So an average enlisted match?
Oh, I just thought of something absolutely horrifying.
This squad only has one soldier. That means if that single soldier dies, it will cost the team 12 manpower points all at once!
It’s basically a manpower black hole!
Just imagine if two such squads end up on the same team.
I can’t even bear to think about it—it’s terrifying.
You’d watch the attacker’s manpower just melt away right in front of you,
as the enemy keeps sending this one soldier to die, over and over again.
reminds me when there was no cooldown on kamikaze pilots and USA pilots would nuke all of their own tickets just bombing and crashing repeatedly
that’s why I’ve been wanting Gajin to reduce the ticket costs for small squads like bikers for years
in reality tho… how many people will actually play this class to warrant such a harsh reaction? Similarly, with guerrillas, I so seldom find people playing this class because an average player uses a class with an engineer, so u might encounter the odd player using this, but more of an anomaly than anything ngl
No, they wrote it’s less than a full squad.
then, bikers should do same
sorry man but u need to read this
Your analogy is spot on.
Actually, the signs were already there when they made a separate driver class just for armored cars.
What’s the point of creating an entire unique class for a single driver in a squad, just for operating armored vehicles?
Why couldn’t they just reuse the tank driver system from other vehicles?
It’s just a waste and a pointless addition.
I really believe DF has run out of new ideas at this point.
After paratroopers were added, the overall WWII class framework was basically complete.
Originally, we could freely switch between regular infantry and grenadiers just by changing backpacks and guns.
But now DF insists on overcomplicating everything with unnecessary splits.
It’s messy and boring.
And then they present this as a major update, like it’s some big deal—it just feels lazy.
It’s even introduced a whole bunch of new problems.
Two classes. Riders and APC drivers
At least they don’t die that easily, and their bombs and rockets can take out way more enemies than they cost.
Of course, slamming planes straight into the ground to switch squads quickly isn’t right either—it’s a pretty extreme tactic.
I first saw it done on the Tusov Bridge during the Berlin offensive.
To take out the Tiger II holding the bridgehead fast, my friend would just dive in an Il-2 with a 250kg bomb, finish it off, then immediately switch to infantry to push the attack.
and the ticket count should be little, same for small units like guerrillas, premium small units or biker squad
Yeah, for real.
I’ve been dreaming for years that motorcycle riders could also drive jeeps with a heavy machine gun in the back or something.
The motorcycle class has been neglected for a full two years, and they only just suddenly dug it up to fill out the tech tree.
Right now, DF just feels like they’re trying to be clever for no reason.
If they just read the suggestions on the forums, they’d actually learn something useful.
Go here if you oppose adding horrible content, and warcrimes, I suppose…
Are the uniforms washed first, or do we have to wear bloody, sweaty bullet ridden uniforms? ![]()
Asking for a friend… ![]()
Honestly, I don’t understand why people are so angry about this new class.
it’s just one soldier, not five or more, Just find someone alone without a squad and shoot him or shoot anyone who appears suspicious.
there’s no friendly fire, so everything’s fine.
considering that we have to change it “sometime” i think we might have to get our hand “dirty” the 2nd time if you catch my drift
but it might just be tf2 spy so idk
Let me explain it simply: it’s reusing a guerrilla fighter’s abilities at a lower ticket cost, but worse. As I said above, it’s like deciding to create a “new” class that’s similar to another with several extra steps, but worse than the original…
I only remember that historically, the Germans had a small unit made up entirely of captured Soviet armor.
But basically, none of them survived.
Not even the Geneva Convention could protect them.
In my opinion there should be a distinct Grenadier class and squad
For actually new classes we can add, these are what I think are the only ideas left since we’ve covered basically everything
- Grenadier, gets grenade launchers

- Glider, lands a glider rally from the sky (basically a flying APC)

- Marine, like Paratrooper but lands from a boat on amphibious maps

- Mountain, great climbing and jumping ability
