This form of BR is different from War Thunder in that it does not set any fixed score cap and is more flexible. Instead of simply calculating the best weapon.
- mosin 10 points;
- ppsh with drum 50 points
If the player equips 1 ppsh and 8 mosins, the team will get a rating of 10*8+50=130
If there are three teams and their ratings are 130+230+500, then the total rating for MM should be (130+230+500)/3 = 286.6
For total rating, It should be based on the average rating of the squad, not the total rating.
This may be a more appropriate approach as a player may have multiple slots, for example a player with 10 more slots
vehicle squads can also perform similar ratings.
The final matching system uses the total score of all the players’ teams as the basis for matching, and matches players with similar scores together. for example +100/-100 etc.
This is a form of BR that I can accept and am more optimistic about.
This format allows free combination of all weapons.
At the same time, players who want to engage in historical battles can find their suitable position in the random matching game.
I think it would also make it easier and more detailed for developers to adjust and balance to change these numbers, which would be more simple and flexable.
It is important for players to be able to freely combine the weapons they have while engaging in relatively balanced combat
And such rating can be also become a configuration for custom games
Two conditions to shape the battles and allow players to relatively free to combine whatever they have.
- the player’s total ratings,
- the maximum rating of a single squad.
I shared this suggestion with other players in groups and they suggested that the average rating should be calculated based on the top 3 squads.
for example 10 slots
- 500 (Participate in rating calculation)
- 600 (Participate in rating calculation)
- 360 (Participate in rating calculation)
(500+600+360)/3 = 486
I think it’s reasonable.
Technically how to set up the data based on the existing level BR.
I think this is very important for developers, so I added it here.
This does not require much work for Step 1 as initial step, Developers dont need to set every weapons one by one at first.
Step 1. First on the test server we already have the level to which each weapon belongs, such as I \ II \ III \ IV \ V
Set an initial score for all weapons in BR boxes according to their level, for example
BR1 → 10 Rating
BR2 → 20 Rating
BR3 → 30 Rating
BR4 → 50 Rating
BR5 → 100 Rating
Step 2. Then when balancing each weapon, fine-tune its value according to its combat capabilities. For example, for some super weapons in the later stages of the war, increase its points. Lower the scores of some weak weapons, etc.
STG 44 → 500 Rating
King Tiger → 1000 Rating
Step 2 is just an example, but this allows developers to flexibly fine-tune any value until a suitable Rating is achieved.