Buildable AA machine guns by all squads

Are you interested in this new mechanic/weapon type ?
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Hi,

I have always found the enemy aircraft to be very annoying to fight against when you are playing infantry and when you don’t have the needed squads to build AA guns:
At the moment, only the engineer squads and the premium/event squads with an engineer in the squad can build an AA gun, and it is quite limiting when you want to shoot down an annoying enemy aircraft, because if you don’t bring in battle one of these squads or take an aircraft squad to dogfight the enemy, you can virtually do nothing against the enemy aircraft.

So I came up with a solution :

Buildable AA machine guns by all squads

If you have an engineer in your squad, you could build these HMGs on tripods with very high elevation but basically zero depression

To avoid seing AA HMGs being used against infantry, they should have very high elevation but poor depression (something like +80° to 0° for example) and HMG nests should have poor elevation but good depression (something like +30° to -30° for example). These AA HMGs should also have a 360° rotation, because AA guns without a full 360° rotation severely lose in efficiency.

Another thing that can be added is the fact that when machine guns are mounted on an AA tripod, they are generally at the same height as the soldiers’faces, so they can greatly elevate the gun to fight against aircraft, but in this case the guns have virtually no depression, because the soldier would have to stand on tiptoes to aim the gun at a slightly negative angle, so good luck with that, lol.

And there wouldn’t be any sandbags on this structure to protect you like for classical HMG nests, because these are small AA guns, they are not made to be used in firefights against enemy soldiers.

This way, you could fight back against enemy aircraft, but these machine guns wouldn’t be as efficient as proper AA guns, these would remain buildable only by engineer squads and premium/event squads.

Here are the examples that could fit each nation (I haven’t bothered to include the specs of each gun yet, because this topic is about the mechanic, if it is received positively, I might add them later) :

USSR :

DShK on tripod as an AA gun (make the ingame model as an AA HMG), and replace the HMG nest (for anti-personnel role) for the soviets with the DShK on this carriage :

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The DShK model in game, as you can see, it is mounted on an AA tripod and is even equipped with the AA sights, so this model should be converted as an AA HMG buildable by all squads, and the HMG nest buildable only by machine gun squads and premium/event squads should be replaced by the DShK in the pictures shown above:
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I’ve already suggested such a thing in one of my previous topic here: Replacement for the Sd. Kfz. 7 and MG 131, and a few other things, the DShK model in the game at the moment should be converted as an AA machine gun, the sandbags should be removed, and the proper HMG nest for the anti-personnel role should be this replced by the one in the pictures with the carriage similar to the Maxim.

Germany :

ZB-60 HMG :

Same here, as I’ve said before on my previous topic, the MG 131 on a tripod in the game at the moment is a completely fake gun, so I have already suggested to replace it with the ZB-60 HMG, which was used by the germans during WW2, mainly as an AA gun it seems, but as you can see, it could also be used as an anti-personnel MG, and this would still be better than the completely fake gun we have at the moment.

ZB-60 in AA role on AA tripod :

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ZB-60 in anti-personnel role :


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US :

M2 Browning on AA tripod :

No need to change the current HMG nest buildable only by machine gun squads and premium/event squads, it is accurate

Japan :

Type 93 HMG :

Also the same case here as the DShK (I’ve talked about it on my previous topic), and I also have another link to prove my point here : Mountings, tripods and stands – Vickers MG Collection & Research Association

I know that this link is about the tripod of the Vickers MG but the part that interests us the most here is this sentence :

«The gun could be reversed on the mounting to give greater elevation for use in an anti-aircraft role.»

So, as you can see, inverting the gun on its tripod was a well-known thing for better elevation against aircraft, and at the moment, the Type 93 HMG as it is modeled in the game is set for a better elevation but poor depression. As I’ve suggested on my previous topic, the Type 93 in game atm should be an AA gun, and the Type 93 in an anti-personnel role should at least be reverted to the position which allows a better depression, which is more important when you fight against infantry.

Type 93 in anti-personnel role (mounted for good depression but poor elevation):

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Type 93 in AA role (as it is ingame, mounted for good elevation but poor depression, as you can see the only big difference between the guns above and below is the way it is mounted on the tripod) :


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UK :

Vickers .5-inch Mk. V HMG on tripod in anti-personnel role :


Vickers .5-inch Class D HMG on AA carriage :

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Note: I had found the same pic but way clearer, but I sadly can’t find it again. Feel free to post it on this topic if you find it !

I have also found a historical handbook of the Vickers Class D here: https://www.patreon.com/posts/vickers-12-7mm-0-69437456
I includes some interesting pics of the gun:



Italy :

Breda SAFAT 12,7mm on tripod in anti-personnel role :

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Breda SAFAT 12,7mm on AA tripod :

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To summarize (TL;DR) :

-HMGs on tripods as AA guns can be built by any squad with an engineer, there are no sandbags on these guns, and you can rotate 360°, because they are meant to be used as AA guns.

-Proper AA guns (the 20 mm ones) stay as they are, they can only be built by engineer squads and premium/event squads.

-Proper HMG nests stay as they are, they can only be built by machine gun squads and premium/event squads, but some models of some HMG nests in game at the moment would need to be updated/replaced.

-To avoid seing AA HMGs being used against infantry, they should have very high elevation but poor depression (something like +80° to 0° for example) and HMG nests should have poor elevation but good depression (something like +30° to -30° for example).

Please note that the numbers for the angles of elevation/depression that I gave are just examples I used to illustrate my idea, these might be different in the end if it is ever implemented one day.

Please note that this topic can be linked to my other topics, which are :

Feel free to check them out, don’t forget that your likes/votes give more visibility to this topic, and don’t forget to let me know what you think about this suggestion about AA HMGs. :slight_smile:

10 Likes

It seems Enlisted needs to rewrite the engineer codes for both Allied and Axis powers; these anti-aircraft machine guns are a huge undertaking. :sunglasses:

4 Likes

the japan one you are saying is our LMG building nest, I would ask the twin barrel type 4 one
Type_4_20mm_Twin_AA_machine_cannon

1 Like

Yes I know, what I meant was that, just like the DShK, the model ingame should be used as an AA gun (you can see that the gun is mounted to have a very high elevation but a poor depression), and the HMG nest should be replaced with the same gun, but inverted on its tripod to have excellent depression but poor elevation, which is more important when dealing with enemies on the ground.

I have tried to find only 12.7mm/13.2mm/15mm heavy machine guns as buildable AA guns for all squad, because this way, the squads ingame that can already build AA guns would still have an advantage, because the guns they could build would be more powerful, because all the buildable AA guns ingame at the moment are 20mm guns, and the twin barrel Type 4 is a twin 20 mm, so I think this one would be too powerful as a buildable AA gun by all types of squads.

2 Likes

then, what you suggest?

He is suggesting Heavy MG in AA configuration available to be build by any squad as current AA gun are only for engi squad.

My biggest issue is that everyone would just use the gun against ground target, making current buildable HMG and MG useless.

5 Likes

I think I have another possible concepts


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Basically, what I suggest:

HMGs on tripods as AA guns can be built by any squad with an engineer.

Proper AA guns (the 20 mm ones) stay as they are, they can only be built by engineer squads and premium/event squads.

Proper HMG nests stay as they are, they can only be built by machine gun squads and premium/event squads.

To avoid seing AA HMGs being used against infantry, they should have very high elevation but poor depression (something like +80° to 0° for example) and HMG nests should have poor elevation but good depression (something like +30° to -30° for example).

Please note that the numbers for the angles of elevation/depression that I gave are just examples I used to illustrate my idea, these might be different in the end if it is ever implemented one day.

I am sorry for the misunderstanding, I always try to explain things a lot, and somethimes it ends up being messy, I’ll try to edit my first post this evening/night to make it clearer.

3 Likes

During the WW1 event, we had the option to make the standard sandbagged MG, or a prone setup.

Would be cool if engineers had a tripod option as well. We just need all options for all guns.

2 Likes

I think the event was used to test the mechanic of building a MG nest on a ledge among other things, but I found it a bit hard to do personally. I guess they also tested the two-stage ammo rack for tanks. And also, maybe UK tree incoming ??? They have bothered to model a completely new fixed MG, the Vickers, which was used during both world wars, and it feels weird to do all this just for an event ? If it was just a ripoff of the WW1 event from wt, they could have just used the Hotchkiss for the allies and the MG08 for the germans, these are already modeled, because in wt the MG nests were AI targets to destroy, and in enlisted, you can see both MGs inside the tank when you exit the hatch as a tank commander (the Hotchkiss is visible in the Saint-Chamond, and the MG08 in the A7V), so it is very weird to make a whole new model for the Vickers MG just for an event, while two MG models were already ready to be used ???

Yes I’m coping, but man, I just want to hope, lol.

1 Like

If so, the existing AA guns should have their covers (eg. sandbags) removed and allowed for 360 rotation

1 Like

Yeah the prone MG was definitely wonky. Might be really good in some building though. Having the option is sweet.

Would definitely be weird if some of those MGs did not make it into the base game. However it would be consistent if they did not. We’re probably better off that no space based weapons or some pin stripe suit wearing tommy gun squad are not usable in the base game.

But hey the tankgewehr is up for grabs so maybe more stuff will follow.

1 Like

For the cover, yes, I have said that AA HMGs on tripods shouldn’t have any cover/sandbag walls on them for balancing reasons, and also because it is supposed to be an AA gun, you’re not supposed to use it in firefights against infantry.

For the 360° rotation, I didn’t say it because it appeared obvious to me, but now that you mention it, I will probably add it in an edit in my first post, because an AA gun without 360° degrees rotation severely loses in efficiency, and I want my suggestions to be as clear as possible.

2 Likes

I have edited my first post to give more explanations to try to make things clearer for the reader, and I have also added a few pics. Hope this helps.

I know it’s possible, I just find it extremely hard. If you don’t shoot the plane face to face, and if you don’t have a powerful weapon with a big magazine, it is nearly impossible.

I have suggested a few days ago to give the machine gunner class the possibility to see the little indicator that indicates you where to shoot when using AA guns or aircraft to shoot down enemy aircraft. You can find it in this topic: Ideas for improving already existing classes

You start off strong… saying you think it’s annoying that when you don’t bring the proper lineups to deal with your own problems.

And because of that… you want to make the same function available to all squads? Because you aren’t being the proper ones?

Simple. If you’re annoyed by planes like a lot of other players then bring an engineer squad… that is the intended effective solution for your means.

Most times I main a plane in a match there will eventually be a player that will just sit on AA to farm me… it is quite annoying constantly focusing on them… those are players who have took their frustrations and executed the proper solution.

And then you… who are i’m guessing just running 3x assaulter complaining that your infantry pushing machines can’t deal with planes effectively… the MG gunner HMG is perfectly capable of doing this… why should snipers be able to build HMGs functionally? Simply because you aren’t bringing the proper lineup?

That is an intended balancing feature… each of the squads have their respective buildable and engineers are the AA and AT… by doing this you are removing one of the main focus of these squads purely for convenience and personal bias… aircraft are not on the same level as you quite literally and thus require methods and proper strategies to take down… it makes very much sense why engi squads are the ones able to build these weapons.

If you want the ability to shoot down an annoying aircraft then carry the proper tools to do so… how big is it of an ask to run an engi squad? Simply having more engis in case one dies is already an advantage… not with the meta?

You can virtually do nothing? Incorrect… many a times i’ve been hit by something as simple as a regular MG round, sniper bolt action or really any small arms which has resulted in a leak that makes me experience as annoying as yours in the grand scheme of things.

And really… i think that’s fair as they are flying and you are on the ground… perhaps this would be more logical if they required points to spawn though.

Initially didn’t read the post but aince were taking personal feelings into account an HMG is atleast when utilized correctly is much more damaging than an AA gun… sure they can shoot further but on an approach you can atleast tank a couple flak rounds… HMGs high caliber combined with extreme fire rate tear you up.

As long as this doesn’t prevent them from adding a normal one for italian mg squad… i had to say.

Hey, I’m not a tryhard with 3 assault squads as you say. If I have a radio squad, an antitank squad and a rifleman squad in battle, then wtf am I even supposed to do against planes ? No need to treat me like shit.

Well that would be the most logical reason why you wouldn’t be running engis… you are already running non meta squads for the most part… just replace with engi… you are trying to create a solution for a problem you are creating… furthermore AA is already annoying enough… just because you’re annoyed you’re not taking the proper squads doesn’t mean pilots should be subjected to more flak harassment.

Replace rifleman with engi squad… AT and radio are already odd pics what’s stopping you from bringing one to solve a problem?

Likewise with my time in the plane… this would open up anti air to every squad like you say… so by virtue same should be done with AT? No! It’s specifically made in such a way to make you take a sacrifice like no 4x assaulter but you can make cool engi structure to deal with problems.


I chose to run meta squads and now im SOL when the plane is annoying… this is something i have accepted and blame myself for not taking an AA… really though letting a player sit in a plane is often more profitable

“there is nothing i can do against planes with AT squad”

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I’d like to see that Breda and ZB buildable for the machine gun squad, which unlocks the Breda M30 and the MG13. Overall, the idea is good, but it would also be interesting to have more variety, and for them to be specific to a certain squad level or squad type. For example, HMGs in the AA role, buildable by engineers in Assault or Machine Gun squads; 20mm guns in squads like radio operators and riflemen; and 30mm or larger guns buildable by engineers.

This isn’t unusual, since some buildable structures already vary by squad, for example, the Pak 38 and Pak 40, which are available in different squads; HMGs, which are only available to machine gun squads; and tripod-mounted LMGs, which are only available to engineers.

1 Like