yes.
through prefab.
- click " toolbox " on the top right corner:
and select rendinst:
( you’ll notice your cursor becomes a square box )
then press on the item that you want to save once, which you will then see the items being selected through circles.
hit " within " button: ( a couple of times )
and you’ll notice more items will be selected
( otherwise, only one )
which you can see the text telling you what is being selected.
if you do not like something because you might have selected too much, just hold CTRL and select click the item that you do not want inside the selection: ( in this case, let’s make an example, i do not want the barrell )
then, hit " Instance " and you’ll notice that circles became boxes.
which it’s good.
after that, make sure the boxes are still red, and select " prefabs " near Toolbox
click " Create prefab from […] "
give it a name,
and click “create”.
after that, switch map,
open the prefab, search the newly created item on the list, and double click it.
general tips, and things you have to be weary
- the prefab creates a box named prefab.
this box is usefull because you will only have to move this box opposed to every single item.
can be used for houses or larget quantities of objects without having to move them one by one.
- in order to save space and code, make sure to click " Shatter " on the prefab box once you have positioned correctly as you desire various objects and stuff.
if you move the prefab box, others items attached to it will move with it too.
therefore be careful of stuff that you duplicate from the prefab.
because if you remove or move around the preafab, also objects named:
may get deleted / moved around
because of the prefab object template inside.
hence, make sure to shatter the prefab once you are done with it.
- prefab can works on many things. such as effects, entities, soldiers, vehicles etc. but sometimes it may appear invisible. so just duplicate it, remove the first, and then shatter it.
yes.
through prefab as well.
you want to untick/uncheck: " is_alive "( inside the vehicle’s properties )
and check these settings
then hit the " toggle time "
( be weary of the explosion sound which can be loud if you are looking at it )
which, you then use as shown above, the method of saving prefabs
or, another method is, you can set the seats of the vehicles to 0 and then change the vehicle camouflage to camo_null*
that way, the vehicle is still in tact, but looks rusty and wont affect performance.