Please be courteous and actually read the suggestion, I know I post about engineers a lot, but I’ve taken the time to listen to other feedback and suggestions to make this new refined list.
Currently, I don’t think that the engineer squads themselves have enough to make them feel “unique”, in a way that makes anyone other than the most die-hard engineer mains actually use them. I think this list should definitely help with that.
Some of these suggestions would be in ADDITION to current options, while others may REPLACE some current options. Each will be noted accordingly.
These suggestions would work best if structures were able to be stacked a maximum of 2 tall, allowing for things like double stacked sandbag walls and such.
Additionally, sandbag structures would be immune to fragmentation damage, but still take damage and be destroyed by direct blasts.
Engineer 1 squad:
First off, let me preface this squad by saying that EVERYONE should have access to this squad, and the suggestions for it are geared more around early game defensive play as well as offense utility that could be extremely helpful.
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Low Cover Sandbag Circle, this structure would be limited to 3. Other structures can be stacked on top of it. Its height is 2 sandbags (not walls) tall.
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- While at first glance this may seem less than useful, take moment to consider that trenching in combination with this would be quite useful. Especially if it were made to where you could square out the sides of the hole when digging within one of these.
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- It would be extremely useful for giving some extra cover to foxholes, become an excellent position to build other structures such as rally points, AA, or even support a mortar crew with more cover.
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- It would be immune to fragmentation damage and only really damaged by direct blasts. It raises the edges of the hole enough to properly protect those inside of it.
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- However, it comes at the cost of replacing the AT field gun. Note: The AT field gun is an option as a unique structure for the AT squad, so it will still be accessible there.
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Windowed Sandbag Wall, this structure would share the limit of your standard sandbag walls. The opening is in the middle of the structure, so if you build it in a window or on top of another sandbag wall, its easy to shoot from.
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- This would be available to BOTH Engineer 1 & 2 squads.
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- This would be able to also be stacked on the “Low Cover Sandbag Circle”, enabling attackers as well as defenders to create fortified positions to shoot from as well!
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- This structure would be added to the construction wheel, and not take anything away.
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- Trench Covers, we already see these within the game here and there, but all too often they are few and far between, and tanks could really use a couple extra to get across. Plus they make good shelter for the trenches.
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- Limit is shared with Czech Hedgehogs.
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- This structure would be added to the construction wheel, not take anything away.
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Engineer 2 Squad:
The Engineer 2 Squad is more heavily based around fortification, and stronger durability structures. As it will likely only be used by those that actually enjoy setting up strong defenses and playing support.
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Concrete Filled Sandbag Walls, for when the shelling is just simply too much for standard sandbag walls.
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- They would have greater health than the standard variants. Additionally being immune to large caliber ballistic ammunition (in other words, HMGs would not break them).
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- Limit is shared with standard sandbag walls. In addition, if normal sandbag walls of yours exist (not including windowed sandbag walls), they are broken if the limit would otherwise be exceeded. Similar to how ammo boxes are broken when you try to place more than 3.
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- These would take about twice as long to build as the standard sandbag wall.
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- These would take the place of standard sandbag walls on the construction wheel.
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Reinforced Barbwire, essentially it would have a metal frame rather than a wooden one and be a little bit more difficult to destroy.
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- By giving them a bit more health, they would be able to survive in the open ground areas, this however comes at a cost. Players will no longer be able to place this item near doorways (for balance reasons).
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- The time to build it would be about double what the standard barbwire is, and would share the limit with standard barbwire.
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- This item would REPLACE the standard barbwire on the construction wheel.
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Dragon’s Teeth,this is one that has been asked for numerous times by the community, for various reasons.
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- It would share the limit with Czech Hedgehogs.
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- One of the downfalls of Czech Hedgehogs is they can be destroyed by cratering below them with explosives of various kinds. With Dragon’s Teeth, that would no longer be an issue/ option.
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- Cannot be placed indoors. Though requires an engineer to break them down/ destroy them.
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- These would take the place of Czech Hedgehogs on the construction wheel.
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Autocannons, essentially the AA’s that we currently have were historically used against ground units as well, often times being mounted on a similar wheel base what the AT field guns in the game are.
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- Make them similar to how the AT field guns are in terms of being mobile. They can angle down and hit ground targets as well as angle up and shoot at aircraft, HOWEVER they will not be able to turn 360 degrees.
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- Give them the option of both HE and AP shells, just like how the AT field guns do. This allows them to hit multiple types of targets.
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- Limit is 1
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- This will REPLACE the AT field gun on the construction wheel. As mentioned before, those will still be buildable through the AT squad.
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Flak Cannons, we see this featured in some of the maps, but they are inoperable. With how the damage of AA weaponry is kind of up in the air (pun intended) Flak weaponry could be an excellent way to help ground troops deal with aircraft.
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- It would be a stationary turret, capable of rotating 360 degrees.
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- It would not be able to angle down, much like how the standard AA is currently. Flying low would still be effective to avoid their fire.
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- Their shells would detonate when passing close to an enemy aircraft (for ease of use), causing heavy fragmentation damage.
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- They would be effective at much longer ranges than the standard AA, making them effective at dealing not just with enemy controlled aircraft, but also the bomber raids called in by Radio Operators.
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- They would require twice as long to build as standard AA.
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- They would need multiple crew members (like how tanks need additional bot crew members) to be used effectively.
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- They would take the place of standard AA on the construction wheel and be limited to 1.
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I realize its a long list, but these changes could help to shape the game considerably for the better. Making engineer squads a lot more useful and bringing some more options in terms of tactics to the game.
@Shiivex and @EdVanSchleck , I value your guys’ opinions on things like these. What do you think?
PLEASE NOTE:
The heavier versions of structures would have an increased cost and time to build.
Given that they are built with an ENGINEER squad that has up to 6 engineers on it, this shouldn’t be an issue.
For those that are concerned it would be “too easy to spam structures”, it would still require more to build them in the first place, so after that it will be up to the opposing team to adapt and overcome with their tactics. Simply spamming grenades and such would no longer be as powerful of a tactic.