Just had a very typical 1 vs 3 against American Seal Clubbers. This has happened several times in the past and I mostly win because I at any cost keep throwing engineers at the point until enough fortifications are built, i.e vertical barbed wire at every window and door except the team entrance along with Czech hedgehogs + sandbags at the inner doorways just in case some bots slip through.
The only problem is I was unable to do any of this because defenders have absolutely no time to setup fortifications, you may not know this but the amount of time it takes to spawn, run back, (while bayonet charging) dig a hole, (With max shovel speed) and build a rally point, (With max building speed) is longer than the time it takes bots to move from the previous point to the next point. So defenders don’t even have enough time to build a spawn point, let alone any defenses at the point.
Now you’re probably wondering how I managed to occasionally build defenses, the way I win these encounters is to throw engineers at the point, by building as many defenses per life as possible at the point which is very effective. The problem was these players (I’m assuming knew that I was going to do that since I play with them often due to my bot farming method) were already at the next point before I even though I skipped the rally point step and went straight to building at the point.
They killed my engineer so I respawned at about 70 meters away due to an AI built rally point, so I took the time to build one closer since the point wasn’t being captured just yet (built a quick one about 53 meters away in the barn). I then made it back to the point to try and build defenses but kept getting eviscerated every consecutive time because it was too late. So they took that point and did the same shit to the next one big surprise. We were then left with the point at the beach which is a circle with a diameter of 125 meters, impossible to win instant loss.
So my question to you @Keofox and the development team, if defenders are not allowed enough time to set up a point, why even have barbed wire, hedgehogs, and sandbags even in the game? They cannot be used the way they were intended so why even have them? It’s simply an illusion that you have the ability to fortify the point and nothing more.
So I suggest that defenders points be locked in the greyzone for the attacking team for 1 minute and 30 seconds at the beginning of the match and for every new point that comes up after the previous point is lost as well as increase the amount of the following buildables:
- Barbed wire from 10 to 20
- Sandbags from 10 to 20
- Czech hedgehogs from 6 to 10
And I already know that the brain dead 52 IQ attacker connoisseurs are on their way to complain that I’m “bringing an end to their way of life” so to appease them just increase their tickets count from 1000 to 1250.
Anyways I’d like to see the opinions of the following users on this updated topic: @Greyparrots @Adamnpee @Stein_Grenadier @CaptainSebekel @Ron_McKracker @Conscript_Joe @guardianreaper0 and @_i4i