And defenders and engineers are in serious need of an overhaul so defenders know where they’re going and engineers having reliable structures to rely on and if we look at @GuardianReaper0 maybe we can use some of his stuff.
defenders need more time to prepare, paratroopers can spawn into the objective the second it is up.
defenders need time to retreat and rally up - and they should also be forced to do so, too often they stay behind and keep fighting at the attackers spawn area, which is bad gameplay.
When defenders don’t even know where second objective is I don’t exactly blame them for holding the line on the first objective to buy more time for their team
But the current game pace is already slow enough compared to regular fps games. A fast game usually takes 10 minutes, and longer games often take more than 30 minutes.
The reason why I gave up HLL and PS is because these games took too long to play in one match, and these “tactical” games were very tiring to play. You can’t play the class you like freely, you have to obey the orders of your squad leader and commander, and you can’t act alone. Therefore, I am satisfied with the enlisted game which is quite relaxed. A game that emphasizes tactical aspects may not be a good thing.
forced to run back and build a rally?
or stay and buy time for team,
umm, as i used to do what you say, i would run back, but i am sick of it,
and now, i will stay behind to buy time.
you just said you lost the point, now you are inside the enemy spawn point.
I have said, if you would dare to read, that defenders should get forced back into the next objective - and then they should be given enough time to regroup BEFORE the attackers are allowed to advance.
I don’t stay in it,
i have to fall back, but as i do, instead of turning my back to get shot as i run away,
i try and take a few with me, and slow there advance, if you really don’t understand this, maybe you should go back to playing sonic, or something.
What we just beam up, and reappear on next point??
Lots of poeple are confused about terms i see.
Why people always bringing up hll to these type of topics ?
Hll is not a sim.
Enlisted simulates more things than hll.
Hll is a typicall team based hardcore shooter and doesnt simulate too many unique mechanics anyway.
X-sim means games that simulate tons of real life stuff things.
war thunder is more sim game than hll.
Also why you always assume tactical = sim ? Or think any tactical gameplay must be slow paced ?
Counter strike is very basic, fast paced but tactical game if you know how to play; but simulates less than hll or enlisted.
Many years ago, me and my friends were having way more tactical gameplay in half life 1 multiplayer than enlisted.