M1A1 Carbine partial reload animation and the type 11 top up with stripper clips corresponding to the actual ammo amount.

He does
Thats why it was reworked
Ok, here are few examples that come to mind and weren’t mentioned by others (I think):
- Mannlicher M1895 can be somehow topped up despite using an en bloc clip. This one has been bugging me for years now.
- DP-27. Less of an animation issue, and more a rendering one, but something weird happens to it’s bipod when viewing from a distance of more than 10-ish meters. Here’s an example.

- MP 40/1’s sliding double mag well’s animations are heavily desynced and after firing last shot of the second mag it magically slides over to the initial position. Second issue also happens with Hyde Model 35 and Erma EMP 44.
- PPSh (S). Not sure if it’s an issue or an intended behavior, but the animation for charging the weapon looks like it was slowed down. That or the weapon was never properly oiled.
- Solothurn S18-100 lacks the animation for charging the bolt after an empty reload.
- I think this is an issue? PPD 1929’s pan mag is not spinning.
That’s all I could remember of the top of my head, but I’m sure I missed some. Also, can we please, pretty please do something about the inconsistent or sometimes even wrong naming convention? We have PPD-40 for example, and then there is PPD 1929… Shouldn’t it be named using the same scheme as other Soviet smgs? (PP Designer’s last name first letter, hyphen, date of design creation?) There are so many other examples like this: PP Shpitalny 40 and 43, Bezruchko-Vysotsky SMG, PPD 1944, PPSh-2, PPD-BraMit… They should be named PPSh-40, PPSh-43, PPBV-42, PPD-44, PPSh-42, PPD-40 BraMit or PPD-40 (S).
Cheers.
Very nice ! I tried to look closely in the video, but it is very fast, so it slipped under my radar. That’s the kind of attention to detail that I really like.
I hope we’ll get better FG 42 animations next !
Beautiful to see some new and updated animations come to the game. Better late than never and should definitely help to make things flow a little more naturally visually.
The type 1 and type 2 Hamada pistols for Japan would be greatly appreciated! DELAVR goes into quite nice detail about how they should be animated and reloaded here.
No way! Did they finally remove the horrible “tacticool” mag throwing reload animations for mp43?
Now AVT40 and FG42II and everything will be good.
Fg42II and AVT40. The mag punching reload animations… are cringe.
While on this topic, the ČZ vz. 27 pistol could use a new animation set. There’s definitely room for improvement, especially with that awkward left thumb pressing on the slide.
walter p38 and FG42 2(new holding position in lobby pls)
Doing gods work 🫶🏻
The ERMA EMP has a broken reload that has bugged me since forever, it’s (price aside) the reason why I never pick it up even when discounted.
But for regular TT guns, the Arisakas come to mind, the Mannlicher 1895’s reload and some others that I know are there but cannot remember just now.
LMG position. Those stretchy arms are too much! Bayonet charge looks strange too!
They updated se bayonet charges like an update or two ago, I notices recently, looks a little better imo
This is welcomed, so would a bomb for BF109F4 please ![]()
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Okay, it seems Enlisted has secured its revival ticket. Everyone’s suggestions and financial investment haven’t been in vain. At least judging from the release of the new animation, everything is moving in a positive direction. I still have my old question: will there be any Allied and Axis historical collection teams returning on Normandy landing anniversary? Will there be any discounts? Because I plan to continue investing in this WWII history game, in my opinion, Enlisted’s future has just begun.
Tank top mounted mgs with visible belts should also move instead of just beeing a static png.
The Lee Enfield No. 4 Mk I (T) sniper rifle. This animation is one of the most cursed in game imo. The “mag change animation” shouldn’t even exist, the “mag” was never removed (only when cleaning the rifle), the rounds should be loaded one at a time.
Better animations for grenades would be nice to see, the way soldiers hold them especially when running looks very janky.
New animations for pulling the pin and throwing them is also needed, a more deliberate handling animation would be preferred over the quick paced ones, you dont want to play around with explosives afterall.
Can’t believe how frequently DF has been making moves lately. It’s totally different from back when battle passes had to get extended four times in a row. Could they really be going all out for D-Day?