Are there any news regarding out of place customisation for premium/event squads, including paratroopers?
Soviet paratroopers can appear on any BR but always wear late war 44-55 Amoeba uniforms even in Moscow or Stalingrad?
Moroccan squad wears robes in Normandy, Volkssturm wears suits in Tunisia, etc - wasn’t it planned to adopt them all to different maps? That was definitely working in one of the tests.
Why is dot-44 camo available as customization for pre-44 maps like Moscow, Tunisia or Stalingrad?
Why do Pacific preorder squads keep frog camo in Normandy and Tunisia?
Why don’t Italian squads have Italian European uniforms but instead wear German ones?
Let’s all thank the Chinese community for spamming nothing but rifle nades/large bags with impact nades. So the devs could nerf impact nades. I swear we can never have anything good. Always “some group” fning things up for everyone else.
From my perspective, basically every update since merge was introducing rushed content/patches which contained unnecessary large number of bugs or features that’s going to be tweaked later.
For example APCs are obviously rushed af. You are releasing premium APC with non functional features. But we’ve learned literally on day one of the realese that those features are going to be fixed “later”.
I just want to know reason why. And I would like to know if such approach is going to be norm. I really love this game, but bugs and unfinished/rushed content is extremely frustrating to me as a player.
I’d rather have less content if it means better quality.
OH, GREAT! Now please make an analogical fix to the dispersion of Sniper FG-42 - just like the Type 99 had the damage dropoff of a non-sniper rifle, the Sniper FG-42 II has the dispersion of its non-sniper variant. I already said something about this long time ago - I wish I could see "Better Place" update for FG 42 II like this (only sooner)
I noticed something strange: why does the sniper Type 99 have lower bullet velocity than the normal one? I looked at the stats of the sniper version not long ago and I think it was 730 m/s before this patch, or am I mistaken?
Impact naades are still spammed just as I thought… your nerf doesn’t fix anything. Limit the number of impacts player can carry instead of nerfing them and u will see improvement.( I said that milion times already )