well idk how is the situation now, but last time i checked there were equal number of human players on both sides… just that one side had veterans…
your message fly over my head.
anyway,
it is objectively the better choice so far.
it was proven that both the campaign system, and the hard lock rule of campaigns on equipment did not worked.
could be interpreted in different ways.
but as we were talking in customs, if you want to limit, equipment selector will allow you to do that.
i feel like that would actually be a solution if you do not like the normal br.
but… i doubt br will be enabled in custom games outside the equipment selector.
except. it is not a " fair and competitive " enivorement.
because you’re effectively allowing seal clubbing or damaging players who wants to use more squads by forcing them to play upper battle ratings.
how… are you not seeing this.
it goes against devs monetary interest.
no. it will not happen.
what you are allowing, is for example, 9 fg guys and rest bolties against for example, middle tiers with all variety of weapons.
that is not balanced.
and won’t happen in the merge.
the merge will on the other hand, allow what you described of 9 fgs vs 1 fgs. type of scenario. which it is balanced because if you do not like it, you can always save up some silvers from others brs while using that said fg squads to unlock the upgrades and then fully carry over with all the fgs and upgrades that you were missing.
so it is balanced.
as, once again, it will never use 1 fg against people that shouldn’t nor really knows what a fg is in their supposedly battle rating.
because one fg or stg could dominate.
which the same would happen with vehicles. and would make it even worse.
Ok, personally I’m all for “average BR” idea, but it could use some tweaks.
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Exclude vehicles and keep “hard BR” for those - so if You take Tiger tank or P-47 You’ll be ending up in high tier matches no matter what infantry weapons You take - this should solve most people concerns (I see many guys in this topic worring about Low tier infantry vs KT in one game)
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Add some limitations - if You take idk, 1xStg-44 (or FG-42, M2 Carbine, whatever…) and rest of Your setup are bolties… Ok, you can go lower, BUT only one or two BR’s below your top weapon. So with current system (5 BR’s) it will be 1 good gun vs at least BR 3 players (they should have some decent weapons to counter one of yours…)
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You seem to forget that with forces from many campaigns combined there will be (or at least should) many players on both sides in any given queue. And players from both sides can do that. And many here are acting like “You will have good gun, and whole enemy team won’t be able to counter that…”. No, we can bet that BOTH SIDES will be using it.
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“You will use only three best squads, while keeping others just to reduce average score…” - then determine player’s overall BR around Your strongest infantry squad score - problem solved
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Proposed DF system validates FULL META APPROACH over anything else, defeating incentive for creating mixed squads.
I take my one good rifle → I’m going to play sweats all the time? → F**k it! → I’m going in with full FG/STG equipped squads all the time! (Doing anything else is basically shooting Yourself in the foot… makes no sense).
I agree, I would like to see the ppsh 41 drum in Moscow in fairly limited quantities
and I think there should be a special weapon lock for vg2, mp3008 and vg1.5, I would like that lock to mean that if you equip those weapons you will be sent to Berlin
Im just gonna say if a player only had 1 or 2 good guns in a low tier match and was gonna try to keep picking it up…it would be like wack a mole for the kar98
Spent a long time fighting fully equiped decks with bolties as it is.
I think its perfect only seeing a few of these high br weapons for imersion, even if in lowest tier (no end war prototypes though). Mid powered weapons could be alot more common and lets face it, mp40 and pps 42 are very effective as it is…vehicles slightly different and might need a little more moderation.
I know what is your goal but to achieve it you wold need much more complex system to prevent ppl from abusing it. And I doubt ppl will manage to understand it as they already fail to build rally points.
On the other hand, they don’t need to know how it works.
I guess sth like this could work:
For each BR above the average, weapon’s BR gets doubled.
So if you try to bring one BR5 weapon to BR1, your weapon would give you an average BR of about… 4,25.
Numbers are not the best but you I hope you get the idea.
The main problem is to establish when to round up and when to round down the results.
I have a feeling it’s around 1.3. But I’m not calculating this for free.
Muh math
(11x BR1 + BR5)/12 = BR1,33 ~ BR2
BR5 - BR2 = 3
BR5 * 2^3 = BR40
(11x BR1 + BR40)/12 = BR4,25 ~ BR4
(11x BR1 + BR5)/12 = BR1,33 ~ BR1
BR5 - BR2 = 4
BR5 * 2^4 = BR80
(11x BR1 + BR80)/12 = BR7,58 ~ BR8
(26x BR1 + BR5)/27 = BR1,14 ~ BR1
BR5 - BR2 = 4
BR5 * 2^3 = BR80
(26x BR1 + BR80)/27 = BR3,92 ~ BR4
And then a fuck up
(26x BR1 + BR5)/27 = BR1,14 ~ BR2
BR5 - BR2 = 3
BR5 * 2^3 = BR40
(26x BR1 + BR40)/27 = BR2,44 ~ BR2,5
No rounding test
(11x BR1 + BR5)/12 = BR1,33
BR5 - BR1,33 = 3,67
BR5 * 2^3,67 = BR5 * 12,73 = BR63,64
(11x BR1 + BR63,64)/12 = BR6,22 ~ BR6
(26x BR1 + BR5)/27 = BR1,14
BR5 - BR1,14 = 3,86
BR5 * 2^3,86 = BR5 * 14,52 = BR72,6
(26x BR1 + BR72,6)/27 = BR3,65 ~ BR3,5
Other tests (at this point I’m just curious what would happen)
(11x BR1 + BR2)/12 = BR1,08
BR2 - BR1,08 = 0,92
BR2 * 2^0,92 = BR2 * 1,89 = BR3,78
(11x BR1 + BR3,78)/12 = BR1,23 ~ BR1
(11x BR1 + BR3)/12 = BR1,17
BR3 - BR1,17 = 1,83
BR3 * 2^1,83 = BR3 * 3,56 = BR10,67
(11x BR1 + BR10,67)/12 = BR1,8 ~ BR2
(11x BR1 + BR4)/12 = BR1,25
BR4 - BR1,25= 2,75
BR4 * 2^2,75 = BR4 * 6,73 = BR26,9
(11x BR1 + BR26,9)/12 = BR3,15 ~ BR3
Yes, I’ve spent far to much time on this.
I feel an urge to ping a helper.
This has some real potential.
I have made a post like this before albeit with less thought put into it, I could not find it for some reason, but I like the idea, I find it sad you have to repeat your self after answering the same question over and over. I think that some people are just unable to look at someone’s argument and accept that it makes since after they have already disagreed before fully understanding what they are disagreeing with
but… people will have there opinion and that is there right and more power to them for that, I just wish people would be less stubborn sometimes and instead of saying “I don’t like this idea because of XYZ” they could give suggestion on how to make it not have a problem with “XYZ”
of course there are many people not like this and I am thankful for you guys (I think you know how you are)
thanks for the math
math cool
i guarantee that it would be abused somehow. you would need extremely complex rules to exclude lots of abuse and then it wouldnt be so simple for players who have IQ on level of room temperature. idk even how equipment like mines, backpacks, grenades are in BR MM, not to mention in something more complex.
max BR is simple and prevents abuse.
They don’t need to know how it’s calculated. All they need is the BR they have.
It’s also boring as many ppl will just run around with “local meta” equipment.
But I guess it’s lesser evil at low cost.
I would just fudged the numbers in such a way, that if you bought a certain amount of endgame weapon in a single squad (that it saw low tier)
you would have no points left and only rifles in the rest of the squads, a start tank and a starter plane
@tommyZZM perhaps I missed it in all this writeup, but perhaps Rifles, Starter equipment and starter vehicles should have no cost, or not factor into the equation at all. Would just be filler/common equipment (maybe thats what you meant by top 3? I just think it should be exempt and not factor in at all)
All cost is associated with the stronger equipment. Once you have used your quota on this gear, the rest is starter gear or “common” gear
the higher the BR cap, the more points you have available to use up.
Overall it’s not that different system from the average BR.
thats right its the same, Im just saying the Numbers would have to be precise enough to stop over abundance/abusing, but starter/common gear would be removed from the calculation so it cant affect the average. (can have as much as you want and would be necessary as a filler)
Aight so 1 M1919A6 and nothing but M1903’s and I get into BR 2? Gotcha
As stupid as BR systems are, don’t make it worse. If I’m gonna be stuck with War Thunder: Infantry Edition, don’t give the seal clubbers an open pass to bring in top tier weapons to low tier
How about working in tandem with BR. Sort of trying to incorporate the General idea of Tommyz (I think) into the announced BR.
Now I’m just spit balling for the sake of throwing ideas out there.
Let BR do what it does, separates them into balanced groups base on power and determines the match making. Then apply a point rating to each Item and an allocation of points you can bring for each BR, from “outside” that BR. A Grace Buffer
This allows you to remain in that BR until you exceed your limit, which bumps you up to the next BR.
Achieve variety and allow some weapons the opportunity it wouldn’t otherwise get, Like PPSH in Moscow.
For example (these numbers are just to help paint this picture, they require more thought)
BR 1 has 20 points available to use on Higher tier gear. (limited as its new player BR)
BR 2: 50 points
BR 3: 60 points
BR 4: 120 points
BR 5 max BR so doesn’t Matter
Mp 40 10 points----------------------PPS-42 10 points
MG 42 20 points---------------------DP-27 20 points
Kiraly 25 points-----------------------PPSH 41 25 points
FG 42 60 points----------------------AVT-40 60 points
STG cost 60 points-----------------Fedorov 60 points
Tiger 65 points-----------------------IS-1 65 points (I changed, cant allow in BR 3 because it can MM BR 2)
King tiger 130 points--------------IS-2 130 points
The the highest BR weapon you could bring to BR 1is the Mg42…and only 1
The numbers need to be alot better (I just cant be stuffed working it all out proprly for an unpopular suggestion lol)
Numbers would be set in a way that certain equipment just can’t be used/abused at lower tier or in very low numbers. It severely gates/limits the use of powerful equipment to a point where it shouldn’t be a problem.
I am of the opinion that 2-4 Endgame weapons are easily disposable, vehicles are an exception.
Obviously, it’s a first draft.
As a supplementary note, in this scenario, other players are not unable to deal with fg42 / m1919A6
Even in this situation, snipers have become uniquely useful.
Snipers don’t play much role in spam battles.
But this makes snipers really useful against powerful enemies that are few in number when the opponent only has a specific number of units.
This isn’t some accident, it’s a carefully considered scenario while giving each weapon in the game its own purpose.
I dont know. How about in the next twst server we just make all kinds of matchmaking system available and let people play them then vote whicu they think is the best? like mske 5 ways of matchmaking and keep 1 or 2 that suit better for the game.
The logic is sound considering the fact that weapons are equipped on an individual basis.
Just need to hammer the numbers down.
Patch notes
I think another benefit of this calculation is that it doesn’t require every player from an older version to change the squads he already has.
Everything calculates new ratings naturally and compatible with every weapon type.
For specific weapons, usually weapons that appear in later wars such as STGs, the score can be set higher so that they will at least only enter mid-level matches.
I think most late war weapons can be configured this way.
Just like the battle faced by BR3/BR4 in the current test. It won’t make any difference
This can be designed.
At the same time, this calculation method can also be extended to the player’s additional equipment.
For example, if a player carries grenades or ammo packs, it may not affect too much on rating if he only carries one grenade pack, but if a player carries several many grenade packs, it will affect his rating.