I guess the PPSh41 also needs 0.20 dispersion and 15 damage. It sounds stupid, but God forsake, we can’t allow Enlisted players to actually control recoil because skill.
So BR3 can suffer more in return, I guess.
???
These MGs are just re-skins of the MG42, which is merely a slightly faster firing MG34.
Godawful example-
SFs are still vastly superior, nothing will change that. Even if you give SAs 0.01 dispersion, they wont be usefull against automatic laser guns.
Dumb. Just getting paid for suffering more.
Useless, MGs would still be vastly inferior in comparison to SFs, starting with the fact that only Gunners can use them and are way less accurate.
How much less recoil does the SStG need?
11/3 is the recoil of the Hyde. How much less does it need to be? 1/1?
The only “AR” that is underperforming is probably the Japanese SMG-AR.
Which only applies to Russian SMGs and the M1921.
Still, SFs are better.
And surely their 100 round belts when used properly (mounted holding a position) aren’t of any benefit.
Never understood the comparison… the squads are for two different players… rifleman is meta because most players in BRV adapt the call of duty mindset which you kind of have to as it becomes intense cqc fighting most of the time and being aggressive is the move.
You can’t be effectively aggressive with mg squads… you can but its effectiveness is highly reduced when you only get 3 combined with the movement penalty.
However you get a good choke point with friendlies covering your flak and you become an asset to the team holding down lines of sight and making the enemy focus on you.
I take my 9 man running through a field they can easily get wiped by a properly used MG… however i’ll probably have one guy left and hunt him down.
Don’t understand the point in arguing that it gives fast paced gameplay in the BR where it’s present which you weren’t but in general… wow it’s not surprising rifleman squads become powerful and are better than BRIV when it’s the last unlock… it’s the last unlock of one of the first squads you might unlock.
And arguing that it’s meta? There will always be a meta… there is no reason in trying to change it as it will only push a new meta… and increasing the recoil only pads your feelings because it doesn’t address the core issue which seems to be the amount and power they bring.
and this whole “they aren’t limited” thing… well duh! it’s showing that in BRV every soldier you have can pack a punch even the what would be worst one becomes the best!
I had a friend who refused to use them and that’s because he didn’t play like me… he enjoyed playing tactically not running into the enemy without any care for your life… he usually had a better KD ratio… he didn’t care that i was doing what i was doing yet over scoring him in the feed and frankly that could hav been because of how OP the bots become when using them.
And really let me just say wanting them to start in semi auto only serves to be an annnoysnce and if a solution to your problem is introducing something that a player will find annoying then that shows something… but it’s ok as it’s against your ever so hated rifleman spam
Current meta is SF rifles because they overshadow literally everything else.
Point of nerfing SF rifles is to give even a reason to use something else than SF rifle.
No ones taking the power out of it.
There just obviously should be a clear downside for using such poweful gun and most logical way to do so is to increase recoil ALOT.
If it wasn’t obvious it’s the lack of sustained fire.
You cannot hold down a line of sight the same with a SF than an MG.
And really that’s not a problem because most don’t sit holding angles or what not in 5… SOOOO use that to your advantage and play the role of an MG by holding down LOS and mow down the 9 man with your belt fed machine gun… christ!
Yes… a 100 rd mg with good sights and zero dispersion is “useless”
And you want to poke at me comparing it to MGs? Firstly… that was whoever brings this up in the first place that there’s no reason to use lmgs over sf and that’s wrong.
Saying it’s not a good argument or they are the wordt weapons doesn’t magically make what i said untrue.
You hold the street of that ver su mer objective where you can see the whole street from one building that the attackers have an advantage with… you can shoot for longer and kill more with an MG compared to a sf. Granted you might want to be mounted which makes it easier to kill you.
Funny how you take really the only point i made and that holds validity and call it bad… hm well why don’t you direct that to the people who compare them to other classes anyway,
Hehe, just wanted to throw it in your face… looks like they have agitated you quite a bit with the care they have towards this… will just have to spam the 3 social medias whining about it just like the meteor i suppose… toodaloo!
Sorry can’t agree, don’t want everything to approach the absolute unrealistic BS which is SFRs in this game.
Not to mention most of them exploded in trials and didn’t work, even the ones that worked like AVT/AVS were not performing well enough and were taken away from the troops after a while.
Hence, I want to see less SFRs in general, less SFR effectiveness.
Not keeping them unrealistically OP and make everything else “close to them”.
In a game where movement is everything.
Yeah. it is.
Theres very little reason to use LMG’s at all.
Stinger is arguably only lmg that would be suitable to your “positional” holding what ever you described.
And even then id much rather choose T20.
Guess that works against bots but usually ppl tend to compared things based on what actual players can do with them.
Well first of all, entirely different weapon system.
2nd 9 SF -/- 3MG
Because the weapons and the game generally doesnt lend themselves to it. And theres better options to win. Honestly the meta at BRV should be ARs and MGs, cause thats the “meta” IRL since the end of WW2.
Select fire rifles should have the same recoil as semi automatic rifles so everybody isn’t running around with full caliber battle rifles and blasting them like they were assault rifles
You have to keep in mind that rifles like the AVS or whatever are much lighter (which meant more recoil) than actual machine guns like the BAR. They are uncontrollable and the fire selector switch on them actually did more harm than good IRL because it just made people waste and miss all of their shots
It would be a radical change that would upheave the entire BR5 landscape, but as I said before every SF rifle should have the same recoil as semi auto rifles. They would still be superior to semi rifles because of the higher magazine capacities and they would still be deadly in very close ranges, but you wouldnt have everybody running around spamming them like assault rifles
Set the recoil control from 0.25 to 1.0 for everything. Make them kick like mules
Personally I would be very interested in having the test server opened up with balance changes like that to see what people think
the cost is being a higher br. i purpose that the semi auto mode have less per shot recoil than semi auto rifles while the full auto mode has more per shot recoil than semi autos @Veekay45