.
If you’ve completed your currently selected research in battle and switch to the upgrade tree, we’ll use animations to draw your attention to the weapon or vehicle you’ve just unlocked.
Then you’ll have the option to purchase the newly unlocked equipment in a new window, as well as choose what to research next. If you don’t pick anything, the game will automatically select one for you.
TANK CAMOUFLAGE FIXES
We continue to improve the customization system of tanks: this time, we have removed from the list of purchasable camouflages those that were duplicates of the default ones (mainly for German tanks).
Also fixed multiple issues where the applied camouflage would overlap with the original one and act like a “second layer” on a number of Soviet tanks, like the T-50 or the BA-11 armored car.
OTHER CHANGES
- Fixed the incorrect magazine capacity of Winchester G30R: magazine capacity increased from 10 to 20 rounds, base number of magazines reduced from 5 to 3.
- Fixed an issue that made it impossible for some players to purchase levels for the Radio Operator II squad (167th Infantry Regiment) of the USA.
- Added a “Purchase” button to the UI when inspecting upgraded weapons in the inventory. Please note: you will still only purchase weapons without upgrades.
- Fixed a bug that caused the destruction of objects not to be shown in the replay.
- The “Supply Crate Drop” upgrade is now unlocked by default for all Premium Radio Operator squads, including older ones.
- Improved the off-road capability of the German Panzer IV/70(A) and Panzer IV/70(V) in Normandy.
- Fixed the class specific perk of the Mortarman class, which didn’t properly increase mortar ammo capacity when not fully upgraded.
- Corrected the description of one of the reward boxes in the daily login window.
- Fixed the detailed summary of experience distribution among squads on the battle results screen.
- Removed the unnecessary tooltip about using the paratrooper crate.
- Added the headgear to the killer’s outline in the killcam.
- Fixed a bug where the experience bar for some soldiers extended beyond the interface boundaries.
- Fixed a rare bug where changing the Personnel upgrade from “Backpack Slot” to “Additional Weapon Slot” didn’t unlock the weapon slot for soldiers of the corresponding class properly, while the backpack slot didn’t become locked either until client restart.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.
So share, suggest, and report!