❓ Your questions about the mission editor and launching user missions in the game

the corpses you taught me to make complement my cards very well. But is it possible to plunge into cruelty and somehow add to the map:

  1. Permanent marks/puddles of blood that won’t go away?
  2. Damage on the bodies of soldiers, that is, bloodied or without limbs

Hi,
my camera after death stays red and doesnt show map for me to choose where to spawn. How do you configure this feature?
Thanks

You can try to use RI decals.

Well… I currently time don’t know how to do it.

Probably you accidently remove respawn_camera entities? Try to create two camera and set respawnCameraForTeam.

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Bro thanks so much u have no idea how much this helped!

Hi,
any ideas
How to create realistic bot that falls on the ground when you kill him? (he is frozen after death)
How to set/attach bot operate existing machinegun in building/sandbags ?(bot doesnt shoot out of bunker)
Is there a group_activator for bots creation (bot events creation, make them do something)?
Thanks

You mean downed state? Something like it?


Try to turn on hitpoints__alwaysAllowRevive. If you want do it with 100% chance then you can set 0.0 in hitpoints__downedKillChanceBase. You can also decrease hitpoints__deathHpThreshold. Like set it to -100.

Oh. You probably use old soldiers entities (new ones contain _base_soldier or _moon_soldier in name). And it’s looks like bug.

Well… Probably you can’t do it normally. In game bots use MG/HMG maybe because of navMesh and squad ai. If you use lone fighter mode and MG/HMG inside capture point area then you can try to use default bots? Put nearby respawn point. But I dunno if it will works.

Nope. Using entities.blk you can try to create something like it, but it will be hard to do.

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Thanks,
It helps. But if I create ger_base_soldier even with +human_melee_charge
he doesnt shoot, what the latest version of smart bot (command) that shoots? (possible to create sniper with weapon holding, aiming next to his eyes?)

No need add it anymore.

Doesn’t shoot? You created it from Soldiers section? If yes then check properties and turn on ai in sandbox if you want test.

About aiming i’m not sure, but yeah you can scope or other weap mods to some weapons. For that need to add gunMods inside human_weap__weapInfo.

Also you need edit human_weap__template_deps_list. Add there items/ammo. Probably something for server/ai behavior.

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How we add lightning and thunder? And how changing cloud.

You can do it creating lightning_animchar_manager, lightning_volumetric and lightning_panorama entities.

For that need to create any weather entity (but not weather_choice_created and falling_weather_effect_template)
.
Also you need disable any chance for random weather choice in level__weatherChoice that in level entity. Set 0.0 next to weather entity name and in weight property.
image
Or you just can some time click on - for clean level__weatherChoice.

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Concerning the cloud, wich parameter I have to change to turn cloud dark grey?

Hard to tell… Probably just editing color for some atmosphere/ozone properties will change it.

I find the solution there was just the need of -1 on railegt color

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Does a way exist to freeze the weather seed so the seed don’t change when we restart our mod?

Try to edit skies_settings__wheaterSeed? To be honest I don’t know why you want to remove randomization.

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The randomization screw each time the weather I carefully create so first time the parameter I choose create the environnement I want and next time the randomization it erase all the work I put and it frustating. The second image was the environnement who was perfect and the first image is when the weather seed change.


IIRC… Some settings works differently after edit/after restart.

I’ll later check properties and write what exacly cause this. IIRC there some properties that better to not edit, because they after scene restart will broke weather.

How to stretch wires along power line supports?

You cannot do that.

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