alright… new month… new questions.
and my questions regarding the editors are;
is it possible, or how can i:
- Deactivate Group spawns on teammates
so to speak, the ability in lone fighter to spawn onto allies / people that you are in a group with.
as much i like this mechanic, it’s unrealistic and somewhat breaks the premise of my hardcore difficulty.
where players will not be able to respawn.
and having people " cheating " death by spawning on their buddies it’s a huge thing i’d like to avoid for realism sake.
i would like to turn it off. is it possible?
EDIT: i was thinking to tweak the rally point parameter, but i don’t know if it’s correlated. and… we have no way to test that…
- how can i attach explosions to a rendinst when it gets destroyed?
for example, i wanted to do a barrel that if destroyed, would explode.
and what i tried to do was;
entity{
_template:t="game_rendinst_decor+jap_tnt_block+placeable_item_in_world"
transform:m=[[-7.76272e-08, -1, 9.04703e-08] [0.75892, 3.55271e-15, 0.651184] [-0.651184, 1.19209e-07, 0.75892] [-77.4649, 5.01075, -165.979]]
placeable_item_placeTm:m=[[-7.76272e-08, -1, 9.04703e-08] [0.75892, 3.55271e-15, 0.651184] [-0.651184, 1.19209e-07, 0.75892] [-77.4649, 5.01075, -165.979]]
grid_obj__gridType:t="interactable"
ri_extra__name:t="metal_barrel_a"
}
problem is,
the rendinst disappears:
has anyone found a different method or anything at all?
- how can i make Loopable effect
so, i wanted to apply some effects that never go away, for example, create some visuals ( even though i wished for an actual artificial ) artillery explosions off the distance that keeps going for eternity. but, for example, the explosion effects or others, disappears relatively quickly.
essentially, to create some background visual effects
like, the water one that goes away for my fountain, a never ending smoke from the smoke grenade ( which, i know there are the others, but the grenade with smoke has physic, which i really like as it’s dinamic )
next;
- how can i change melee weapon damage & melee weapon bashing damage ?
i know it’s through entities, but… i don’t really know what’s the code for it.
or how i can do that.
( yeah… i would really love a guide on entities… and i know both tommy and devender sent me some links… but what i can say… other than… i’m a blondie. deflection 1 0 1 amirite i really can’t understand how those works. unless i have examples in front of my tiny eyes and… to be honest, i don’t know how to use the datamine thingy i like, only managed to view parts models of vehicles, and that’s about it. )
but, the idea was to tweak damage parameters to make some melee weapons powerful than others. or, put them equally on the same par.
at least, for the mod that i’m work on, i kinda wanted to reduce weapon bashing damage ( for example, using the hip of the weapon ) to a minimum ammount in order to prevent the ability to destroy objects such as doors, barricades and what not, just to let axes and shoves be more effective at destroying objects.
and in other instances, i would like to create new weapons but tweak their parameters. ( which i will cover better at the bottom )
how can i change magazines sizes of weapons?
for example, i would like to make the dreyse_m1907_gun
pistol have 15 rounds by default in the chamber. i know i can add magazines and change the number there, but i’d like to do it through entities ( even though… i don’t know how those really works yet )
is there a code that i can borrow from somewhere?
- how can i change vehicles hp?
what i tried to do was;
change the value.
but after a few shots, despite having 500HP as you can see… it’s burning.
not ideal.
also related to vehicles;
- what are the parameters to change for vehicle speed, accelerations, turn speed, and overall, handling performance?
i tried to change some parameters, but there are way to many and… it doesn’t really seem doing much.
and last question regarding vehicles:
how can i enable third person on vehicles?
i don’t like third person either. but:
yeah… for vehicles like this, i kinda need it. otherwise the driver is blind lol.
and last question for today ( i promised )
- how can i add rendinsts to weapons and / or change their animchar?
because, for example
i wanted to create a baton, a bottle weapon, a stick, knuckle buster ( even though we do not have those models, i was planning on using the horse shoe from the decorations ) and so on based on already existing weapons. so, with the questions of changing melee weapons, i would like to create new weapons with different appearance based on already existing weapons. ( if it’s even possible )
or, for example, make a custom glock through rendinsts:
and generally add more pieces and what not. ( for example, add ruggs, flags, marks, decals and what not through weapons inside rendinst decors )
( yes, i know devendder you told me to ask SCHYRIKAMI, but he… is probably in vacation or … i don’t know. but i’m close to deliver an actual mod after almost 2 years, i was hoping to find answers )
to be fair, i always have more questions. but for this thread will do.