Hi,
any ideas
How to create realistic bot that falls on the ground when you kill him? (he is frozen after death)
How to set/attach bot operate existing machinegun in building/sandbags ?(bot doesnt shoot out of bunker)
Is there a group_activator for bots creation (bot events creation, make them do something)?
Thanks
Try to turn on hitpoints__alwaysAllowRevive. If you want do it with 100% chance then you can set 0.0 in hitpoints__downedKillChanceBase. You can also decrease hitpoints__deathHpThreshold. Like set it to -100.
Oh. You probably use old soldiers entities (new ones contain _base_soldier or _moon_soldier in name). And it’s looks like bug.
Well… Probably you can’t do it normally. In game bots use MG/HMG maybe because of navMesh and squad ai. If you use lone fighter mode and MG/HMG inside capture point area then you can try to use default bots? Put nearby respawn point. But I dunno if it will works.
Nope. Using entities.blk you can try to create something like it, but it will be hard to do.
Thanks,
It helps. But if I create ger_base_soldier even with +human_melee_charge
he doesnt shoot, what the latest version of smart bot (command) that shoots? (possible to create sniper with weapon holding, aiming next to his eyes?)
You can do it creating lightning_animchar_manager, lightning_volumetric and lightning_panorama entities.
For that need to create any weather entity (but not weather_choice_created and falling_weather_effect_template)
.
Also you need disable any chance for random weather choice in level__weatherChoice that in level entity. Set 0.0 next to weather entity name and in weight property.
Or you just can some time click on - for clean level__weatherChoice.
The randomization screw each time the weather I carefully create so first time the parameter I choose create the environnement I want and next time the randomization it erase all the work I put and it frustating. The second image was the environnement who was perfect and the first image is when the weather seed change.
I’ll later check properties and write what exacly cause this. IIRC there some properties that better to not edit, because they after scene restart will broke weather.