I don’t remember anyone suggesting to buff accuracy.
Almost all suggestions regarding FNAB are related to corrected its firing rate.
And these suggestions are very popular.
I made an even more up to date suggestion in which I explained that FNAB-43 had two variants, the type 1 and type 2. We have the type 2 in game, this variant is confirmed to have 800 fire rate per minute.
There is absolutely no point in keeping this gun BR2 anyway, BR2 is the most jam-packed with submachine guns out of all BRs while Axis could always use a new interesting submachine gun in BR4 or BR3.
Especially BR4, just Király 39M at BR4 is kinda boring, so it would be a welcome change even if FNAB-43 would be worse than Király at that BR.
That was released in a string of weapons that were just skins yet because it just to happened to have been that one a lot of you fell for it and bought it.
Disingenuous to say because of that then premiums can be added to TT.
The German Army and German Air Force field units have appeared, but the German Marine Corps is still missing. So, when will Enlisted release German naval uniforms or squads next? I’m really looking forward to it, because the Soviet bloc had its own dedicated Marine Corps.
Is it possible in the update to and an indicator on vehicle in the menu that currently have a skin or camo equipped or that have one available to use? It would be easier looking at the thumbnail indicating this rather than clicking through every customization menu…similar to the event, BP and Premium icons on the thumbnail.
Hello there, first of all congratulations to the level designers, this map is a step above. The work provided to the global and in the details is very good. The overall atmosphere is quite unique for Enlisted. The improvement of textures is obvious and very successful. More particularly for the Omaha / invasion part, the progression between the points corresponds to a very effective logical sequence: waterfront blockaus, artillery batteries, x2 hamlets, radar and artillery locations. Anyway, handsome, I can’t wait to play it on servers.
By the way, omaha / invasion / attacker, west of the “artillery location” point, the displacements overflow on the trench models. Nothing problematic in terms of gameplay but given the overall quality of the mapping I pose this here: