Changes suggested after testing the update

Greetings, Commanders! First of all, we want to thank you for your active participation in the testing and for your feedback! We have collected thousands of messages from the forum and other sites, passed them to the developers and now we are ready to share with you the first planned changes in the economy and game mechanics.

In addition, we would like to thank you separately for your bug reports! You’ve helped us find quite a few issues with profile conversion, and we’re working hard to fix them.

SILVER

Based on your feedback, we have made a number of changes to the silver prices and are ready to show you the new numbers.

The price of resetting a soldier’s perks has been decreased to about a quarter of itself: from 400 silver for resetting one perk to 90 silver. We have put all other prices in a compact table for you:

So, when you sell a soldier, we will return up to 95% of the purchase price!

REMOVING THE “SQUAD CAROUSEL”

A very important change, also made based on your feedback. With the merging of squads from different campaigns into a single country, there will be situations where some players could use a lot of squads of the same class simultaneously (f.e. five Flametrooper squads in the US). You pointed this out as a significant problem, as Enlisted newcomers will no longer have this option.

We agree with the idea of allowing only two squads of the same specialization. This limitation will apply to all upgradeable and event squads, the only exception will be premium squads.

Therefore, in the new Enlisted, you will be able to take no more than two Assaulter squads, two Flametrooper squads and so on into battle.

Enlisted will be fair to new players, while in battles thanks to this system you will see a greater variety of squad types.

ADDING FILTERS FOR SQUADS

On the test server, some of you had hundreds of squads for some countries, which made it difficult to navigate through the list. We paid attention to your requests to add the ability to sort squads by class, so that it would be easier to find the right ones.

By using the filter available in both the squad selection menu and the upgrades menu, you will be able to filter out only the squads you need at the moment. Thanks for the suggestion!

ENGINEERS FROM STALINGRAD

Earlier we announced that engineers transferred from the “Battle of Stalingrad” campaign will retain their ability to use automatic weapons.

But as testing has shown, these engineers significantly hurt the balance. You have noticed it too.

We have decided to remove this privilege, which not only harms the balance between experienced players and newcomers, but is also difficult to explain within the game to those players who will meet an engineer with such a weapon in battle.

WE KEEP WORKING

All of the above decisions are not final. We will be reading your feedback here under this post - and thanks again to all who took part in the testing. The reward portrait will be credited to you soon.

62 Likes

Is there any potential information on filtering out campaigns that we do not want to play. Example having a full set of tunisia squads yet still being able to be put on moscow, pacific or even normandy maps?

7 Likes

Really good news

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RIP STG44/Fedorov engineers you will be missed.

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I agree about Stalingrad engineers, they are way too powerful to be kept around.

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Appreciated.

The selling prices, are a very good idea.

Because even if a soldier tier 4 still costs 11,5 silver, now it will be possible to regain almost all what was spend to buy it in the first place, when trying to roll for good stats.

Which means, this process will cost roughly as much but not more than before! This is good.

I’m much more satisfied. I’m sad for Stalingrad engineers… Because I had bough a lot… But I fully understand the necessity.

Only one suggestion remaining…

  • Please allow us, when buying a soldier, to choose his nationality! We need to be able to buy new Commonwealth AND Italian soldiers after the war thunder conversion!
30 Likes

Wasted 100 silver orders on stalingrad engineers :smiling_face_with_tear: But at least it is good for balancing…

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The price of resetting a soldier’s perks has been decreased to about a quarter of itself

I guess thats an acceptable compromise

A very important change, also made based on your feedback. With the merging of squads from different campaigns into a single country, there will be situations where some players could use a lot of squads of the same class simultaneously (f.e. five Flametrooper squads in the US). You pointed this out as a significant problem, as Enlisted newcomers will no longer have this option.

This is actually awesome. This should increase variety of both enemies and teammates.

But as testing has shown, these engineers significantly hurt the balance. We have decided to remove this privilege,

+1

5 Likes

Also consider to allow us to equip the vehicle squads with any vehicle we want.

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We forwarded this suggestion)

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Same! But like you said, it was necessary for balance, so I won’t complain on this :slight_smile:

3 Likes

Hurray!

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@ChuchaDrucha Since we now know how to mod sound files, could we get an additional section in the enlisted sandbox for sound mods? (to upload folders there)

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(to upload folders there)

Zip the folder. Takes less space, and easier to manage (for the sandbox site)

1 Like

What about soldier retraining points? And level up orders? Will you keep or refund them?
Also, what about tickets we spend to level up soldiers, but hasnt grind to make the stars solid?
What’s the price of “selling a soldier” base at?
Based on solid stars, or currently, all stars (max levels)?

5 Likes

I also had over 30 mp717(r) and 30+ soviet tommies. All my engineers were crewed with mkb42(h). What a waste of silver orders.

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We forwarded this to developers that our playerbase is very clever с:
Now we can only wait

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Rip engineers from Stalingrad. But it’s very understandable.

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Great news!
Thank you for addressing the organization of the squad choice menu and the specialist cycling

5 Likes

Agreed.

1 Like