Beautiful to see some new and updated animations come to the game. Better late than never and should definitely help to make things flow a little more naturally visually.
The type 1 and type 2 Hamada pistols for Japan would be greatly appreciated! DELAVR goes into quite nice detail about how they should be animated and reloaded here.
No way! Did they finally remove the horrible “tacticool” mag throwing reload animations for mp43?
Now AVT40 and FG42II and everything will be good.
Fg42II and AVT40. The mag punching reload animations… are cringe.
While on this topic, the ČZ vz. 27 pistol could use a new animation set. There’s definitely room for improvement, especially with that awkward left thumb pressing on the slide.
walter p38 and FG42 2(new holding position in lobby pls)
Doing gods work 🫶🏻
The ERMA EMP has a broken reload that has bugged me since forever, it’s (price aside) the reason why I never pick it up even when discounted.
But for regular TT guns, the Arisakas come to mind, the Mannlicher 1895’s reload and some others that I know are there but cannot remember just now.
LMG position. Those stretchy arms are too much! Bayonet charge looks strange too!
They updated se bayonet charges like an update or two ago, I notices recently, looks a little better imo
This is welcomed, so would a bomb for BF109F4 please ![]()
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Okay, it seems Enlisted has secured its revival ticket. Everyone’s suggestions and financial investment haven’t been in vain. At least judging from the release of the new animation, everything is moving in a positive direction. I still have my old question: will there be any Allied and Axis historical collection teams returning on Normandy landing anniversary? Will there be any discounts? Because I plan to continue investing in this WWII history game, in my opinion, Enlisted’s future has just begun.
Tank top mounted mgs with visible belts should also move instead of just beeing a static png.
The Lee Enfield No. 4 Mk I (T) sniper rifle. This animation is one of the most cursed in game imo. The “mag change animation” shouldn’t even exist, the “mag” was never removed (only when cleaning the rifle), the rounds should be loaded one at a time.
Better animations for grenades would be nice to see, the way soldiers hold them especially when running looks very janky.
New animations for pulling the pin and throwing them is also needed, a more deliberate handling animation would be preferred over the quick paced ones, you dont want to play around with explosives afterall.
Can’t believe how frequently DF has been making moves lately. It’s totally different from back when battle passes had to get extended four times in a row. Could they really be going all out for D-Day?
Well, the update is most likely gonna drop around the D-Day anniversary
Rework animation for throwing grenades
The current animation shows it getting topped up the problem is the game just doesn’t add the ammo in the gun and the ammo in the striper clips together.
Type 11 top up animation:
Game Bugs & Optimization Suggestions
Recently, there have been frequent bugs involving firearms, items, movements and interactions, which severely ruin the basic in-game operating experience and combat feel. We hereby submit the feedback as follows:
I. Reload Animation & Mechanic Bugs of Firearms
- A large number of reload animation errors exist on various guns. The early G41 has an abnormal bug that two stripper clips are inserted out of nowhere. The Mauser C96 often replays the clip loading animation even when fully loaded, greatly disrupting actual combat operations.
- For bolt-action rifles when one bullet remains in the chamber, we suggest optimizing the mechanism: allow ejecting the last round directly and then loading a full 5-round stripper clip to make reloading smoother.
II. Exclusive Bugs & Optimizations for Panzerfaust Anti-Tank Weapon
- There is a switching judgment bug on Panzerfaust. After full loading, switching away and back will often make the weapon show unloaded status, requiring an extra switch to use normally. This also causes penetration power imbalance, dropping its performance to the level of Bazooka.
- We sincerely hope to restore the original empty tube discarding animation shown in early official trailers. Separate animations should be made for reloadable and disposable variants. The well-designed related animations in Battlefield V can be used for reference.
III. Aiming & Mounting Bugs
- The sight hole of RPzB.43 severely blocks the view, making accurate aiming almost impossible in battles.
- Tapping the weapon mounting button twice in a row will cause the character to jitter abnormally, leading to poor operation experience.
IV. Throwable & Item Interaction Bugs
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The current TNT throwing animation is stiff and sluggish. Players will even throw it off target while turning around. In contrast, TNT and detonators in Battlefield series can be thrown fluently and freely. Please fix this issue as soon as possible.
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The bug that the gun spins involuntarily while using med kits has existed since the game launch and needs urgent fixes.
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When switching weapons, secondary tools such as wrenches and TNT will overlap and stick to primary guns, causing bad visual and operational experience.
10.Currently, the sprint animation still fails frequently, and there is a cooldown period that prevents immediate re-sprinting. How should this bug be addressed?
V. Update Inquiry -
Could you please inform us of the official launch time of the brand-new motion capture system?
Finally the devs are ready to have an honest talk with players.
I truly hope it won’t end up like this:
What players want doesn’t mean you will make it.
Your promises don’t mean official updates are coming.
You might only polish trivial details like tire tracks, blood effects, med kit visuals and black-and-white ray tracing effects, while ignoring all core gameplay issues.