Is there a way to edit specific parts of tank animchars (or just animchars in general)? For example, if I wanted to replace the 37mm cannon on a Stuart’s in-game model with a 76mm cannon by editing its animchar?
How can we make sure that NPCs in some places do not run into crowds of walls? I made a point, but instead of going around it, they break into the walls and only occasionally climb up.
and further. I have 5 capture points and after capturing the last one, the game does not end, but two bars of the number of soldiers appear, where you just need to fight until one of the teams loses all reinforcements. How to make the game end when the last point is captured?
Need to create a battle area and rebuild NavMesh. Save the scene and then build ZIP. In sandbox protal you need to upload zip file.
It sounds like that you haven’t edited team__score or team__capturePenalty in team entities (you can find them in Find Entity). Team will lose if score becomes 0. Property team__capturePenalty removes X score if team loses sector/point.
Is there any possibility of making decorative corpses on the map or something similar to them? I saw pieces of simple skeletons, but this is a little different.
Try to create dead soldiers entities? Like dev_dead_soldier. Property bodyCleanupTime let you edit time when body will automatically disappears. You also can kill soldiers if set hitpoints__hp = hitpoints__deathHpThreshold. You can a bit rotate them before kill.