dunno where to ask.
and sorry to bother you,
but,
me and Euthymia07 ( mostly her if i’m being honest ) when trying to find the texture for:
attachable_wear_medic_overcoat_ger_item
it appears to be not an actual texture, but a color:
( and thanks to her, i found out that the base code of the piece of equipment is: )
of interest:
_tracked:t=“paintColor”
paintColor:p4=0.3, 0.329, 0.329, 1.0
which, opens many possibilities to color codes and what not, but…
upon testing:
entity code:
test_coat{
_extends:t="attachable_wear_overcoat_01_ger_winter_item"
item__template:t="attachable_wear_overcoat_01_ger_winter_item"
paintColor:p4=0.3, 0.329, 0.329, 1.0
_tracked:t=“paintColor”
_extends:t=“attachable_tunic”
}
Scene Code:
entity{
_template:t="attachable_wear_overcoat_01_gray_ger_winter_item+item_in_world"
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [569.06, 5.11665, 120.057]]
item__uniqueName:t="coat_test"
paintColor:p4=0.3, 0.329, 0.329, 1.0
_tracked:t=“paintColor”
_extends:t=“attachable_tunic”
}
nothing really changes:
despite saving the P4/Color Data:
is there additional data that i’m missing?
it was designed for something else?
it simply does not work?
if not oh well. thanks anyway.
p.s. sorry if in advance if i’ll might replay late,
thanks. and sorry again.