- Yes
- No
Important note before reading: These suggestions of changes are linked to other changes to other classes in this topic, go check it out: Ideas for improving already existing classes
Be sure to check my last post on the aforementioned topic too, not just the first post. I have decided to create a new topic for this suggestion because the suggestion rules have changed a while ago, and I am not really used to it yet, I have been absent for a while, so I will probably try to make new topics for suggestions of changes for each class.
Improvements for the mortar class and its weapons
At the moment, we can say that there are two different types of mortars in the game: the “light” mortars (50 mm, 60 mm) and the “medium” mortars (80 mm, 81 mm, 82 mm). Obviously, the medium mortars are placed after the light mortars in the trees, and you don’t have a lot of reasons to choose to equip the light mortars once you’ve unlocked the medium ones.
Furthermore, there can be several mortars of the same type in a tree: for example there are two 50 mm mortars in the USSR tree: the RM-38 and the RM-40. The problem is, there are barely any differences between these two.
So, here is what I suggest: give the mortars of each type more or less dispersion depending on their weights and barrel lengths: If a mortar is heavy (mass) and/or its barrel is long, it will obviously be more accurate than the mortars which are lighter (mass) and/or have a shorter barrel, because a heavier weight can mitigate the recoil more (so less dispersion) compared to a lighter weight, and a longer barrel will also have less dispersion compared to a shorter one.
But, if you are equipped with a mortar with a bigger weight, you will carry less ammo than if you’re equipped with a mortar with a lighter weight.
This way, you will have a choice between different playstyles: heavier mortars will have less ammo but will be very precise, kind of like a sniper, but lighter mortars will have more ammo but will be less precise, which would be better in a kind of “zone interdiction role”.
In practice, it would work like this for example: the granatwerfer 34 (only in the mission editor atm) and the kurzer granatwerfer 42 (in the tree), which are both 81 mm mortars should have a different dispersion and ammo count, because the granatwerfer 34 is heavier and has a longer barrel than the kurzer granatwerfer 42, so the heavier granatwerfer 34 should have less dispersion but also less ammo compared to the lighter and shorter kurzer granatwerfer 42 (like 1 or 2 more shells, nothing too crazy), because this mortar is lighter, and it would also have more dispersion as a result.
Please note that I still divide the mortars in two families: the “light” mortars (50 mm, 60 mm) and the “medium” mortars (80 mm, 81 mm, 82 mm), so I think that we should carry more ammunition if we are equipped with the “light” mortars compared to the “medium” mortars, because at the moment, we carry the same number of shells, no matter if we are equipped with a light 50 mm mortar or a heavier 80 mm mortar, which doesn’t make much sense, so these changes would make these two mortar types more different.
Additionally, the “light” mortars (50 mm, 60 mm) should have a shorter range than the “medium” mortars (80 mm, 81 mm, 82 mm), because the propellant charges are heavier on the “medium” mortars compared to the “light” mortars. Historically, the “light” mortars were used during assaults, so this would help to furter differentiate the two types: the “light” mortars would be more useful when attacking, while the “medium” mortars would be more useful when defending.
For the mortar soldiers, we should also be able to equip the pouches for additional ammo or grenades, but NOT a backpack, because obviously, the mortar is already on the soldiers’back, so you can’t equip a backpack, but we could equip pouches for additional ammo or grenades because they are equipped at the front or the sides of the soldier. This would make the mortar soldier class a bit more useful during firefights, because once you’ve emptied your mortar ammo, this class of soldier is very weak after that. But please note that, like the anti-tank weapons, the pouches for additional ammo or grenades would NOT increase the maximum amount of ammo for your mortar, this would apply only to your primary weapon or regular grenades.
That’s it for now ! Feel free to leave your thoughts below. And don’t forget to vote in the poll, and that your likes give more visibility to this topic, so more chances that the devs could see it. ![]()
Edit: And also don’t forget to check my other topic that I mentioned at the beginning, it’s important !