Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
THE ULTIMATE QUESTION OF ARMOR PENETRATION, POST-PENETRATION DAMAGE AND EVERYTHING
Lately, we’ve received a notable amount of complaints about tank shells, ranging from what players consider to be weak damage to armor penetration issues. The problem was quite challenging, as there was no specific benchmark, and sometimes you even compared the shells in Enlisted to other games. But we thoroughly investigated this very complex issue and managed to find some bugs.
We are glad to present you the results of our work! The game now features pressure damage for projectiles containing explosives. This is an additional damaging factor that causes damage to the crew in case of a successful penetration of the armor or even a hit near vehicles with an open cabin. The damage models have also been noticeably updated, along with adjustments to penetration and damage calculations based on distance, fragmentation damage, and blast damage. All this together should please the most detail-hungry tankers.
And we also fixed a bug due to which shells wouldn’t stop after hitting a vehicle and explode a second time further along their trajectory.
EXPANDING THE HORIZON
A number of improvements have been made for the tank optics as well!
Tank sights characteristics have been adjusted to more eye-pleasing values - the angle of view has increased and the vignetting has become less significant. In addition, you will be able to switch between tank sights much faster!
- Disabled the ability to zoom in with the commander’s optics. Usually such devices did not have the possibility of additional zoom.
- Added new gun sights to multiple tanks: IS-2, T-34 (1941), T-34E “STZ” and SU-100.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.
So share, suggest, and report!
Quite weird reasoning.
I don’t remember human eye to have zoom as well, but you can still zoom while using majority of weapons.
Just another completely inconsistent thing…
And I guess zoom for planes is staying too.
While we are on the topic of tanks. Have molotovs interaction with engine blocks been removed?
Before the AT bug showed up a molotov on the engine block was guaranteed engine fire on all tanks
Tried thoroughly tonight on t-70s, kv1s and t 34s. Not a single engine damaged or caught fire
Was it really guaranteed back then? Than I had to do something wrong.
To me, it seemed always pretty inconsistent.
We’ve been asking for aa guns and yet you fixed this of all things If you want to take down a plane reliably you need another plane to counter it the aa guns we have right now are technically insufficient
My experience was 100% confident if I landed it directly on engine block.
Definitely different at the moment
I didnt try but i would bet my flame tank wont kill engines now aswell…a massive blow
I’m still waiting on proper pen from airplane 30mm and 37mm. As of now they do absolutely nothing or it’s very RNG. Diving down on a tank from a top down angle and firing 37mm into the thin top armor/engine cover to should do considerable damage
Now i can enjoy an 1000x better is2
This air guns got some love as well, at least in practice they steady put on fire tanks like tigers/panthers.
So, when is the bug going to be fixed whereby pressing the right mouse button (Zoom + Mark) instead of pressing the personal weapon button (B key) after the captain has poked out of the vehicle is forced to switch to the personal weapon?
Hm. I can’t repeat it. Can you please write stepwise WTR (way to reproduce)?
So, when M61 shot for American 75mm guns? When can we stop using the training shell and actually have fun with the American 75mm tanks?
Since we are talking about tanks, is there any chance to buff smoke launchers and smoke dispencers?
While smoke shells are great, other options are very underwhelming.
So no more stalinium? The german 75mm is what it should be now?.
But the zoom in the gunner position is still here. So that argument is not completely valid, really.
They need to keep the molotov and engine deck interaction. I use it very often. Molotovs have become my staple for a long time because explosive packs can be very inconsistent.
Nah, it’s basically similar like to be able use zoom only while mounting the weapon or so.
But I do respect it’s meant to be kind of nerf for tanks.
I just didn’t like their reasoning, seemed kinda dishonest to me.
Now my friend…
Now… We can wait for the King to come, Stalin’s tower,
I have faith.
I would love to see Bison. It could be such enjoyable vehicle on low BR.