it is actually very simple. the soviet army needs desperately all imbalances it can get, to counter the horrific low skill level. they need every crutch they can get, and then some, just to try to even the battlefield. gear needs to be better to compensate skill level gap.
its just like that. there is no need for extra documents, personal opinions, historic blah blah, immersion, asymetrical balance and all that crap. Soviet playerbase is worst, so it needs to have better gear to compete.
what is REALLY needed, in my opinion, is the developers to take a stance, express it clearly, and be done with it.
and BR±0, but thats another topic.
needless to say, if the stance is remove the stats from the cosmetic, a full compensation its not only suggested, but directly 100% needed. im ok if they remove my around 60 or 70 body armors (maybe even more, cant be arsed to count em now) stats, but give back all resources spent to get them. else, is just another pure bait and switch scam.
Broken ribs is relatively common injury when hit on bullet proof vest, if you take the vest out of equation its broken ribs & ruptured lung very least.
While im not exactly expert on subject how the bodyarmor spreads the impact energy, in above mentioned situation id rather try my luck with the bodyarmor rather than without.
Unique Engineer and AT squad buildable, serving as a miniaturized low-BR AT gun.
It would be mounted on a tripod on top of crates, like normal MG nests, so you could build it inside of a house to shoot out from a window.
It would have access to HE rounds (270g of explosive mass), HEAT (76mm pen, so slightly worse than the M1 Bazooka), and WP (could be substituted for normal smoke rounds for the sake of balance)
I think this would be a very fun gimmic weapon, which is what mass sword use and body-armour should be. A gimic.
For Germany? Well…
I’d argue that having scoped Assault Rifles are already a fun gimmic (considering I don’t think anyone else can claim to have even experimented with the concept, maybe scoped US M2 Carbines but that’s it).
But, if we want something used across all BRs…?
A “Panzerwurfmine”?
Essentially, a thrown impact AT-grenade…? Supposedly 150mm pen. Could be balanced by having a very short thrown-distance, a poor post-pen effect warhead, and requiring a near-on 90 degree hit to not glance off (and by the wonky hit-boxes of the game, leading to many blowing themselves up as they’re thrown).
The current Sturmpistole could also recieve the honour of being the only AT weapon which you can also put in the pistol slot (still for AT troops only)…?
Otherwise, idk… Maybe there are other ideas.
I did not feel the need to specify “in WW2”, when talking about a WW2 game.
There is a very interesting idea about Cumulative Grenades in Enlisted. I remember they were popular in the game “Heroes and Generals”. But in order to have a balance, you can add ‘Panzerwurfmine’ to the Germans, and an RPG-6 for the USSR faction in Enlisted (if I’m not mistaken, it penetrates 120mm of armor). Because first of all, I want a balance in the game so that it’s interesting to play, since playing against bots is not interesting (or when there are only bots in your team, it was also)
imho the game is at its best when there are player and AI squads mixed equally on both sides. thats how you get a constant pressure on the point from both teams, since bots WILL go to the point and if you let the enemy bots get there undisputed, they will end up capturing it.
i always end up making the same point about bots in this game: they are not at player level, they are not MEANT to be at the same play level as players.
bots in this game are to be treated as minion waves in League of Legends. not as sniper elite backups. as pure cannon fodder, and constant push. even the lowest pawn in chess can be crowned and win you the game, even the most useless LoL minions can destroy a tower, even the most useless bot in enlisted can end up capturing a point. it should happen, but it must happen VERY RARELY.
there was a line said by the titanfall bots, in the lines of “well, he is a pilot, its in a completely different league”. thats the spirit of bots here, i think.
I partially agree with you. But when the opposing team has all the players and you have almost all the bots, it becomes impossible to play. Therefore, the game needs a symmetrical balance, as there will always be a meta, which means that many more players will play for one side.
can anyone produce some documentation about a 1946 produced jet used in a war that ended in 1945? asking for a friend.
you cant take some documents as gospel, and others as toilet paper, given the same scientific criteria and testing validation on both documentations. either both are worth, or none.
btw, sometimes some people seem to forget, this is a game, not a real war. this is not YOUR country, its countries as they existed more than 80 years ago. this is not about germany superiority, or russian superiority, or USA superiority, or whatever and whoever else that fought in that war. the moment your personal patriotic feelings enter the game through the door, the gameplay balance goes off the window.
I mean it’s true no? If japan gets to have excuses to why they can have advantages that nobody else has then why can’t soviets make them? It is a fact that soviet players are literally brain dead… just like how japan had neglected tech tree.
But… when it’s said from japanese side it A OK… i feel the response of swords is to show that bias.
I’m not ignoring them having the most fledged out tech tree… so please don’t try and throw that in my face… just pointing out the one sidedness.
Alternatively, it might be possible to retain the body armor protection while adding a -25% run speed debuff. This would be more balanced than what we have now.
I think it’s utterly insane how people have been asking for a Mkb42(H) bayonet for years and the devs respond by giving a bayonet to the Fedorov Avtomat. I’m pretty sure the developers are just actually ragebaiting people