Since the devs have said that they do not wish to make changes to soviet body armor as a ‘knee jerk reaction’ despite it being complained about mutiple times across years - here we are
As you might know body armor gives -10% damage reduction to the torso and causes a lot of weapons to be severely nerfed. Especially the THA loses its 1 shot potential completely against it
The issue is more severe than many might realize or encounter, but after playing the Manchuria campaign while using full armor I must say: it just feels like cheating. My Soviet KD had went noticably up after equipping the armor and playing over the course of the last 2 weeks.
So, to settle this:
Should body armor be adjusted?
Yes - remove the damage redcution from body armor
Yes - remove all damage reduction but the assault engineer squad cosmetics
The most fair thing would be to remove the reduction for all but the assault engis… however i’d prefer debuffs to your character when you use it which i know you probably didn’t include because as you said that would take time to do instead of simple solution that you have provided.
More so against those as it would take away why i bought the armor… realization being that even with debuffs ill still probably remove it… but that feels like less of slap in the face personally.
If ppl don’t like that change they need to manually go through their squad to remove it or else they’ll get a debuff they don’t like. and it still doesn’t treat the whole “cosmetic with gameplay effects problem”
neither does keeping it on the assault engi squads… or helmets reducing even the slightest of damage
The people that used it for its advantage would most likely see the patch and remove it… i don’t know how you are pairing that out to be bad when you are keeping what you bought but are actually given a downside to the advantage
Which is standard practice in cod for an attachment to say give you extra damage but more recoil.
Helmets damage reduction have no noticeable effect in game, is available to everyone, and is pretty much a default effect. Assaukt engineers body armor isn’t rlly a cosmetic as much as it’s a stat associated with the squad.
So if quantity and ease of access isnt a problem then i’d point out you aren’t facing full teams of turtles and that appearance orders aren’t the most easy things to get despite i know vets having thousands.
No? Assault engis gimmick is their assault rifles on engis… the body armor isn’t even related to the squad besides it being auto equipped and on that point i’d also mention it’s on the federov MG squad as well… so actually since i paid for that then i should keep it no?
I mean sure? body armor isn’t limited to them though… and honestly if we’re going to be real they only did the helmets to match the soviet squad… and to include something people have occasionally asked for (that helmet cover)
My position has been the same since day one on this issue.
Cosmetics should not apply effects upon gameplay.
Current damage reducing cosmetics do not work in a realistic manner. Helmets give a flat reduction on all damage, despite only being effective against falling debries and shrapnel (which is not a thing in this game, hence helmets should do nothing), and body armour protects against all damage sources (not just certain pistol rounds), and across the whole body and from all directions (areas not covoured by the plate itself), leading to situations like body-armour saving troops from rifle hits on their back.
All of this is being done with zero drawbacks, it’s just a flat bonus, and what’s more it’s a stealth buff that you can’t even see in game (that veterans with enough cosmetic orders abuse). Both of these are entierly unacceptable.
In a PVP game, just having effectively a larger health pool than another guy is unfair. The USSR have no weaknesses that warrants them recieving this buff over any other faction.
Everyone wearing body armour already looks dumb, and simply giving all other the same access to armour will just devolve into medieval warfare, which is not what I signed up for.
If body-armour should exist for the Soviets and have effects, then body-armour should be made into a backpack-slot item with appropriate bonuses and drawbacks (in real life body-armour equiped troops relied on squadmates to carry ammunition, so taking armour over a ammo-pouch is entierly reasonable). Body-armour should be situational and not always applicable, as it is now. And again, cosmetics should have no impact on gameplay. (Current body-armour cosmetics will then just function like current cosmetic backpacks and ammo pouches do, which is to say that they are just cosmetic, even though you can them equip on the soldier directly them as well).
It’s not a game issue….it’s a feature. Let’s be real, if you can’t cope with a tiny 10% then should uninstall and just quit playing. In reality it’s not even noticeable so stop lying to yourself by saying it is.
Don’t know why you all push for A symmetrical factions because that would be boring. Japan gets TT swords, Soviets get body armour, Germany gets the best tanks and the US get insane aircraft payloads.
There is better, but I know you have not taken the time to read it or watch it.
Body armour does have a noticeable effect on gameplay, the data is there.
If your response to the obvious reality is “it doesn’t matter” and “it’s not noticeable”, then quite frankly the only response to that indeed is: “If it doesn’t matter, then you shouldn’t care that it is removed.”
The fact that you do care proves that it’s not insignificant (it’s significant enough for you to liken it to a unique faction staple). The only clown here is you for not understanding that yourself.
I think it should be for engineers only, not just assault engineers but all Soviet engineers. And I do understand why the devs don’t wanna change it, not cause Soviet bias but because the Soviets probably already have the worst win rate in the game.