Making Enlisted a Better Place №58

Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

STRETCHED SOLDIERS AND VISUAL ARTIFACTS

Much of our upcoming patches and improvements will be centered around the feedback we’ve received since the game’s release announcement on Steam. We hope you will appreciate this approach going forward, and we will continue to listen to your feedback and suggestions.

One of these fixes refers to visual artifacts that could occur on some versions of graphics cards. The problem has been localized and fixed.

Meanwhile, the second fix is related to soldiers whose hands could stick to ladders. This was the cause of the stretched models. We also identified this problem thanks to your bug reports and it should not happen again.

IMPACT GRENADES AND THEIR RADIUS

Impact grenades have also become one of the frequent topics of discussion. In this update, we’ve reworked how they work, tweaked their damage and characteristics. Overall, the guaranteed death zone of impact grenades has been significantly reduced. Thank you for your reports and participation in the discussions!

OTHER CHANGES

  • Fixed a bug with the AT-44 event squad’s camouflage that caused it to not appear correctly from afar.
  • The tooltip with the buttons in the pie-menu has been moved to the center of the screen.
  • The squad tied to the gold order Chi-Nu tank has been changed: it can now be used by the Tanker III squad.
  • Fixed a bug that made it impossible to go into battle with the USSR Breda Mod.30 and Thompson M21/28 (box magazine).
  • Added notification when using the minimal client.
  • Adjusted the spawn points in Normandy on the “Airfield” and “Ruins of Vaux” maps.
  • Adjusted the spawn points in the Pacific on the “Guadalcanal” map.
  • Fixed a bug that caused the ringing sound to remain audible when switching between soldiers in a squad.
  • Fixed a bug in the bullet parameters of the Type 99 sniper rifle - the damage reduction over distance of this sniper rifle was more noticeable than its counterparts.
  • Removed the green notification dots from locked soldiers in the Enlist Soldiers menu.
  • Removed the green notification dots from the Perks button if there are not enough points to upgrade anything.
  • Fixed the color of several German camouflage uniforms.
  • Fixed the model of the Italian large grenade pouch.
  • Added missing customization for German and Italian paratroopers.
  • Fixed glove models of British tankers on the Ardennes maps.

WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

33 Likes

Add Enlisted to your wishlist!

11 Likes

I wonder if players got back their lost weapons because of this bug.

4 Likes

So mr fantastic is gone?

8 Likes

Seems like very decent update. Thanks!

4 Likes

Impact nades should be just removed entirely

6 Likes

Quite a few people have said the same thing about WPs back then. Subsequently they were nerfed into irrelevance. I assume this is going to be the same case.

It doesn’t really make any difference if they’re not in the game or nobody uses them.

6 Likes

@Keofox do have any plan to give German paratroopers the proper pouches in their customisation options. Your team created accurate bandoliers for FG-42 magazines, but instead of giving them to squads carrying those FGs they decided to give them exclusively to another event squad with… Horn Stg. It would be nice to see that mistake fixed so our paratroopers can look as they should.

New uniform color options are very nice, but we really need to have option to use correct equipment on our soldiers.

12 Likes




The italian paratrooper pants are all the same

7 Likes

Glad to see impact grenade finally gets nerf

Another step towards a normal gameplay

4 Likes

Amazing start, but there is much to be done.

Bipods?

A simple steering animation for driving APCs and trucks?

The horrible silver gain?

An additional slot for premiums?

19 Likes


Atleast we can make drippy german paratroopers finally

4 Likes

ah…

i thought that would have also applied other units that looked like paratroopers



but oh well, they do look nice though:


hold on, you guys didn’t fixed the green cap?
oof



nor the volkssturm changing color entirely ( from brown to dark green, or from light green to dark green… )

6 Likes

So has the bug where gun grenades cannot cause damage (particularly evident indoors) been fixed?

That means the feedback before was dumped and is now rusting and collect dust in the backyard?

3 Likes

Doesn’t the way our game develops speak to our attention to feedback?

It’s just that now we have started a marathon of improvements specifically for Steam

10 Likes

Errrr

Still waiting for those bipods… just to name one.

(I know soon and so on. Fuel tanks and such had top priority I guess).

7 Likes

And how do you plan to fight against/prevent bugs in the future?

It’s nice that you’re going to try to polish/improve the game now. But what’s the point if the next patches bring back a bunch of old bugs, plus some new ones? And cycle will repeat itself yet again.

8 Likes

Take that, impact spammers!

Now, to ap mines droped while running…

11 Likes

Oh no, they will have to move on to the next thing to spam

6 Likes