Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
THE ULTIMATE QUESTION OF ARMOR PENETRATION, POST-PENETRATION DAMAGE AND EVERYTHING
Lately, we’ve received a notable amount of complaints about tank shells, ranging from what players consider to be weak damage to armor penetration issues. The problem was quite challenging, as there was no specific benchmark, and sometimes you even compared the shells in Enlisted to other games. But we thoroughly investigated this very complex issue and managed to find some bugs.
We are glad to present you the results of our work! The game now features pressure damage for projectiles containing explosives. This is an additional damaging factor that causes damage to the crew in case of a successful penetration of the armor or even a hit near vehicles with an open cabin. The damage models have also been noticeably updated, along with adjustments to penetration and damage calculations based on distance, fragmentation damage, and blast damage. All this together should please the most detail-hungry tankers.
And we also fixed a bug due to which shells wouldn’t stop after hitting a vehicle and explode a second time further along their trajectory.
EXPANDING THE HORIZON
A number of improvements have been made for the tank optics as well!
Tank sights characteristics have been adjusted to more eye-pleasing values - the angle of view has increased and the vignetting has become less significant. In addition, you will be able to switch between tank sights much faster!
OTHER CHANGES
Disabled the ability to zoom in with the commander’s optics. Usually such devices did not have the possibility of additional zoom.
Added new gun sights to multiple tanks: IS-2, T-34 (1941), T-34E “STZ” and SU-100.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.
Quite weird reasoning.
I don’t remember human eye to have zoom as well, but you can still zoom while using majority of weapons.
Just another completely inconsistent thing…
We’ve been asking for aa guns and yet you fixed this of all things If you want to take down a plane reliably you need another plane to counter it the aa guns we have right now are technically insufficient
I’m still waiting on proper pen from airplane 30mm and 37mm. As of now they do absolutely nothing or it’s very RNG. Diving down on a tank from a top down angle and firing 37mm into the thin top armor/engine cover to should do considerable damage
So, when is the bug going to be fixed whereby pressing the right mouse button (Zoom + Mark) instead of pressing the personal weapon button (B key) after the captain has poked out of the vehicle is forced to switch to the personal weapon?
They need to keep the molotov and engine deck interaction. I use it very often. Molotovs have become my staple for a long time because explosive packs can be very inconsistent.
Nah, it’s basically similar like to be able use zoom only while mounting the weapon or so.
But I do respect it’s meant to be kind of nerf for tanks.
I just didn’t like their reasoning, seemed kinda dishonest to me.