New limited class: Saboteur

Even so, I think it will be useful

only those who know how to infiltrate will use this squad,
Probably in the weeks and months following the major update this squad will be used much less because people will shoot anyone who is alone or suspicious.

Sorry in advance if someone suggested this here already, but I wanted to make a video to help present my argument:

Why not incorporate the Saboteur gameplay mechanics into the Guerrilla Squad?

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The gaming environment is already bad enough as it is. Many people complain that their teammates don’t even bother to capture or defend the control points. If everyone starts playing this broken class, the control points will be even emptier. Let it be.

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I just realized that this class will absolutely break lonefighters lobbies. Teamkill is enabled so you can’t just randomly shoot at friendlies + mixed armies and no bot squads will make saboteurs almost untraceable.

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Ah yes. Shooting every ally is very realistic and immersive. This is not TF2, Enlisted has some historical background. It’s a WW2 shooter ffs and not a milsim like HLL or Squad. This class might have worked in those games, but not here.

You’re right. What you suggested are exactly special units.
But they’re hard to classify properly, since our existing unit roster is already pretty comprehensive.

Take the German Gebirgsjäger for example.
Glider paratroopers feel more like something that would be added as a premium or event unit, not part of the regular tech tree.
It’s a bit of a shame.

But compared to the nonsense Anton’s been putting out lately,
your ideas — except for the first grenadier suggestion — are actually really creative and valuable.

P.S. Back in the day, grenadiers totally dominated.
With rifle grenades and impact grenades, you could bully just about any enemy soldier, no matter their level, just with explosives.

I have a real story:
Back before rifle grenades and impact grenades got nerfed,
we didn’t even use primary weapons. Just a squad of four, loaded with explosives.
We actually beat four famous Soviet players that way.

So I think grenadiers are still a topic worth debating.

Anton’s intention here was to enrich the gameplay experience and cater to different player preferences.
But the problem is, there are only so many players. If everyone picks niche, individualistic roles, they’ll just end up ranting on the forums after losing five or six games in a row.

Just imagine: two players flying planes, two in tanks, two guerrillas, two special operatives, two snipers, and two regular sniper teams.
Then who’s going to capture the points, push forward, and fight on the front line

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Prototype weapons, experimental weapons, prototype tanks and aircraft, fictional weapons, Post-war tank and jet, MY GOD, ENLISTED IT’S VERY IMMERSIVE AND REALISTIC

Just identify who is alone or suspicious and shoot him.

It makes no sense to shoot your allies who are with your squads

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You will lose all player trust if it is behind a special paid bp. Do not attempt it.

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You are putting fictional weapons (from the same era) in the same category of unrealistic as literally shooting your allies? The issue is that you don’t need to identify shit, there is no friendly fire, you can spycheck every ally soldier.

the issue it’s not the class itself, THIS is how guerrilla should work, it’s redundant

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Well you know i’m French, and the only other language I speak very briefly is English. But I also know how to say in Russian: ‘Da!’, in German: ‘Jawohl!’, and in Japanese: 'Yamete kudasai!’

This is only personal opinion, but uniform change would be weird with multiple soldiers in the squad. Like, should they need multiple uniforms or only one, but if only one, it’s weird, like how could they all use 1 guys’ clothes … or if multiple, where would they find enough to change properly.
Also, how would the player’s (saboteur) AI work, like we have passive mode, but players would expect some extra logic from them while disguised. And so many other questions.

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Valid points!

My personal thought is the soldiers would have different faces, but uniforms would be the same as the one stolen by the player. AI soldiers in disguise would be passive.

I would have to see how the mechanics work in game when the dev server releases to have further thoughts or opinions, but for now I think those are easy choices.

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Another fantastic episode of stuff that no one asked for and that just ends up being another waste of resources.

GIVE US THE DAMN RIDER 2 if our feedback is actually being listened to.

At least this time I don’t see any pre-made premium squads. At least there’s the option to throw this stuff in the trash (or at least incorporate it into the guerrilla) instead of forcing its introduction because people have already spent money on it.

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and I am sure about one thing, they will be used only for cycle faster to reach again other squads

Well you can change it but it’ll be the weapons of the faction you’re playing as then

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Die

Saboteurs spawn

Commit suicide

Take another squad

Repeat process

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This is probably the biggest thing that no one else has spoken about yet. If they somehow find a way to fix the other issues of this “squad”, they will likely have to find a way to prevent people from killing their own soldier for a limited time after spawn.

If something needs this much padding/adjustment of external gameplay factors to work, maybe it still needs some time in the oven.

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