1)REPLACEMENT FOR SD. KFZ. 7
As I have said on the subreddit a few days ago, I am sure that the devs took some WT vehicles that they modified to make them APCs:
-the japanese truck is the Type 94 SPAAG in WT
-the american truck is the Katyusha/Andryusha in WT
-the soviet truck is the GAZ-AAA SPAAGs in WT
-the german half-track is the Sd. Kfz. 6/2 SPAAG in WT
Pics so you can see for yourself:
And I am fine with the fact that you want to cut costs if you can. But there are a few problems with the german APC: first, it is way less fast and maneuverable than the other trucks of the other nations, and the second problem, is the fact that this is an artillery tractor and not an infantry transport. Sure, there are seats on it, but these are for the soldiers manning the gun that this halftrack was supposed to tow. Another argument for this is the fact that these vehicles were literally called “Zugkraftwagen”, which means “pulling force vehicle”.
Why a 6-wheeled truck you ask ? Because I think that the devs likely chose these trucks because they have enough place to fit 15 soldiers (APC squad of 6 soldiers, and an entire other squad, so 9 more soldiers maximum). I think they didn’t choose the Opel Blitz for the tree because it would be too small. The max capacity for the tree APC is of 15 soldiers, but premium/event APC squads can have more or less soldiers, 15 soldiers seems to be the standard for the tree APC squads.
At first, I was gonna show you a list of 6-wheeled trucks from the website http://www.wardrawings.be/ which is well-known by this community now, but I have found an excellent webiste listing all the vehicles used by Germany during WW2 that are not tanks or using a tank chassis, but basically everything else using wheels and/or tracks. Here:
https://www.kfzderwehrmacht.de/Homepage_english/homepage_english.html
Go check it, you won’t regret it. Some vehicles do not have an article, but they are at least in the list, and it is always useful to have the exact designation in german (because they can be quite complex and hard to remember, lol).
I see some feedack that says that my 6-wheeled truck argument might not be very relevant. I can understand that. And some people also want the Opel Blitz in the tech tree in addition or in replacement of the Sd. Kfz.7, because it is very iconic. I could also add personally that the american truck bothers me a bit for that same argument, because while the Studebaker truck was indeed made in the US and used by the US Army, the most iconic american truck used by them during WW2 was the GMC’s truck lineup. So, a GMC truck in the USA tree might be welcome !
2)REPLACEMENT FOR MG 131
The gun, as it is right now in game on its tripod, is completely fictional. The MG 131 was indeed used in as a ground MG late during the war, but it seems to have been an extremely rare occurrence, because the fact that this gun used an electric primer certainly did not help to convert it in a ground role.
The gun as it is right now:
The few pics I could find of a ground version:
As you can see, it was used on some weird makeshift AA mount, or as an LMG with a bipod (the recoil must have been terrible, lol).
I also often see on the forum/subreddit, that some people complain that it is OP compared to other nation’s HMGs. And I have a more realistic replacement for this fictional gun:
The ZB-60 HMG
Made by Czechoslovakia before the war, the captured guns would be used by Germany as a HMG, or an AA MG. Sure, there were only a few hundreds in service in the Wehrmacht and Kriegsmarine, but it was still more used than a fictional gun ! The gun fired a 15x104mm cartridge, with a rate of fire of 420 RPM, and it used 40 rounds belts (or 25 round belts in UK service). Here are pics of the gun:
Given the weapons characteristics, it would be very similar ingame to the Type 93 for Japan: slow ROF, but pretty much a one-shot kill every time you hit an enemy. The link where I found the data and pics: https://weaponsystems.net/system/1675-ZB-60
I also see some feedack that says that this gun’s position is too low, and yes, as it is in the pics, the gun is low, but in game, most of the MGs/HMGs that you can build are installed on wooden crates to elevate it, so I don’t think it would be a big problem for the devs to add wooden crates under the gun to elevate it. Or you can remove the crate for all MGs/HMGs for all factions, so all the MG/HMG nests have a lower profile. That’s another idea too.
3)REPLACE THE TRIPOD AND SIGHTS OF THE DSHK
Here too, the devs likely wanted to cut the costs and likely took the model of this MG from the soviet SPAAG in WT (you will see in the next suggestion why I am sure it is the case):
As I said, I am fine if you want to cut costs, but not if it makes the game less accurate, because the DShK ingame uses the AA mount and AA sights, which is really inaccurate, because, in an anti-infantry role, the DShk used another mount, and it certainly didn’t use the fragile AA sights. This was the actual mount in anti-infantry role, just like the other soviet MGs during WW2:
Look, I’m not asking you to throw the actual DShK model into the trash, because, maybe you could give all squads the possibility to build an AA MG to help fight against aircraft ? While only certain squads could build proper, more efficient AA guns, just like it is right now, the other squads could use a less powerful AA HMG, but of course, these MGs would have no gun depression, to avoid it from being used against infantry, because nobody wants the game to turn into an HMG nest spam fest.
4)FIX THE TYPE 98 AA GUN TRIPOD
As I told you above, the devs took some guns straight from WT SPAAGs to cut costs, and this is particularly visible on the buildable Type 98 AA gun for Japan. The gun should look like this:
Wheels could be removed for better rotation, because obviously they are a hindrance if you want a 360° rotation.
But right now, the gun looks like this:
Can you see now ? They literally took the gun from the japanese SPAAG in WT, because it is still mounted on the support from the back of the truck, you can even see where the screws are placed !
So, please, I beg of you, fix this, because I can’t unsee this, and it is extremely disturbing.
5)LITTLE ADJUSTMENTS TO THE TYPE 93 HMG
This is not a big request, but right now the gun ingame looks like this:
It looks like this gun is mounted in an AA disposition, because you can see that there is a lot of room for elevation, but this HMG could also be used in an inverted position, like this:
As you can see, it is now in a lower profile position, and also it is inverted on the mount, so the gun can have way more depression as a result. You can get this result by slightly altering the ingame tripod.
Here, exact same gun, exact same tripod, but the gun is inverted:
Note: the tripod in the pics shown above is different from the one used in game: ingame, the tripod’s legs are tubular, while in the pics, the tripod legs are rectangular.
But overall, I think the MG and HMG nests should have more depression to the gun, because you generally want to build these guns on higher positions to better see the battlefield, and I don’t count the number of times when I built a MG/HMG nest in a high position, and it was completely useless because the gun had a terrible depression, which is inaccurate and also infuriating, because you spend some precious time and resources in a dangerous spot to build it, and it is completely useless in the end !
So yeah, please consider the suggestion to make MG/HMG nests have more gun depression; and maybe introduce a type of buildable AA HMG for all squads, which is on a high tripod (and you are very exposed as a result), with 360° rotation and no sandbags to protect you, and also no depression so it can’t be used by some players against infantry. All of these parameters would avoid players to try to exploit this new gun in an anti-infantry role instead of the AA role it is supposed to have.
That’s it for now ! It took me quite some time to make this post.
Share your thoughts about these suggestions, and don’t forget that your likes give more visibility to this topic, so more chances that the devs will consider these !
Thanks !