Making Enlisted a Better Place №42

I will close your report now. As we provided answers on the one above.

As a player I m glad we are getting a fix. And I hope you,and every player keep reporting issues, it’s how we get a better game for everyone.

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One main problem in tank gameplay is non operational machineguns in tank frontal armor and back of the turret. I understant that in War Thunder there is no need in fully operational, small caliber machineguns, but here having additional machinegun is serious boost to tank firepower. I hope devs will make all machineguns on the tanks operational. And also give us full list of shell types, for tank main cannon, like in war thunder, with ability to choose quantity and proportions of ammunition for main gun.

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In mid-late June, I showed a screenshot and description of this grenade bug in a thread posted by someone else but locked by a moderator (the author complained about not being able to get feedback through the feedback system). But until just you done 5 mins ago, no one has paid any attention to me.
Thanks, guys, for not treating me as transparent.

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Holy crap, I just took the Pz4 for a spin on the training grounds and it KILLS.
Stalinium is DEAD! (at least against the 75mm KwK40)

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No way… even the “invincible” Stalinium front plate?

The time for pz4 supremacy is here.

Pz4 > everything.

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Can it pen things like t34 frontplate (at low, Enlisted range like 200m)?

Maybe u should try watching a video and learning how to make AI and then maybe u will know how hard it is to fix AI

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Disabled the ability to zoom in with the commander’s optics.
=> Is also not OK for me.

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Panzer IV F2 and one shotted T-34

and it took two shots on this distance

So I am extremely happy with this patch, good job

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HE explosion effect basically restored back to the early days?

Are there any plans to fix/make bipods/mountings guns in this game better? Currently it’s really awful and inconsistent. Would be nice for my uncontrollable MG-15 be able to mount and mow down soviets. Instead of a DT-29 hip firing and beating me

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Please note that offline practice mode don’t reflect 100% in-game action, (since no enemy body inside) but, I m very pleased too.

The more I look to my panzer Iv armored the more I like it :slight_smile:

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Early days HE had tremendous issues, (alpha days) . This is 18293.99 times better.

That’s true. But I always thought it was harder to destroy tank practice mode exactly for this reason.
So in live game, it should be even better I guess.

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Indeed.

If it’s good on practice, it’s amazing in-game :slight_smile:

I took an AI programming class in college, and it was by far the hardest out of all the classes I took

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Ye came here to post something similar to this. It would be nice if crew remembered their positions if moving crew around in the vehicle.

For example having 3 crew in a tank with at least 4 max crew tends to be annoying:
Your commander will take up the loder space in combat
If you switch back to the commander seat your gunner will move there and the previous commander will go to the gunner seat.

I think tank crews should have preferences based on their initial seating. For this example the commander should have the highest priorites on the commander and loader seat.

Alternatively: Being able to set those preferences outside the match manually would be great aswell.

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This is why I primarily use the commander

Same. And tbh it’s rare I need the green reticle pen status, so commander position it is.

Strangely I have noticed to never use the driver position